BBCSE/Mu/Frame Data

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System Data[edit]

Health: 10000

Combo Rate: 80%

Guard Primers: 4

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Jump Startup: 4

Backdash Time: 25

Backdash Startup Invincibility: 5

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 6 6 7 -1 14 11 Click!
5B SJR 530 219 100 91 HL 3 HB 9 3 20 -6 22 17 Click!
5C SR 720 296 90 94 HL 4 HB 12 3 20 -4 27 22 Click!
2A CSR 300 124 80 84 all 1 F 7 4 10 -2 16 14 Click!
2B SR 450 186 80 87 L 2 F 8 4 10 0 15 14 Click!
2C S(J)R 720 286 80 91 HL 3 HB 14 3 27 -13 36 23 Click!
  • 11~16F Head attribute invincible
  • 19F hitstun
  • floats opponent on CH
6A SJR 620 256 80 91 HL 3 HB 11 4 20 -7 24 26 Click!
  • 5~14F Head attribute invincible
  • floats opponent on CH
6B SR 680x2 281x2 70 94* H 4 HB 22 2(8)2 18 -1 49 19, 38 Click!
  • 8~23F Foot attribute invincible
  • 20F hitstun
  • 2nd hit ground bounces opponent on air hit
  • counter carries
  • 60% repeat proration
6C SR 820 339 100 96* all 5 HBP 20 6 42 -27 58 60 Click!
  • Wall bounces opponent on hit
  • fatal possible
  • 50% repeat proration
3C SJR 660 273 90 88 L 3 F 14 3 24 -10 38 24 Click!
  • Downs opponent on hit
  • cannot emergency tech on CH
j.A CSJR 300 124 90 84 HA 1 H 8 2 15 - 18 14 Click!
  • 14F hitstun
j.B SJR 440 182 90 87 HA 2 H 10 6 21 - 30 14 Click!
j.C S(J)R 700 289 90 91 HA 3 H 13 6 18 - 33 23 Click!
  • 4F landing recovery
j.2C SR 750 310 70 88 HA 3 H 21 6 36 - 52 40 Click!
  • 21F hitstun
  • grounds opponents on air hit
  • cannot emergency tech
  • 10F landing recovery
  • landing recovery is special and super cancelable on hit and whiff
  • fatal counter possible
Forward Throw - 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats opponent
  • 100% minimum damage
Back Throw - 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats opponent
  • 100% minimum damage
Air Throw -, R 0, 2000 0, 828 100 100, 55 120 0, 4 air throw 7 3 18 - 21 12, 60 Click!
  • 2nd attack downs oppnent
  • cannot emergency tech
  • 100% minimum damage
Counter Assault R 0 0 50 94 all 4 HB 9 4 39 -23 12 19 Click!
  • 1-20F fully invincible
  • blows back opponent on hit
  • 180F Heat gauge cooldown

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Stein Gunners
  • Mu can have 4 steins out at any given time
  • If Mu attempts to create a 5th stein, the oldest stein disappears
5D SJ 300 124 75 92 all 1 HBP 116 - total 44F - 32 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 21F~
5D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 150 - total 71F - 60 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 37F~
2D SJ 300 124 75 92 all 1 HBP 122 - total 43F - 35 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 68F - 56 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 43F~
6D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
4D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
j.D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash cancel 40F~
j.2D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash cancel 40F~
j.6D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash/Stein/special cancel 40F~
j.4D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun
  • projectile Lv 1
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump/airdash cancel 29F~
j.4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile Lv 1
  • 5F hitstop
  • Stein created on 17F
  • can jump/airdash/Stein/special cancel 40F~

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Totsuka Blade
236D
R 500 207 100 91(once) all 3 HBP 46 - total 63F - 60 25 Click!
  • 25F hitstun
  • projectile Lv 1
  • guaranteed to come out 37F~
  • 5F hitstop
  • fires laser upon Stein creation
  • laser will travel from newest Stein to oldest
  • after last Stein laser searches for opponent
  • destroys Steins upon use
Totsuka Blade (air)
j.236D
R 500 207 100 91(once) all 3 HBP 47 - 5F upon land - 65 25 Click!
  • 25F hitstun
  • projectile Lv 1
  • guaranteed to come out 37F~
  • 5F hitstop
  • fires laser upon Stein creation
  • laser will travel from newest Stein to oldest
  • after last Stein laser searches for opponent
  • destroys Steins upon use
Arrows of Heaven
236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F -7 48 17 Click!
  • Counter carries
  • projectile Lv ??
  • cannot use again (ground or aerial version) 17F after projectile disappears
Arrows of Heaven (air)
j.236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F - 45 17 Click!
  • Counter carries
  • projectile Lv ??
  • cannot use again (ground or aerial version) 47F after projectile disappears
Origins
623C
R 800 331 60 80 all 4 HB 10 9 37 -27 51 28 Click!
  • 1~18F full body guardpoint against all attacks and throws
  • blows back opponent on hit
  • wall bounces opponent in corner; adds 40F untechable on wallbounce
Origins (air)
j.623C
R 800 331 60 80 all 4 HB 10 9 15F after landing - during move 28 Click!
  • 1~18F full body guardpoint against all attacks and throws
  • blows back opponent on hit
  • wall bounces opponent in corner; adds 40F untechable on wallbounce
Sword of Decimation (Lv 1)
63214C
R 920 380 90 95* HL 4 HB 19 5 24 -10 38 38 Click!
  • Blows back opponent on hit
  • wall bounces opponent in corner; adds 40F of untechable time
  • fatal possible
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 2)
63214C
R 1020 422 90 95* HL 4 HB 26+8 5 24 -10 53 38 Click!
  • Blows back opponent on hit
  • wall bounces opponent in corner (adds 40F of untechable time)
  • fatal possible
  • breaks 1 guard primer
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 3)
63214C
R 1120 463 90 95* HL 4 HB 33+8 5 24 +3 60 36 Click!
  • Slides opponent on hit
  • wall bounces opponent in corner (adds 40F of untechable time)
  • fatal possible
  • breaks 1 guard primer
  • 31F blockstun
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 4)
63214C
R 1520 629 90 95* HL 4 HB 61 5 25 +7 80 60 Click!
  • Slides opponent on hit
  • wall bounces opponent in corner; adds 40F of untechable time
  • fatal possible
  • breaks 2 guard primers
  • 36F blockstun
  • can charge attack; starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Divine Wrath of the Heavens
214D
- 600x3 248x3 80 91 all 3 HBP 35~63 28 42~69F total +40 34~65F 25 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • projectile Lv ??
  • 8F hitstop
  • 17F~ Steins are destroyed
  • 2nd hit onwar only startup if 1st hit does not whiff
  • can hold down button to prolong startup

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Wisdom of the Divine
632146C
R 800, 650x8 (184, 149x8) 100 94, 70x8 all 4, 5x8 HB 5+5 8 43 -32 47 1000, 21x8 Click!
  • 1~12F after superflash fully invincible
  • downs opponent on hit
  • 20% minimum damage
  • 1st attack has 15F hitstop
  • 180F Heat gain cooldown
Blessed Mirror
632146D
R 800 (184) 100 95 all 3 HBP 5+9 - total 70F - 61 45 Click!
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • lasers follow order of Stein creation
  • last laser reflection from Stein searches for opponent
  • startups for amount of Steins out: 1st Stein = 9F after superflash; 2nd Stein = 17F after superflash; 3rd Stein = 25F after superflash; 4th Stein = 33F after superflash; main laser = 41F after superflash
Blessed Mirror (air)
j.632146D
R 800 (184) 100 95 all 3 HBP 5+14 - 5F after landing - 68 45 Click!
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • lasers follow order of Stein creation
  • last laser reflection from Stein searches for opponent
  • startups for amount of Steins out: 1st Stein = 14F after superflash; 2nd Stein = 22F after superflash; 3rd Stein = 30F after superflash; 4th Stein = 38F after superflash; main laser = 46F after superflash
  • 1st laser guaranteed after superflash, subsequent lasers guaranteed after previous laser starts up
Blessed Mirror (lasers) - 600 (138) 100 91 all 1 HBP 10F after Stein contact - - - - 45
  • 30F hitstun
  • 20% minimum damage
  • projectile Lv 2
  • 5F hitstop
  • lasers destroys Stein on contact


Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sword of the Godslayer
222D
- death 0 - - all 4 HB 8+9 4 51 -36 55 - Click!
  • superflash~17F after superflash fully invincible (9-25F)
  • 180F Heat gain cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Steins Cancels
5A 5A, 2A, 6A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 3C Yes Jump, Special
5C - 2C, 6C, 3C Yes Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2B - 5B 5C, 2C, 3C Yes Special
2C - - 5C, 6C, 3C Yes Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
6B - - - - Special
6C - - - Yes Special
3C - - - Yes Jump, Special
Air Revolver Action Table
A B C Steins Cancels
j.A j.A j.B j.C, j.2C Yes Throw, Jump, Special
j.B j.A - j.C, j.2C Yes Jump, Special
j.C - j.B j.2C Yes Jump, Special
j.2C - - - Yes Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc