BBCSE/Iron Tager/Frame Data

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System Data[edit]

Health: 13000

Combo Rate: 40%

Guard Primers: 10

Movement Options: Magnetism, no Double Jump, Airdash or Run

Jump Startup: 6

Backdash Time: 23

Backdash Startup Invincibility: 19

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A SJR 460 190 80 86 all 2 HB 7 3 7 +4 9 14 Click!
5B SJR 520 215 80 89 L 3 F 10 3 14 0 22 20 Click!
5C SR 1000 414 100 92 all 4 HB 15 4 18 -2 30 26 Click!
2A CSJR 400 165 80 86 all 2 BF 8 3 9 +2 16 14 Click!
2B SR 650 269 85 89 L 3 F 11 3 9 +5 16 17 Click!
2C SR 1200 496 90 92 HL 4 HBF 15 2 39 -22 42 32 Click!
  • 11~14F head invul
  • floats opponent on hit
  • fatal possible
6A SR 800 (1000) 331 (414) 80 89 (94) HL 3 (5) HB 19 (52) 7 37 -27 42 (75) 17 (21) Click!
  • can hold down button to charge attack; attack comes out 12F after button release
  • Values in ( ) are when 6A is fully charged
  • 21F hitstun
  • Pulls in opponent on hit
  • 15F hitstop when opponent attacks Tager in super armor
  • super armor threshold is base damage
  • attack will automatically be performed on 52F of startup
  • 6F~ can pull in magnetized opponent
  • 18F~end of active frames has super armor (opponent's attacks do half damage)
6B SR 960 397 70 92 H 4 HBF 24 2 28 -11 40 19 Click!
  • 27F hitstun
  • forces opponent to crouch on ground CH
  • fatal possible
6C S(J)R 1500 621 90 80* H 4 HBF 28 2 33 -16 53 33 Click!
  • Ground bounces opponent on hit
  • breaks 1 guard primer
  • 55% repeat proration
3C SR 760 314 90 88* L 4 F 14 3 22 -6 24 70 Click!
  • Downs opponent on hit
  • 10% repeat proration
j.A R 500 207 90 86 HA 2 H 7 3 9 - 14 17 Click!
j.B R 700 289 90 89 HA 3 H 12 9 12 - 29 25 Click!
j.C R 1050 434 90 92 HA 4 H 13 5 12 - 27 25 Click!
j.2C R 1200 496 90 92 HA 4 H 15 while falling 18 - 2F after landing 32 Click!
  • Grounds opponent on hit
  • cannot emergency tech
  • breaks 1 guard primer
  • inputting move 3F before landing changes into "just-frame" version (5F startup, 2F active, 8F Recovery, -1 Frame Adv.)
Forward Throw -, SR 0, 1900 0, 786 90 100, 55 210 0, 4 ground throw 6 3 15 - during move 12, 100 Click!
  • 2nd attack blows back opponent on hit
  • 100% minimum damage
Back Throw -, R 0, 1200 0, 662 90 100, 55 210 0, 4 ground throw 7 3 15 - during move 12, 100 Click!
  • 2nd attack ground bounces on hit
  • 100% minimum damage
Air Throw -, R 0, 1900 0, 786 100 100, 55 160 0, 3 air throw 6 2 10 - during move 12, 60 Click!
  • 2nd attack ground bounces opponent
  • cannot emergency tech
  • 100% minimum damage
  • 0F hitstop
Counter Assault R 0 0 50 92 HA 4 HB 16 2 37 -20 during move 34 Click!
  • 1~20F fully invulnerable
  • downs opponent on hit
  • cannot emergency tech
  • 180F Heat Gauge Cooldown

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Magnetism
  • Normally, magnetism reduces at a rate of 1 point per frame, but while taking damage the rate changes to 1 point per 2 frames (when Tager gets up or techs, the rate goes back to normal).
  • Magnetism does not decrease during superflash or hitstop.
  • When Tager magnetizes the opponent when already magnetized, the duration gets added on (max 960F).
5D SR 1100 445 85 92 all 4 HB 23 7 20 -4 33 19 Click!
  • Staggers opponent for 20F
  • blows back opponent on aerial hit
  • wall bouunces opponent on CH
  • 28F blockstun
  • adds 360F of magnetism
  • can pull in magnetized opponent 16F~
2D R 1200 496 100 92 all 4 HBF 26 10 24 -1 47 38 Click!
  • 34F hitstun
  • blows back on aerial hit
  • 32F blockstun
  • adds 360F of magnetism
  • can pull in magnetized opponent 13F~
4D R 800 331 60 80 all 4 HB 13 5 20 0 during move 24 Click!
  • 24F hitstun
  • blows back opponent on aerial hit
  • wall bounces opponent on CH
  • 24F blockstun
  • smaller hitbox on last 2 active frames (at palm)
  • adds 240F of magnetism
  • can pull in magnetized opponent 7F~
j.D R 1120 463 100 92 HA 4 H 21 3 18 - during move 19 Click!
  • adds 360F of magnetism
  • can pull in magnetized opponent 13F~

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
A Gigantic Tager Driver
360A
- 0x3, 2700 0x3, 1117 100 100, 82, 100, 20 275 0x3, 4 ground throw 11 1 40 - during move 12, 200, 12, 100 Click!
  • 3~11F fully invul
  • downs on hit
  • 100% minimum damage
  • can hold down button up to 18th frame; attack comes out 2F after button release
  • can pull in magnetized opponent 2F~ when opponent is standing or knocked down
B Gigantic Tager Driver
360B
- 0x3, 3700 0x3, 1531 100 100, 82, 100, 20 210 0x3, 4 ground throw 6 2 29 - during move 12, 200, 12, 100 Click!
  • Downs on hit
  • 100% minimum damage
  • can hold down button up to 10th frame
  • can pull in magnetized opponent 2F~ when opponent is standing or knocked down
Atomic Collider
623C
-, R 0, 1600 0, 993 100, 60 100, 80* - 0, 4 anti-air throw 16 4 19 - during move 56 Click!
  • can hold down button up to 61st frame; attack comes out 2F after button release
  • 7~16F head attribute invulnerable
  • cannot emergency tech
  • ground bounces on hit
  • can pull in magnetized aerial opponent 7F~
  • not affected by Tager's combo rate
  • 20% repeat proration
A Sledgehammer
236A
R 980 405 70 92* all 4 HB 20 3 18 -2 35 36 Click!
  • 1~23F projectile guard point (doesn't work vs. Bursts)
  • 26F hitstun
  • 18F blockstun
  • 55% repeat proration (B version doesn't count)
  • 22~31F can cancel into followup
B Sledgehammer
236B
R 1100 (1500) 455 (621) 70 92* all 4 HB 35 (70) 6 15 +1 51 (86) 40 Click!
  • can hold down button to charge attack
  • Values in ( ) are when B Sledgehammer is fully charged
  • 1~41F projectile guard point (doesn't work vs Bursts)
  • 26F hitstun
  • 21F blockstun
  • 55% repeat proration (A version doesn't count)
  • 41~48F can cancel into followup
Sledgehammer (followup)
⇒ 236A
R 1200 496 100 85 H 4 HBF 21 16 20 -17 44 54 Click!
  • 1~19F projectile guard point
  • ground bounces on hit
  • 20% Repeat Proration
  • cannot emergency tech on CH
  • breaks 1 guard primer
Gadget Finger
22D
-, R 0, 100 0, 538 100 100, 60 350 0 down throw 7 1 16 +3* during move 12, 36 Click!
  • can only be performed on knocked down opponents
  • can hold down button until 46th frame; attack comes out 1F after button release
  • Forces opponent to stand on hit
  • 100% minimum damage
  • 0F hitstop
  • can pull in magnetized opponent 2F~
  • adds 360F of magnetism
  • frame advantage is off of successful hit
Spark Bolt Gauge
  • Max gauge value is 1200
  • Gauge fills up 1 point per frame (stops during hitstop and superflash)
  • Gauge still fills up when using Voltec Charge
  • enables Spark Bolt once attained
Voltec Charge
214D
- - - - - - - - - - total 39-113F - during move - Click!
  • 6~16F head, body, and projectile guard point
  • can cancel into Sledgehammer (followup) on successful guard point
  • upon holding button down, guards until 1F from button release; max duration 90F
  • adds 60 units to magnetism gauge on 22F (no charge)
  • hold down button to charge (max 90F duration)
  • Can stop animation from 24th frame onward.
  • can cancel into 720C 1~11F
  • adds 4 units to magnetism gauge for every frame that button is held down (max 360)
  • adds to Spark Bolt gauge 7F after button release
Spark Bolt
41236D
R 1100 455 65 80 all 4 HBP 13 - total 48F +1 during move 80 Click!
  • frame advantage is off point blank Spark Bolt
  • Wall bounces on hit
  • breaks 1 guard primer
  • projectile (Lv 2)
  • 16F hitstop
  • Requires full Spark Bolt Gauge and empties it on 1F
  • Adds 360F of magnetism

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Magna Tech Wheel
236236B
R 40x19, 2891 (9x19, 664) 80 88(once), 70 allx19, HA 4 HBx19, HBF 7+12 4, 2x18(15)3 72 -55 109 60x19, 200 Click!
  • 1~51F after superflash full body guard point against all attacks and throws
  • attacks 1-19 pull in opponent on hit or guard
  • attacks 1-19 have 0F hitstop
  • 20th attack ground bounces opponent
  • 20th attack breaks 1 guard primer
  • 20th attack has 28F hitstop
  • cannot emergency tech
  • not affected by Tager's combo rate
  • can cancel into Terra Break 70~101F after superflash
  • can pull in magnetized opponent 14F~
  • 20% minimum damage
  • 180F Heat gain Cooldown
Terra Break
⇒ 236236B
- 3500 0 100 45 all 4 HB 9+25 3 43 -27 64 80 Click!
  • 1F ~ superflash fully invul
  • wallbounces opponent on hit
  • cannot emergency tech
  • breaks 2 guard primers
  • 30% minimum damage
  • not affected by combo rate
  • 18F hitstop
  • 180F Heat gain Cooldown
Genesic Emerald Tager Buster
720C
- 0x3, 5620 (0x3, 1292) 100 100, 82, 100, 92 320 0x3, 4 ground throw 5+0 5 41 - during move 12, 1000, 12, 100 Click!
  • 1~1F after superflash fully invul
  • downs on hit
  • 100% minimum damage
  • can pull in grounded magnetized opponent 2F~ or when downed
  • 180F Heat Gauge Cooldown

Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
King of Tager
1080D
- death 0 - - 320 5 unblockable 5+16 4 76 - 82 - Click!
  • 1~4F after superflash fully invulnerable
  • 6F~ after superflash can pull in magnetized opponent
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5C 6A 6B 6C, 3C 5D, 2D, 4D Special
5D - - - - Special
2A 2A 5B, 2B 5C, 2C, 3C 5D, 2D, 4D Throw, Jump, Special
2B - 5B 2C, 3C 2D Special
2C - - 3C - Special
2D - - - - -
6A - 6B 2C, 6C, 3C 5D, 2D, 4D Special
6B - 6B 2C, 6C 5D, 4D Special
6C - - - 5D, 2D, 4D Jump, Special
3C - - - - Special
4D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw
j.B j.A - j.C j.D -
j.C - j.B - - -
j.2C - - - - -
j.D - - - - -
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc