BBCPE/Yuuki Terumi/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
FC = Fatal Counter Hit
IAD = Instant Air Dash
[6] = skipable microdash
CT/AB = Crush Trigger
OD = Overdrive
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

A.png Starter

1) 2/5A > 2B > 2C > 5D > 236D: 1403 Dmg/ 36 Heat

  • Notes: Covers almost all of 2A's range. At 2A's max range omit the 2C. Also possible from 2B, 5B, 5C and 2C but not at max range. If the 5D is done at max range replace 236D with 6C, or omit the 2C and go for 2A > 2B > 5D > 236D.

2) 2/5A > 5C > 3C > 22C lvl 2, 6[6] 6C: 2532 Dmg/ 18 Heat

  • Notes: Terumi needs to be close.

3) 5A > 6A > hjc > j.B(1) > j.C > djc > j.C > j.2D: 1435 Dmg/ 16 Heat

  • Notes: If the opponent is airborne omit the j.B.

4) 6A > hjc > j.B(1) > j.C > djc > j.C(2) > j.D > j.2D: 1562 Dmg/ 21 Heat

  • Notes: If the opponent is airborne omit the j.B.

5) CH 6A > 2D > 6D > 236D: 2001 Dmg/ 62 Heat

6) j.A > 2A > 5C > 2C > 5D > 236D: 1231 Dmg/ 32 Heat

  • Notes: For standing opponents use j.A twice.

7) j.A > 2A > 5C > 3C > 22C lvl 2 > 6[6] 6C: 1796 Dmg/ 12 Heat

  • Notes: On standing opponents use j.A twice.


B.png Starter

1) 5B > 5C > 2C > 5D > 236D: 1990 Dmg/ 41 Heat

  • Notes: At 5B's max range omit 5C and 2C.

2) 5B > 5C > 5D > 6B > 6D > 236D: 2499 Dmg/ 61 Heat

  • Requirements: Crouching opponent.

3) 5B > 5C > 5D > 6D > 236D: 2325 Dmg/ 61 Heat

  • Requirements: Zero distance and dash momentum.
  • Notes: Can also be done from 2A, 5A, 2B, 5C and 2C.

4) 5B > 5C > 3C > 22C lvl 2, 6[6] 6C: 3050 Dmg/ 21 Heat

  • Notes: It can't be done at 5B's max range.

5) 5B > 5C > 3C > 22C lvl 2 > delayed 41236C, 2B > 5C > 3C > 5D > 236D: 4054 Dmg/ 22 Heat

  • Requirements: 50 Heat
  • Notes: The last 3C can be replaced by 2C. 236D can be replaced with 6C.

6) 6B, 2C > 5C > 22C lvl 2, 6[6] 6C: 3357 Dmg/ 24 Heat

  • Requirements: Midair opponent.

7) Max range j.B > 2B > 5D > 236D: 1157 Dmg/ 34 Heat

  • Notes: 236D can be replaced with 6C for more damage.

8) Close j.B(1) > 5C > 5D > 6B > 6D > 236D: 1888 Dmg/ 55 Heat

  • Requirements: Crouching opponent.
  • Notes: Also possible from j.C and j.A (replacing 5C with 2A for j.A).

9) FC 6B, (66 AB) > 66 5B > 5C > 2C > 5D > 6B > 6D > 236D: 2900 (3800) Dmg/ 63 (50) Heat

  • Requirements: 25 Heat for the Crush Trigger.

10) FC 6B > 66 Overdrive > 623B, 5B > 5C > 2C > 6D > 236D: 5004 Dmg/ 48 Heat

  • Requirements: 50 Heat and Burst ready.
  • Notes: It can be done with 100% health, but if Terumi has less than enough for the

6D to be enhanced, then the 236D must be delayed.

11) FC 6B > Overdrive, 632146D: 3376 Dmg/ 4586 Dmg/ 7011 Dmg

  • Requirements: 50 Heat/ 75 Heat/ 100 Heat and Burst ready.

12) 5B > 5C > 3C > 22C lvl 2 > delayed 41236C, 5B > 5C > 2C > 5D > 236D 4110 Dmg/ 7 Heat

  • Requirements: 50 Heat
  • Notes: It can be continued for more damage with 623B, bringing the damage up to 5010, but requires 100 Heat


C.png Starter

1) 5C > jc > j.C > j.2D: 1141 Dmg/ 14 Heat

  • Requirements: Airborne opponent.

2) 6C RC (3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 3601 Dmg/ 17 Heat

  • Requirements: 50 Heat


GGD.png Starter

1) 5D > 236D > 41236C, 2A > 5C > 22C lvl 2, 6[6] 6C: 3101 Dmg/ 46 Heat

  • Requirements: 50 Heat
  • Notes: It can't be done at 5D's max range.

2) 5D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3173 Dmg/ 21 Heat

  • Requirements: 50 Heat

3) CH j.D > fall 66 5B > 6A > hjc > j.C > djc > j.C(2) > j.D > j.2D: 1771 Dmg/ 34 Heat

  • Requirements: Airborne opponent.

4) CH j.D > fall 5D > 236D: 1386 Dmg/ 48 Heat

  • Requirements: Opponent on the ground.
  • Notes: Not possible at j.D's max range.

5) j.D > j.41236C > 2A > 5C > 22C lvl 2, 6[6] 6C: 2998 Dmg/ 21 Heat

  • Requirements: 50 Heat
  • Notes: From the 5C you can go for 2B > 5C > 3C > 5D > 236D for more Heat.

6) j.2D > j.41236C; 2A > 5C > 22C lvl 2 > 6[6] 6C: 3022 Dmg/ 18 Heat

  • Requirements: 50 Heat.

7) j.2D > 2A > 5D > 6B > 6D > 236D: 1806 Dmg/ 63 Heat

  • Requirements: Crouching opponent, lowest height (almost touching the floor).
  • Notes: Also possible of CH j.2D.


{Throw Starter}

1) Throw > 22C lvl 2, 6[6] 6C: 3031 Dmg/ 21 Heat

2) Back Throw, 6[6] 6D > 236D: 2484 Dmg/ 53 Heat

3) Back Throw, 66 5C > 22C lvl 2, 6[6] 6C: 3145 Dmg/ 22 Heat

4) Air Throw, delayed 6D > 236D: 2484 Dmg/ 53 Heat

  • Notes: This combo is dependent if Terumi is in or near the corner.

5) Air Throw, delayed 5C > 22C lvl 2, 6[6] 6C: 3145 Dmg/ 22 Heat


{Distortion Drive/Special Starter}

1) CH 623B, 6C: 3193 Dmg/ 1 Heat

2) 236236A RC > 6B > 2C > 5C > 22C lvl 2, 6[6] 6C: 5301 Dmg/ 8 Heat

  • Requirements: 100 Heat

3) 41236C, 2A > 5C > 3C > 22C lvl 2, 6[6] 6C: 3395 Dmg/ 8 Heat

  • Requirements: 50 Heat
  • Notes: 3C can be replaced with 2C.

5) OD, 236236A RC 6B > 6D > 236D > 623B, 5B > 5C > 2C > 22C lvl 1: 7201 Dmg/ 30 Heat

  • Requirements: 100 Heat, Terumi must be at low health
  • Notes: This combo assumes your opponent will try and hit you when you activate Overdrive

Midscreen to Corner

A.png Starter

1) 2/5A > 5B > 2C > 5D > 6C RC(3) > 66 2C > 5C > 3C > 5D > 6C: 2507 Dmg/ 22 Heat

  • Requirements: 50 Heat

2) CH 6A, delayed 6C RC(3) > 66 3C > 22C lvl 2, 5C > 5D > 6D > 236D: 3484 Dmg/ 58 Heat

  • Requirements: 50 Heat, less than half stage distance to the corner.

3) CH 6A, delayed 6C RC(3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 3106 Dmg/ 15 Heat

  • Requirements: 50 Heat

4) CH 6A, delayed 6B > 66 2C > 5C > 3C > 5D > 236D: 2058 Dmg/ 38 Heat

5) CH 6A, delayed 6B > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 2781 Dmg/ 19 Heat

  • Notes: It can't be done at 6A's max range.


B.png Starter

1) 5B > 2C > 6C RC(3) > 66 3C > 22C lvl 2, 66 5B > 5D > 6D > 236D: 3947 Dmg/ 55 Heat

  • Requirements: 50 Heat
  • Notes: If close enough, the 2C can be replaced with 5C for more damage and Heat.

2) 5B > 5C > 3C > 22C lvl 2, 6[6] 6C RC(3) > 66 2C > 5C > 3C > 5D > 6C: 4153 Dmg/ 25 Heat

  • Requirements: 50 Heat
  • Notes: In the corner, after the RC you can do 66 3C > 5D > 6D > 236D for more Heat.

3) FC 6B > 66 5B > 5C > 5D > 6B > 66 5A > 5B > 5C > 5D > 6B > 6D > 236D: ~2800 Dmg/ 67 Heat


C.png Starter

1) 6C RC(3) > AB > 5C > 22C lvl 2 > 6[6] 6C: 4289 Dmg/ 22 Heat

  • Requirements: 75 Heat


GGD.png Starter

1) CH j.D > fall 5D > 6C RC(3) > 66 3C > 22C lvl 2, 66 5B > 5C > 5D > 6D > 236D: 3146 Dmg/ 75 Heat

  • Requirements: 50 Heat, opponent on the ground, less than half stage distance to the corner.
  • Notes: Not possible at j.D's max range.

2) CH j.D > fall 5D > 6C RC(3) > 66 2C > 5C > 22C lvl 2, 6[6] 6C: 2964 Dmg/ 37 Heat

  • Requirements: 50 Heat
  • Notes: If close enough to the corner, you can do 66 5D > 236D for more Heat.


{Distortion Drive Starter}

1) 63214A RC(2) > 66 2C > 5C > 3C > 5D > 6C: 2423 Dmg/ 14 Heat

  • Requirements: 100 Heat
  • Notes: After the 63214A RC(2) you have 3 seconds of hitstun, so you can run through most of the screen, or if you feel like a troll and your timing is good you can taunt and continue the combo.

2) 63214A RC(2) > 66 3C > 22C lvl 1, 5C > 236D: 2565 Dmg/ 29 Heat

  • Requirements: 100 Heat
  • Notes: Do this if you have enough time to get to the corner after 63214A RC(2).

Corner Only

A.png Starter

1) 2/5A > 5C > 3C > 22C lvl 1, delayed 5B > 5D > 6D > 236D: 2557 Dmg/ 58 Heat

  • Notes: It can't be done at 2/5A's max range. Also possible from j.A (twice on standing opponents).

5) CH 6A, delayed 6B > 2C > 5C > 22C lvl 2 > 5C > 2C > 5D > 6D > 236D: 3263 Dmg/ 63 Heat

  • Notes: 236D can be replaced with 6C for more damage.

6) CH 6A, delayed 6B > AB > delayed 5C > 22C lvl 2 > delayed 5B > 5D > 6D > 236D: 3720 Dmg/ 60 Heat

  • Requirements: 25 Heat


B.png Starter

2) 5B > 5C > 3C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 3658 Dmg/ 67 Heat

  • Notes: It's also possible from 2B, 2C, 5C, 3C, [2D, 5C], [FC 6B, 66 5C], j.B or j.C (omitting the first 5B for j.B and j.C).

3) 2C > 3C > 22C lvl 2 > 63214B, 66 3C > 5D > 6D > 236D: 4696 Dmg/ 59 Heat

  • Requirements: 50 Heat.
  • Notes: Also possible from 3C and CH 5C > 22C lvl 2.

4) 5B > 5C > 3C > 22C lvl 2 > 5B > 5D > 6D > Overdrive > j.2D whiff > fall 6D > 236D: 3812 Dmg/ 100 Heat

  • Requirements: Burst ready.
  • Notes: Also possible from [FC 6B, 3C].

23) 5B > 5C > 63214B, 22C lvl 1, 5C > 2C > 5D > 6D > 236D: 4485 Dmg/ 57 Heat

  • Requirements: 50 Heat
  • Notes: Also possible from 2B > 5C, 2C and 3C.

24) FC 6B > (66 AB) > 66 5C > 3C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 3892 (4812) Dmg/ 69(63) Heat

  • Requirements: 25 Heat if Crush Trigger is used.

25) 6B > 63214B, 22C lvl 2, delayed 5B > 5D > 6D > 236D: 4875 Dmg/ 59 Heat

  • Requirements: 50 Heat, Terumi close enough to the opponent for the 63214B to connect.
  • Notes: Also possible from 3C.

26) FC 6B, 66 AB > 63214B, 22C lvl 1, delayed 5B > 5D > 6D > 236D: 5470 Dmg/ 58 Heat

  • Requirements: 75 Heat.

27) FC 6B > 66 Overdrive, 623B, 5B > 6D; delayed 22C lvl 1; 5C > 3C > 5D > 236D: 5372 Dmg/ 56 Heat

  • Requirements: 50 Heat and Burst ready.


C.png Starter

7) 6C RC(3) > 66 2C > 5C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 4154 Dmg/ 62 Heat

  • Requirements: 50 Heat

8) 6C RC(3) > AB > delayed 22C lvl 2 > 5C > 2C > 5D > 6D > 236D: 4837 Dmg/ 66 Heat

  • Requirements: 75 Heat

19) CH 6C, 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 4090 Dmg/ 71 Heat


GGD.png Starter

10) 5D > 236D > 63214B, 22C lvl 2, 5B > 5C > 3C > 6C: 3831 Dmg/ 50 Heat

  • Requirements: 50 Heat.

11) 5D > 236D > 63214B, 2C > 5C > 3C > 5D > 6D: 3333 Dmg/ 69 Heat

  • Requirements: 50 Heat.
  • Notes: It can be the same combo if you don't do more than two hits before 5D. If the starter is 236D you can go after the 63214B for 22C Lvl 1 > 5B > 5D > 6D > 236D. If before the 5D you do between three and four hits, then the 63214B must be followed with 66 3C > 5D > 6D.

20) 5D > 236D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3101 Dmg/ 46 Heat

  • Requirements: 50 Heat, Terumi in the corner.
  • Notes: Side switch combo, possible to use with 9 Heat.

21) 5D > 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3173 Dmg/ 21 Heat

  • Requirements: 50 Heat, Terumi in the corner.
  • Notes: Side switch combo, possible to use with 9 Heat. If close enough to the corner after 41236C, after the 22C you can do 66 5D > 236D for more Heat.

12) j.2D > j.41236C, 5A > 5C > 3C > 22C lvl 2: 2646 Dmg/ 15 Heat

  • Requirements: 50 Heat
  • Notes: Use it only on standing opponents and if you want to finish the round, because it leaves the opponent out of the corner.

13) j.2D, fall > 63214B > 66 3C > 5D > 6D > 236D: 3475 Dmg/ 60 Heat

  • Requirements: 50 Heat, crouching opponent.


{Distortion Drive Starter}

9) 63214A RC(2) > 3C > 22C lvl 1, 5B > 5D > 6D > 236D: 2852 Dmg/ 30 Heat

  • Requirements: 100 Heat.

18) 236236A RC > 6B > 2C > 5C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 5751 Dmg/ 51 Heat

  • Requirements: 100 Heat and Terumi cornered.

22) 41236C, 2A > 5C > 22C lvl 2 > 6[6] 6C: 3395 Dmg/ 8 Heat

  • Requirements: 50 Heat, Terumi in the corner.
  • Notes: Side switch combo, possible to use with 9 Heat. If close enough to the corner after 41236C, after the 22C you can do 66 5D > 236D for more Heat. If the opponent was very close to Terumi, you can do 41236C, 2A > 5C > 22C lvl 1 > 66 5B > 5D > 6D > 236D.

23) 236236A RC > 6B > 22C lvl 2, 66 5B > 5C > 2C > 5D > 6D > 236D > 623B: 6649 Dmg/ 2 Heat

  • Requirements: 100 Heat, Terumi Cornered


{Throw Starter}

14) Throw > 22C lvl 1, 5C > 2C > 5D > 6D, 5C > 236D: 3243 Dmg/ 63 Heat

15) Throw > 22C lvl 2, 5C > 3C > 5D > 6C: 3384 Dmg/ 31 Heat

  • Notes: A more damage variant. The 6C can be replaced with 236D for more Heat.

16) Back Throw, 66 5B > 5C > 23C lvl 2 > 6[6] 6C: 3155 Dmg/ 22 Heat

  • Requirements: Opponent in the corner.
  • Notes: It leaves the opponent out of the corner.

17) Back Throw, delayed 5C > 2C > 5D > 6D > 236D: 2752 Dmg/ 60 Heat

  • Requirements: Terumi in the corner.

Recommended Beginner Combos

A.png Starter

1) 2/5A > 2B > 2C > 5D > 236D: 1403 Dmg/ 36 Heat

  • Notes: Covers almost all of 2A's range. At 2A's max range omit the 2C. Also possible from 2B, 5B, 5C and 2C but not at max range.
  • Beginner Notes: Easy difficulty.

6) j.A > 2A > 5C > 2C > 5D > 236D: 1231 Dmg/ 32 Heat

  • Notes: For standing opponents use j.A twice.
  • Beginner Notes: Easy difficulty. Use j.A when you descend from a jump.

5) CH 6A > 2D > 6D > 236D: 2001 Dmg/ 62 Heat

  • Beginner Notes: Easy punish for reckless approaches. 2D autotracks, so you do not have to worry about directions if you hit your opponent directly above you.


B.png Starter

Everywhere:

1) 5B > 5C > 2C > 5D > 236D: 1990 Dmg/ 41 Heat
  • Notes: At 5B's max range omit 5C and 2C.
  • Beginner Notes: Easy difficulty. Good for fast and easy Heat gain.
4) 5B > 5C > 3C > 22C Lvl 2, 6[6] 6C: 3050 Dmg/ 21 Heat
  • Notes: It can't be done at 5B's max range.
  • Beginner Notes: Easy to medium difficulty. 22C Lvl 2 (press 3 times C before second stomp) and 6[6] needs some practise.

Corner Only:

2) 5B > 5C > 3C > 22C lvl 2, 5C > 2C > 5D > 6D > 236D: 3658 Dmg/ 67 Heat
  • Notes: It's also possible from 2B, 2C, 5C, 3C, [2D, 5C], [FC 6B, 66 5C], j.B or j.C (omitting the first 5B for j.B and j.C). Also possible to add 5B before the second 5C.
  • Beginner Notes: Medium difficulty. Yuuki Terumi's essential corner combo. After 236D you can follow up with any Distortion Drive (recommended are 63214B/A or 632146D)


C.png Starter

1) 5C > jc > j.C > j.2D: 1141 Dmg/ 14 Heat

  • Requirements: Airborne opponent.
  • Beginner Notes: Easy to medium difficulty. Situational. Recommendet anti-air is 6A.

3) CH 6C > 2B > 5C > 22C Lvl 2 > 6[6] 6C: 3434 Dmg/ 24 Heat

  • Beginner Notes: Medium to advanced difficulty. Short timeframe after 6C CH. 22C Lvl 2 and 6[6] needs some practise.


GGD.png Starter

Midscreen:

1) 5D > 236D > 41236C, 2A > 5C > 22C Lvl 2, 6[6] 6C: 3101 Dmg/ 46 Heat
  • Requirements: 50 Heat
  • Notes: It can't be done at 5D's max range.
  • Beginner Notes: Medium difficulty. Timing for 2A, 22C Lvl 2 and 6[6] needs some practice.
6) j.2D > j.41236C; 2A > 5C > 22C Lvl 2 > 6[6] 6C: 3022 Dmg/ 18 Heat
  • Requirements: 50 Heat.
  • Beginner Notes: Medium difficulty. Timing for 2A, 22C Lvl 2 and 6[6] needs some practice.2A timing differs from ground 41236C.

Corner Only:

10) 5D > 236D > 63214B, 22C lvl 2, 5B > 5C > 3C > 6C: 3831 Dmg/ 50 Heat
  • Requirements: 50 Heat.
  • Beginner Notes: Easy to medium difficulty. Also possible to replace 6C with 236D.


{Throw Starter [ B.png+C.png ]}

Midscreen:

1) Throw > 22C lvl 2, 6[6] 6C: 3031 Dmg/ 21 Heat
  • Beginner Notes: Easy difficulty. 22C Lvl 2 and 6[6] needs some practise.
2) Back Throw, 6[6] 6D > 236D: 2484 Dmg/ 53 Heat
  • Beginner Notes: Easy difficulty. 6[6] needs some practise.
4) Air Throw, delayed 6D > 236D: 2484 Dmg/ 53 Heat
Notes: This combo is dependent if Terumi is in or near the corner.
  • Beginner Notes: Easy difficulty.

Only Corner:

14) Throw > 22C lvl 1, 5C > 2C > 5D > 6D, 5C > 236D: 3243 Dmg/ 63 Heat
  • Beginner Notes: Easy to medium difficulty.


{Distortion Drive Starter}

3) 41236C, 2A > 5C > 3C > 22C lvl 2, 6[6] 6C: 3395 Dmg/ 8 Heat

  • Requirements: 50 Heat
  • Notes: 3C can be replaced with 2C.
  • Beginner Notes: Medium difficulty. Use it for a quick nearly-fullscreen attack.

Combo Videos

BBCPEX Yuki Terumi Combo Tutorial Part 1 [Basic] (By Kurubushi)
BBCPEX Yuki Terumi Combo Tutorial Part 2 [Development] (By Kurubushi)
BBCPEX Yuki Terumi Combo Tutorial Part 3 [Development] (By Kurubushi)




BlazBlue: Chrono Phantasma Extende
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