BBCSE/Litchi Faye Ling/Frame Data

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System Data[edit]

Health: 11000

Combo Rate: 70%

Guard Primers: 5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Jump Startup: 4

Backdash Time: 21

Backdash Startup Invincibility: 5

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 6 3 6 +3 8 14 Click!
5B[m] SJR 720 298 85 89 HL 3 HB 11 3 22 -6 23 17 Click!
  • 18F blockstun
5C[m] S(J)Rx2 430x2 178x2 90 89(once) HL 3 HB 17 3(3)3 23 -9 30 17 Click!
  • 20F hitstun
  • counter carries
2A CSJR 300 124 80 84 all 1 F 7 3 8 +1 9 14 Click!
2B[m] SR 680 281 80 89 L 3 F 17 2 28 -13 39 17 Click!
2C[m] SR 700 289 80 89 HL 3 HBF 14 3 28 -14 37 30 Click!
  • Floats on hit
  • Floats higher on CH and adds 62F untechable time
6A[m] R 620 256 70 92 H 4 HBF 22 3 20 -2 34 42 Click!
  • Forces opponent to crouch on ground hit, 23F hitstun
  • grounds opponent on air hit
  • cannot emergency tech
  • fatal possible
  • 20F blockstun
6B[m] (J)R 820 339 100 94* HL 5 HB 17 4 20 -3 33 33 Click!
  • Blows back opponent on aerial hit
  • wall bounces either in corner on air hit or on CH; adds 40F of untechable time
  • 10% repeat proration
  • button can be held down to perform a feint (total 28F / CH state till 24F)
6C[m] (J)R 250x4 103x4 80 90(once)* HL 5 HB 24 3x4 27 -1 52 28 Click!
  • Spins opponent on ground hit
  • wall bounces in corner on air hit; adds 40F of untechable time
  • counter carries
  • 28F blockstun
  • 10% repeat proration
3C[m] SR 720 298 90 92 L 4 F 20 12 15 -8 39 40 Click!
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.A CSJR 300 124 90 84 HA 1 H 7 4 8 - 14 14 Click!
j.B[m] SJR 620 256 80 89 HA 3 H 11 3 18 - 19 17 Click!
  • Hitbox is on staff on last 2 active frames
j.C[m] SJR 780 322 90 89 HA 3 H 15 4 14 - 22 17 Click!
  • Blows back opponent on CH
  • wallbounces in corner on CH
5B[e] SJR 450 186 100 89 HL 3 HB 8 3 14 0 14 17 Click!
5C[e] SJR 620 256 100 89 HL 3 HBP 15 3 30 -16 29 17 Click!
  • Staggers opponent for 59F on CH
  • fatal possible
2B[e] SR 450 186 70 86 L 2 F 12 2 22 -10 29 14 Click!
2C[e] SJR 600 248 100 89 HL 3 HBF 12 3 19 -5 27 17 Click!
6A[e] SR 600 248 80 89 H 3 HBF 22 3 27 -13 36 26 Click!
  • Forces opponent to crouch on ground hit
  • grounds opponent on air hit
6B[e] SJR 660 273 100 89 HL 3 HB 17 4 23 -10 33 17 Click!
  • Button can be held down to perform feint (total 26F, CH state during move)
6C[e] (S)R 300, 900 124, 372 100 89, 40* HL, H 3 HB 11 2(25)3 7+5F after landing +1 during move 39 Click!
  • 23F~ airborne
  • 1st attack floats opponent
  • 2nd attack ground opponent
  • 2nd attack cannot be emergency teched
  • counter carries
  • 1st attack has 70% repeat proration
3C[e] SR 620 256 100 89 L 3 F 16 3 21 -7 27 40 Click!
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.B[e] SJR 500 207 90 89 HA 3 H 9 4 12 - 16 20 Click!
j.C[e] SJR 600 248 90 89 HA 3 H 12 3 22 - 22 56 Click!
  • Grounds opponent on air hit
Forward Throw -, SRx2 0x2, 1400 0x2, 579 90, 100x2 100x2, 55 100 0x2, 3 ground throw 7 3 22 - during move 12, 40, 45 Click!
  • 2nd attack staggers opponent for 35F on hit
  • 3rd attack floats opponent
  • 100% minimum damage
Back Throw -, SR 0, 1400 0, 579 90, 100 100, 55 100 0, 3 ground throw 7 3 22 - during move 12, 62 Click!
  • 2nd attack floats opponent on hit
  • 100% minimum damage
Air Throw -, SR 0, 1400 0, 579 100 100, 55 90 0, 3 air throw 7 3 15 - during move 12, 60 Click!
  • 2nd attack ground bounces opponent
  • cannot emergency tech
  • 100% minimum damage
  • vertical range is -60~280
Additional Backstep (447) refer to notes* - - - - - - - - - total 43F - - -
  • 1~19F fully invul
  • 9F landing recovery
  • can jump, attack, air throw, or forward air dash 20~34F
  • can cancel into this move after 17F of backdash
Counter Assault R 0 0 50 92 all 4 HB 13 2 36 -19 38 19 Click!
  • 1~20F fully invulnerable
  • blows opponent back on hit
  • 180F heat gain cooldown

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5D[m] - - - - - - - - - - total 23F - during move - Click!
  • Sets staff for vertical launch on 9F
2D[m] - - - - - - - - - - total 27F - during move - Click!
  • Sets staff for horizontal launch on 9F
6D[m] R 600x2 248x2 100 92 (once) HL 5 HB 15 12(9)3 19 +3 49 31 Click!
  • 1st attack cannot be emergency teched
  • 1st attack has 31F hitstun, 2nd attack has 25F hitstun
  • 1st attack has 27F blockstun, 2nd attack has 24F blockstun
  • 2nd attack blows opponent back on air hit
  • 2nd attack wall bounces opponent in corner on air hit, adds 50F of untechalbe time on wallbounce
  • 2nd attack breaks 1 guard primer
  • counter carries
  • sets staff for vertical launch on 42F
4D[m] R 800 331 70 92 HA 4 HB 22 9 12+8F landing -4 39 54 Click!
  • 22F~ in the air
  • wallbounces in the corner, adds 50F untechable time on wallbounce
  • 24F blockstun
  • sets staff for horizontal launch on 22F
j.D[m] - 540 223 100 89 all 3 HBFP 14 - total 45F - 23 30 Click!
  • Grounds on air hit
  • staggers for 25F on CH
  • projectile Lv 1
  • 4F landing recovery
  • sets staff for horizontal launch on 14F
j.2D[m] R 640, 480 264, 198 100 89 all, LA 3 H, F 17 till landing(8)3 9 +19 11F after landing 17 Click!
  • 1st attack has 24F hitstun, 2nd attack 30F hitstun
  • counter carries
  • 1st attack has 21F blockstun, 2nd attack 30F blockstun
  • breaks 1 guard primer
  • sets staff for vertical launch 3F after landing
j.D[e] - - - - - - - - 12 - 30 total - 20 - Click!
  • 7F landing recovery
  • Can cancel into any action 27F~
5D[e] - - - - - - - - - - 48F total - 20 - Click!
  • Can cancel into any action 12F~
2D[e] - - - - - - - - 10 - total 30F - 19 - Click!
  • Can cancel into any action 14F~
dash D[e] - - - - - - - - 3 - - - - - Click!
  • Only able to use 13F after dashing
Staff Launch Vertical - 200x2 82x2 100 84 all 3 HBP - - - - - 34 Click!
  • 19F hitstun
  • counter carries
  • 12F blockstun
  • projectile Lv 1
  • staff stops on the next frame when Litchi blocks/gets hit or after staff makes contact with opponent
  • button can be held down to delay launch (max 97F); launches 2F after button release
Staff Launch Horizontal - 220x2 91x2 100 84 all 3 HBP - - - - - 34 Click!
  • 19F hitstun
  • counter carries
  • 12F blockstun
  • projectile Lv 1
  • staff stops on the next frame when Litchi blocks/gets hit or after staff makes contact with opponent
  • button can be held down to delay launch (max 97F), launches 2F after button release

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Straight Through
41236D[m]
- - - - - - - - - - total 54F - during move - Click!
  • 7~48F full body guard point against Head and Body attribute attacks
  • can cancel into followups 13~48F
Straight Through A Followup (1)
⇒ A
- 710 293 80 80* HL 3 HBP 12+7 8 total 48F +3 during move 28 Click!
  • Floats on hit
  • 10% repeat proration (other followups don't count)
  • projectile Lv 1
  • 30F hitstop on opponent on block
  • breaks 1 guard primer
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through A Followup (2) - 730 302 70 100 all 2 HBP 23 3 - +20 - 40 Click!
  • Grounds opponent on hit
  • cannot emergency tech
  • pulls opponent in on hit or guard
  • projectile Lv 1
  • sets staff for horizontal launch
Straight Through B Followup (1)
⇒ B
- 750 310 90 80* all 3 HBP 12+7 8 total 54F -18 during move 28 Click!
  • 28F hitstun
  • blows opponent back on air hit
  • cannot emergency tech
  • 10% repeat proration (other followups don't count)
  • projectile Lv 1
  • 2nd attack starts up either when 1st attack hits or is blocked
Straight Through B Followup (2) - 750 310 70 100 all 3 HBP 28 3 - +19 - 17 Click!
  • Pulls opponent in on hit or block
  • projectile Lv 1
  • sets staff for horizontal launch
Straight Through C Followup (1)
⇒ C
- 720 298 80 80 LA 3 FP 12+7 8 total 55F -18 during move 40 Click!
  • Downs opponent on hit
  • cannot emergency tech
  • breaks 1 guard primer
  • projectile Lv 1
  • 2nd attack starts up either when 1st attack hits or is blocked
Straight Through C Followup (2) - 710 293 70 100 all 2 HBP 30 3 - +16 - 32 Click!
  • Floats opponent on hit
  • pulls opponent in on hit or hit or guard
  • projectile Lv 1
  • sets staff for horizontal launch
Straight Through Break (D)
⇒ D
- - - - - - - - - - total 17F - during move -
  • Shortest possible duration is 29F (12+17)
Tsubame Gaeshi
623D[m]
- 480, 500, 440, 1000 198, 207, 182, 414 75 92x3, 10 HL 4 HBPx3, HBFP 11 3, 2, 23, 24 total 58F -23 during move 50 Click!
  • 1~15F fully invulnerable
  • 3rd attack floats opponent
  • 4th attack grounds opponent
  • counter carries
  • projectile Lv 1
  • sets staff for vertical launch 1F after staff lands
Three Dragons: White
236A[e]
R 710 293 80 92* LA 4 F 11 3 30 -14 28 34 Click!
  • Downs opponent on hit
  • 85% repeat proration
  • can cancel into followups until 28F
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Green
⇒ 236B[e]
R 740 306 100 92* HL 4 HB 10 4 23+15F landing -23 40 44 Click!
  • Non-followup version has Head attribute invulnerable 6~11F
  • 6F~ in the air
  • floats on hit
  • 70% repeat proration
  • can cancel into followups until 40F (or 4F after landing)
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Green (air)
⇒ j.236B[e]
R 760 314 100 92* all 4 H 5 4 15F after landing - 4F after landing 44 Click!
  • Floats on hit
  • 70% repeat proration
  • can cancel into followups until 4F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Red
236C[e]
R 700 289 70 92* HA 4 H 26 3 11+12F landing -7 44 38 Click!
  • 11F~ in the air
  • ground bounces opponent on hit
  • cannot emergency tech on CH
  • 74% repeat proration
  • can cancel into followups until 5F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Red (followup)
⇒ 236C[e]
R 600 248 70 92* HA 4 H 23 2 15+12F landing -10* 44 40 Click!
  • 11F~ in the air
  • ground bounces opponent on hit
  • cannot emergency tech on CH
  • 74% repeat proration
  • frame advantage based off of move performed immediately after jump (startup 31F)
  • can cancel into followups until 5F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Red (air)
j.236C[e]
R 690 285 70 92 HA 4 H 26 3 11F after landing +3* 4F after landing 34 Click!
  • 11F~ in the air
  • ground bounces opponent on hit
  • cannot emergency tech on CH
  • 74% repeat proration
  • frame advantage based off of move performed immediately after jump (startup 31F)
  • can cancel into followups until 4F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Three Dragons: Red (air, followup)
⇒ j.236C[e]
R 590 244 70 92 HA 4 H 21 3 10F after landing -11* 4F after landing 50 Click!
  • 11F~ in the air
  • ground bounces opponent on hit
  • cannot emergency tech on CH
  • 74% repeat proration
  • frame advantage based off of move performed right before landing
  • can cancel into followups until 4F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Reach: Last Chance
63214A[e]
- - - - - - - - - - total 30F~ - - - Click!
  • 3~44F in the air with ground version (when Litchi is not on the staff)
  • 15F landing recovery if Litchi fails to land on staff
  • can only use once during a jump
  • cannot use while on staff
  • opponent can pass through Litchi while she is on the staff (but can still be hit)
  • Litchi automatically drops from staff after 181F of inactivity
One Shot
⇒ A
R 720 298 100 94* HA 2 H 10 2 17 - during move 48 Click!
  • Floats and pulls opponent in on hit
  • no knockback on block
  • breaks 1 guard primer
  • 80% repeat proration
Reach: Last Chance > Three Dragons: Green
⇒ B
R 760 314 100 90 all 4 H 17 4 5+11F landing -1 till landing 40 Click!
  • Floats opponent on hit
  • can cancel into Three Dragons: Red on hit or block until landing
Reach: Last Chance > Three Dragons: Red
⇒ C
R 690 285 80 74 HA 4 H 21 3 5+11F landing 0 till landing 34 Click!
  • Ground bounces opponent on hit
  • cannot emergency tech on CH
  • can cancel into followups until 4F after landing
  • can cancel into any of followup Three Dragon specials if they have not been used in the string already
Reach: Robbing the Kong
63214B[e]
- 690 285 90 92 all 4 HBP 41+11 43 total 31F +12* during move 19 Click!
  • projectile Lv 1
  • attack guaranteed to come out after startup
  • can only be use once during a jump
  • cannot use again until staff lands
  • sets staff once active frames end
  • frame advantage is off of closest distance to opponent
  • 16F landing recovery if Litchi fails to land on staff
Reach: Kong on Kong
63214C[e]
- - - - - - - - - - total 20F - - - Click!
  • Can only use once during a jump
  • cannot use while on staff
  • 16F landing recovery if Litchi fails to land on staff
The Four Winds (vertical)
41236D[e]
- 520x7 215x7 90 94 all 4 HBP 44 54 total 38F - during move 42 Click!
  • Floats opponent on hit
  • counter caries
  • projectile Lv 1
The Four Winds (vertical)
41236D[e]
- 480x4 198x4 90 94 all 4 HBP 45 34 total 44F - during move 28 Click!
  • Counter carries
  • projectile Lv 1
Kote Gaeshi (forward)
623D[e]
- - - - - - - - - - total 22F - during move - Click!
  • Can cancel into any action 17F~
  • sets staff for vertical launch on 1F
Kote Gaeshi (backward)
421D[e]
- - - - - - - - - - total 21F - during move - Click!
  • Can cancel into any action 18F~
  • sets staff for horizontal launch on 1F
Kote Gaeshi (forward, air)
j.623D[e]
- - - - - - - - - - total 20F - during move - Click!
  • Can cancel into any action 17F~
  • sets staff for vertical launch on 1F
Kote Gaeshi (air, backward)
j.421D[e]
- - - - - - - - - - total 19F - during move - Click!
  • Can cancel into any action 16F~
  • sets staff for horizontal launch on 1F

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Thirteen Orphans
632146D[e]
- 250x16 0 100 71(once) all 3 HBP 26+4 refer to notes total 61F +210 during move 60 Click!
  • 19~5F after superflash fully invulnerable
  • floats opponent on hit
  • counter carries
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile Lv 2
  • guaranteed to come out 19F~
  • 500F Heat Gauge Cooldown
  • active frames: 4(6)4(8)4(6)4(8)4(6)4(8)4(6)4(8)4(3)3x9
All Green
6428C
R 2000 0 60 92 all 4 HBFP 6+2 6 total 43F -13 during move 40 Click!
  • 1~1F after superflash fully invul
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile Lv 2
  • 120F Heat Gauge Cooldown
The Great Wheel
632146D[m]
R 360x5, 2040 0 74x5, 100 89x5, 10 all 3x5, 4 HBPx5, HBFP 13+14 [8(17)]x0~5, 8(43)28 total 66F -10~+196* during move 60x6, 120 Click!
  • Superflash ~ 7F after superflash fully invulnerable
  • 1F~ in the air when using ground version
  • floats opponent on hit
  • last attack breaks 1 guard primer
  • 20% minimum damage
  • projectile Lv 2
  • guaranteed to come out after superflash
  • 120F Heat Gauge Cooldown
  • last attack sets staff for horizontal launch
  • aerial version has 57F duration

Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Nine Gates of Heaven
on staff [4]6D
- death 0 - - all 4 HB 25+1 16 75 - 65 - Click!
  • Fully invulnerable till landing
  • Litchi can pass through opponent during active frames
  • 120F Heat Gauge Cooldown
  • can control where Litchi comes in by holding left/right
  • button can be held down to delay attack (max 99F); comes out 2F after button release
  • 20F hitstop on Litchi, 70F hitstop on opponent on hit, 40F hitstop on block on opponent

Revolver Action Table[edit]

THIS IS CS2 DATA. REPLACE WITH EXTEND DATA

Ground (staff) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - 3C 5D, 2D, 6D, 4D Jump, Special
2A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B - 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D Special
6A - - - - Jump, Special
6B - - 6C - Jump
6C - - Followup 5D, 2D Special
3C - - - 5D, 2D Special


Ground (staffless) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Jump, Special
5C - 2C, 3C 5D, 2D Jump, Special
2A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
2B - 5B, 6B - 5D, 2D Special
2C - - 5C, 6C, 3C 2D Jump, Special
6A - - 5C, 2C 5D, 2D Jump, Special
6B - - 5C, 2C 5D, 2D Jump
6C - - Followup - Jump
3C - - - 2D Special


Air (staff) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B j.A - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
Air (staffless) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - j.2B - j.D Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc