BBCPE/Mu-12

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Mu-12
BBCP Mu Portrait.png

Health: 10,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Zoning
Full Frame Data
BBCPE/Mu-12/Frame Data
  

Overview[edit]

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.

Drive: Steins Gunner[edit]

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.

An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.

Overdrive[edit]

  • Steins do not gave a heat up period
  • 236D has more hits
  • 214D has the same effect as max charge for any charge duration
  • 632146C has increased damage


Pros/Strengths[edit]

  • Multitude of powerful tools in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great back dash.
  • Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
  • Prominent zoning game that allows for dominant neutral control.
  • Strong knockdown okizeme and mix up in the corner. Borderline setplay.
  • Many anti air options


Cons/Weaknesses[edit]

  • Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
  • Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
  • Steins can at times interrupt pressure and combos.
  • Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
  • Low Health
  • Matchup-specific tools and strategies


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves[edit]

5A[edit]
5A
BBCS Mu 5A.png
Watch out for the sharp part.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 7 -1 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5B[edit]
5B
BBCS Mu 5B.png
Too bad it whiffs on recoil.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
530 SOJR HL 8 3 20 -6 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5C[edit]
5C
BBCS Mu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SOR HL 12 3 20 -4 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A[edit]
2A
BBCS Mu 2A.png
Probably the move you will be pressing the most.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 7 4 10 -2 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B[edit]
2B
BBCS Mu 2B.png
Keep in mind that this move can easily be disrespected when used incorrectly.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SOR L 8 4 10 ±0 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C[edit]
2C
BBCS Mu 2C.png
May be Mu's biggest anti-air, but it's not the best in every situation.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SO(J)R HL 14 3 27 -11 B 11-16H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A[edit]
6A
BBCS Mu 6A.png
Anti-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 4 20 -7 B 5-14H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B[edit]
6B
BBCS Mu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680*2 R H 22 2(8)2 26 -6 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C[edit]
6C
BBCS Mu 6C.png
FATAL!
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 SOR all 20 9 39 -27 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C[edit]
3C
BBCS Mu 3C.png
Not always expected.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
660 SOJR L 14 3 24 -10 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.A[edit]
j.A
BBCS Mu jA.png
Whiffs on crouch.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 8 2 15 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.B[edit]
j.B
BBCS Mu jB.png
Has a crossup hitbox.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 10 6 21 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C[edit]
j.C
BBCS Mu jC.png
Primarily used for air-to-air.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SO(J)R HA 13 6 18 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C[edit]
j.2C
BBCS Mu j2C.png
So big.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SOR HA 21 6 till L+10 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves[edit]

Ground Ds[edit]
Ground Ds
BBCP Mu bit.png
BBCP Mu groundD.png
Don't get carried away.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 300 SJ all 115 - 42T - HBFP* -
2D 300 SJ all 120 - 40T - HBFP* -
4D 300 SJ all 120 - 45T - HBFP* -
6D 300 SJ all 120 - 45T - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Charged Ground Ds[edit]
Charged Ground Ds
BBCP Mu bit.png
BBCP Mu groundD.png
Don't get carried away.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 430*3 SJ all 148 - 69T - HBFP* -
2D 430*3 SJ all 153 - 65T - HBFP* -
4D 430*3 SJ all 153 - 58T - HBFP* -
6D 430*3 SJ all 153 - 58T - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Ds[edit]
Air Ds
BBCP Mu bit.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 300 SJ all 121 - 42+5LT - HBFP* -
j.2D 300 SJ all 121 - 42+5LT - HBFP* -
j.4D 300 SJ all 121 - 42+5LT - HBFP* -
j.6D 300 SJ all 121 - 42+5LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Charged Air Ds[edit]
Charged Air Ds
BBCP Mu bit.png
BBCS Mu airD.png
Mostly found in corner combos and setups.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.2D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.4D 430*3 SJ all 154 - 62+5LT - HBFP* -
j.6D 430*3 SJ all 154 - 62+5LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics[edit]

Forward Throw[edit]
Forward Throw
BBCS Mu throw.png
2c-b kara throw.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Back Throw[edit]
Back Throw
BBCS Mu throw.png
Same as forward throw in every way.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw[edit]
Air Throw
BBCS Mu AThrow.png
Best poke in the game.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, R T(120) 7 3 18+3L - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault[edit]
Counter Assault
BBCS Mu 5B.png
Range is sad.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 3 32 -16 B 1-20Inv
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger[edit]
Crush Trigger
BBCP Mu CT.png
Undine
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~61 1 29 ±0 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Specials[edit]

Ama no Habaya - Arrows of Heaven [edit]
Ama no Habaya - Arrows of Heaven
(j.)236A
BBCS Mu ArrowsOfHeaven.png
You can never use this enough.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 400*5 R all 17 - 64T - HBFP* -
Air 400*5 R all 30 - 66+3LT - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tsunugui - Origins [edit]
Tsunugui - Origins
623C or j.623C
BBCS Mu Origins.png
The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 800 R all 14 8 37 -26 B 1-21GP(A)
  • 1-21 GP(A)
Air 800 R all 10 5 till L+15 - H 1-14GP(A)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Furu no Tsurugi - Sword of Decimation [edit]
Furu no Tsurugi - Sword of Decimation
63214C
BBCS Mu SOD.png
Can't read my poker face.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 840 R HL 19 7 22 -8 B -
Level 2 1260 R HL 41 7 22 -8 B -
Level 3 1680 R HL 61 7 26 -12 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ame no Totsuka - Totsuka Blade [edit]
Ame no Totsuka - Totsuka Blade
236D
BBCS Mu TotsukaBlade.png
Ride the laser.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 570 / 570*N R all 40 - 81T - HBFP* -
Air 570 / 570*N R all 40 - till L+5 - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ame no Habakiri - Divine Wrath[edit]
Ame no Habakiri - Divine Wrath
214D
BBCS Mu AmeNoHabakiri.png
Kaihou!
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - Uncharged 570 - all 35 14 41T +16 HBFP* -
Ground - Charged 570*2 - all 41~59 7,15 47~65T +23 HBFP* -
Ground - Max charge 570*4 - all 60 7*3,9 66T +37 HBFP* -
Ground - Overdrive 570*4 - all 35~60 7*3,9 41~66T +37 HBFP* -
Air - Uncharged 570 - all 31 14 till L+5 - HBFP* -
Air - Charged 570*2 - all 37~55 7,15 till L+5 - HBFP* -
Air - Max charge 570*4 - all 56 7*3, 9 till L+5 - HBFP* -
Air - Overdrive 570*4 - all 31~56 7*3, 9 till L+5 - HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ikutachi - Sword of Infinity [edit]
Ikutachi - Sword of Infinity
63214B
BBCP Mu Ikutachi.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 840 (Dr)R* all 33 4 2+16L -22 H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives[edit]

Omohikane - Wisdom of the Divines[edit]
Omohikane - Wisdom of the Divines
632146C
BBCS Mu WisdomOfTheDivines.png
"Hello? Did you order the enormous hitbox?"
BBCS Mu WisdomOfTheDivines2.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 800,400*8 R* all 5+5 8 43 -32 B 1-17 All
Overdrive 800,250*24 R* all 5+5 8 43 -32 B 1-17 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Yata no Kagami - Blessed Mirror [edit]
Yata no Kagami - Blessed Mirror
632146D
BBCS Mu BlessedMirror.png
Make it rain!
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 640 R all 5+33 - 142T - HBFP*(2) -
Reflected lasers 640 - all 5+9 - - - HBFP*(2) -
Air 640 R all 5+38 - till L+5 - HBFP*(2) -
Air - Reflected Lasers 640 - all 5+14 - - - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat[edit]

Kamigoroshi no Tsurugi - Sword of the Godslayer
222D
BBCS Mu SwordOfTheGodslayer.png
It does have high production value.
BBP Mu SwordOfTheGodslayer2.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - all 8+9 4 51 -36 F 8-25 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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External References[edit]



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc