BBCS2/Lambda

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Lambda-11

Overview

Lambda-11 is an imitation Murakumo Unit created and controlled by Kokonoe by combining the body of the 11th experimental replica of Saya with the soul of Nu-13, recovered after falling into the Gates of Sheol during the conclusion of Calamity Trigger's Story Mode. Kokonoe completely erased her memory, and as a result, Lambda is only interested in carrying out Kokonoe's orders.

Health: 10,000
Guard Primers: 4
Play-style: Defensive, Zoning
Movement Options: 1 Double Jump/Airdash, Run-type Dash

Drive: Sword Summoner II

Sword Summoner II allows Lambda to manifest sword-like projectiles which she can shoot off at different angles; for example 5D lets Lambda summon a sword that flies straight forward along the ground while 2D fires one that travels upward at a steep 70-degree angle. While Sword Summoner makes for a good combo tool, it is also a key part of her zoning abilities which makes utilising her drives a very important part in learning to play her.

Move List

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however

All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves

5A

Lambda5A.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
130
80
84
All
1
6
6
9
-3
11
Click!



5B

Lambda5B.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
410
90
86
HL
2
8
1
14
-1
14
Click!



5C

Lambda5C.png
5C(1)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
125
90
99
All
3
16
4
52
-14
19
Click!
5C(2-8)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
125
90
99
All
3
10
4
40
-8
19
Click!



2A

Lambda2A.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
110
80
84
All
1
8
4
12
-4
14
Click!



2B

Lambda2B.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
230
80
86
L
2
9
4
10
0
14
Click!



2C

Lambda2C.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
112x8
100
89(once)
All
3
14
1x6,2x2
24
-9
24
Click!



6A

Lambda6A.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
620
80
89
HL
3
11
3
20
-6
26
Click!



6B

Lambda6B.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
640
85
89
HL
3
10
3
17
-3
17
Click!



4B

Lambda4B.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
300,800
65
94(once)
HL,H
0,4
9
2(6)2
23
-6
26
Click!



6C

Lambda6C.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
125x8
100
92(once)
All
4
22
1x8
24
-3
44
Click!



3C

Lambda3C.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
96x8
90
92(once)
L
3
11
1x7,2
23
-8
36
Click!



Counter Assault

Lambda6B.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0
50
92
all
4
9
3
27
-11
19
Click!
  • 1~20F fully invul
  • blows back on hit
  • 180F Heat Gauge Cooldown



j.A

LambdajA.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
110
90
84
HA
1
8
2
15
--
14
Click!



j.B

LambdajB.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
340
90
86
HA
2
9
4
12
--
14
Click!



j.C

LambdajC.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
112x8
90
86(once)
HA
2
11
1x2,2x6
25
--
20
Click!



j.2C

Lambdaj2C.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
120x8
90
89(once)
HA
3
15
1x8
10
--
20
Click!



Drive Moves

5D

Lambda5D.png
5D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
All
3
15
12
48
-17
22
Click!
5D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
4
13
13
48
-12
35
Click!



2D

Lambda2D.png
2D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
All
3
11
15
45
-18
22
[ http://www.dustloop.com/guides/bbcs2/frameData/lambda/2D.html Click!]
2D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
3
4
13
48
-18
32
Click!



6D

Lambda6D.png
6D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
All
3
13
9
45
-16
22
Click!
6D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
3
4
13
60
-30
32
Click!



4D

Lambda4D.png
4D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
HA
3
30
2
57
-11
22
Click!
4D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
4
9
13
50
-18
35
Click!



j.D

LambdaJD.png
j.D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
All
3
13
8
27
--
22
Click!
J.D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
3
4
13
5f after landing
--
32
Click!



j.2D

LambdaJ2D.png
j.2D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
480
85
89
All
3
13
8
32
--
22
Click!
j.2D > D
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
200
85
94
All
3
4
13
5f after landing
--
32
Click!



Throws

Forward Throw

LambdaBC.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0,700
90,100
100,55
GR.T
0,4
7
3
26
--
12,56
Click!



Back Throw

LambdaBC.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0,700
90,100
100,44
GR.T
0,4
7
3
26
--
12,56
Click!



Air Throw

LambdajBC.png
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
0,2000
100
100,55
AR.T
0,4
7
3
18
--
12,60
Click!



Special Moves

Spike Chaser (214D[~C])

Spike Chaser
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1200
80
90
All
4
35
45
75
-7
40
Click!
Spike Chaser (C)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1200
80
90
All
4
63
--
76
+20
40
Click!



Sickle Storm (236D[~C])

Sickle Storm
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
250x6
75
85(once)
All
3
38
5(6)x5,5
62
+71
10
Click!
Sickle Storm (C)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
250x6
75
85(once)
All
3
44
5(6)x5,5
62
+77
10
Click!



Cresent Saber (j.214D[~C])

Cresent Saber
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1000
80
89
HA
3
17
4
57
-8*
40
[ http://www.dustloop.com/guides/bbcs2/frameData/lambda/j.214D.html Click!]
  • Off lowest possible jump (start-up 22f)
Cresent Saber (C)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
--
--
--
--
--
--
--
--
33
--
Click!



Gravity Seed (214A/B/C)

Gravity Seed
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
100
90
99
All
4
13
3
18
-2
50
Click!
Gravity Seed (field)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
--
--
--
--
--
35
220
--
--
--
[N/A Click!]



Act Parser Zwei (236A)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
--
--
--
--
--
--
--
34
--
--
Click!



Act Parser Zwei: Blade (236B)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1250
100
70
LA
5
18~27
2
20
-1
30
Click!



Act Parser Zwei: Cavalier (236C)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
1500
80
94
HL
5
30
4
23
-6
64
Click!



Distortion Drives

Legacy Edge (236236D)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
93x22
100
75(once)
All
4
26
--
57
+73
40
Click!



Calamity Sword (632146D)

Calamity Sword
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
2000
50
80
H
4
11
9
49
-25
100
Click!
Calamity Sword (Air)
Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
2000
72
20
All
4
13
9
5f after landing
--
100
Click!



Astral Heat

Sword of Destruction (222D)

Damage P1 P2 Guard Atk Level Startup Active Recovery Frame Adv Untech Hitbox
Death
--
--
--
0
13
8
25
--
--
Click!



Strategy

Offense


Defense


Combos

Midscreen

Corner


Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B 5C, 2C, 6C, 3C Throw, Jump, Special
5C 6A 5C eight times, 2C, 6C, 3C Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Special
2B - 5B, 6B 5C, 2C, 6C, 3C Special
2C - - 5C, 3C Jump, Special
6A - 5B, 2B, 6B - Jump, Special
6B - - 5C, 2C, 6C, 3C Jump, Special
4B - - - -
6C - - - Special
3C - - - Special
Drive Revolver Action Table
D Cancels
5D Followup Jump, Special
5D > D Followup, 2D, 6D, 4D Special
2D Followup Jump, Special
2D > D 6D, 4D Jump, Special
6D Followup Jump, Special
6D > D 2D Jump, Special
4D Followup Jump, Special
4D > D - Special
j.D Followup Special
j.D > D j.2D Jump, Special
j.2D Followup Special
j.2D > D - Jump, Special
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C j.A - j.2C Throw, Jump, Special
j.2C - j.B - Jump, Special
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only


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