BBCSE/Ragna the Bloodedge/Frame Data

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System Data[edit]

Health: 10000

Combo Rate: 80%

Guard Primers: 5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Jump Startup: 4

Backdash Time: 20

Backdash Startup Invincibility: 7

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 5 3 9 ±0 10 14 Click!
5B SR 660 273 85 89 HL 3 HB 8 8 16 -7 18 19 Click!
  • Longer reaching hitbox on last three active frames
5C S(J)R 800 331 90 92 HL 4 HB 13 4 20 -5 26 19 Click!
2A CSR 300 124 80 84 all 1 F 7 2 10 ±0 10 14 Click!
2B SR 500 207 80 86 L 2 F 9 2 15 -3 16 14 Click!
2C SR 720 298 100 89 HL 3 F 12 3 13 +1 21 20 Click!
  • Causes stagger for 27F on CH
  • Fatal counter possible
6A SJR 620 256 80 80 HL 3 HB 13 4 18 -5 22 26 Click!
  • 5~13F head invulnerable
  • Launches opponent into the air on hit
  • Higher reaching hitbox on last two active frames
6B SR 720 298 75 89 H 3 HB 24 4 19 -4 37 19 Click!
  • Grounds opponent on aerial hit
  • Cannot emergency tech
6C SR, SJR 512, 608 211, 251 90 92 L, HL 4 F, HB 20 5(11)2 33 -16 58 19, 50 Click!
  • 2nd attack launches opponent into the air on hit
  • Counter carries
  • 21F~ able to cancel into dash on hit or block
3C SJR 720 298 90 88 L 4 F 12 3 27 -11 32 40 Click!
  • Downs opponent on hit
  • Cannot emergency tech on CH
j.A CSJR 300 124 90 84 HA 1 H 7 3 9 - 12 14 Click!
j.B SJR 500 207 90 86 HA 2 H 10 9 12 - TA 14 Click!
j.C SJR 620 298 90 89 HA 3 H 12 3 24 - 29 17 Click!
Forward Throw -, SR 0, 1400 0, 579 90 100, 55 100 0, 4 GR.T 7 3 19 - TA -, 100 Click!
  • 2nd attack launches opponent into the air on hit
  • 100% minimum damage
  • 2nd attack causes wallbounce in corner on hit, adds 60F untechable on wallbounce
Back Throw -, SR 0, 1400 0, 579 90 100, 55 100 0 GR.T 7 3 19 - TA -, 48 Click!
  • 2nd attack launches opponent into the air on hit
  • 100% minimum damage
  • 2nd attack causes wallbounce in corner on hit, adds 60F untechable on wallbounce
Air Throw -, SR 0, 1400 0, 579 100 100, 55 90 0, 4 AIR.T 7 3 15 - TA -, 80 Click!
  • 2nd attack causes wallbounce on hit
  • 100% minimum damage
Dash Cancel - - - - - - - - - - total 22F - TA - Click!
Counter Assault R 0 0 50 92 all 4 HB 7 19 23 -23 30 19 Click!
  • 1~20F fully invincible
  • Blows opponent away on hit
  • 180F heat gain cooldown
  • Longer reaching hitbox on last three active frames

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Soul Eater
  • Soul Eater health drain increases by a multiplier that depends on the number of previous Soul Eater attacks landed on opponent.
  • 1st Soul Eater hit = 100% drain; 2nd hit = 110%; 3rd hit = 120%; 4th hit = 130%; 5th and on = 150% drain
  • Ex: a combo with Dead Spike, 5D(2), j.D, j.D, D Inferno Divider, Ax Kick (in that order) would drain 695 health (100 + 220 + 36 + 39 + 150 + 150).
  • Soul Eater is not affected by combo damage scaling.
  • Opponent can negate Soul Eater effects using Barrier Guard
5D SR 544, 760 225, 314 100 92, 80 HL, all 4, 5 HB, HBF 17 5(12)1 44 -24 62 30, 38 Click!
  • 2nd attack causes ground bounce on aerial hit
  • Counter carries
  • 2nd attack has 50% repeat proration
  • 34F~ able to cancel into dash on hit or block
  • Steals 100 life on hit or block
5D(BK) SR 750, 1000 310, 414 100 92, 80* HL, all 4, 5 HB, HBF 17 5(12)1 44 -24 62 30, 50 Click!
  • 1st attack launches opponent into the air on hit
  • 2nd attack causes ground bounce on hit
  • Counter carries
  • 2nd attack has 50% repeat proration
  • 34F~ able to cancel into dash on hit or block
  • Steals 150 life on hit, 120 on block
2D R 750 310 90 94 L 5 F 18 2 23 -4 31 46 Click!
  • Downs opponent on hit
  • Causes ground bounce on CH
  • Cannot emergency tech on ground hit or CH
  • Steals 100 life on hit or block
2D(BK) R 1050 434 90 75 L 5 F 18 2 23 -4 31 54 Click!
  • Causes ground bounce on hit
  • Cannot emergency tech on ground hit or CH
  • Steals 150 life on hit, 120 on block
6D SJR 750 310 90 94 HL 5 HB 26 3 16+16L -14 50 30 Click!
  • 10~25F foot invulernable
  • 20F~ in the air
  • Launches opponent into the air on hit
  • Steals 100 life on hit and block
6D(BK) SJR 1000 414 90 89 HL 5 HB 22 3 16+16L -14 46 40 Click!
  • 8~21F foot invulnerable
  • 16F~ in the air
  • Launches opponent into the air on hit
  • Steals 150 life on hit, 120 on block
j.D SJR 590 244 90 89 HA 3 H 13 4 20 - TA 24 Click!
  • 3F landing recovery
  • Steals 30 life on hit or block
  • Launches opponent into the air on CH
j.D(BK) SJR 900 372 90 80 HA 3 H 11 4 20 - TA 36 Click!
  • 3F landing recovery
  • Steals 50 life on hit or block
  • Launches opponent into the air on CH

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Hell's Fang
214A
R 730 302 75 70 all 4 HB 15 13 33 -4 21F of recovery 40 Click!
  • 34F hitstun
  • 29F blockstun
  • 1F~ of recovery able to cancel into Additional Attack
  • Skips remaining active frames on hit or block
Additional Attack
214D after Hell's Fang
R 950 786 100 92 all 4 HB 23 3 35 -19 TA 56 Click!
  • Blows opponent away on hit
  • Steals 100 life on hit or block
Additional Attack(BK)
214D after Hell's Fang + BK
R 1200 993 100 100 all 4 HB 23 3 27 -11 TA 80 Click!
  • Causes wallbounce on hit
  • Breaks 1 guard primer
  • 60% repeat proration
  • Steals 400 life on hit, 200 on block
C Inferno Divider
623C
R 420, 460 173, 190 70 92 HL 4 HBF 7 2(4)6 24+19L -30 TA 42 Click!
  • 1~18F fully invincible
  • 10F~ in the air
  • Launches opponent into the air on hit
  • Counter carries
  • 13F~ able to cancel into Upper on hit
C Inferno Divider(air)
j.623C
R 420, 460 173, 190 85 92 all 4 HB 5 2(4)6 till L+19 - 49 42 Click!
  • 1~16F fully invincible
  • Launches opponent into the air on hit
  • Counter carries
  • 11F~ able to cancel into Upper on hit
D Inferno Divider
623D
R 600*2 248*2 100 92 HL 4 HBF 7 2(4)12 27+19L -39 TA 42 Click!
  • 10F~ in the air
  • Launches opponent into the air on hit
  • Counter carries
  • Breaks 1 guard primer
  • 13~36F able to cancel into Upper on hit
  • Steals 50*2 life on hit or block
D Inferno Divider(air)
j.623D
R 600*2 248*2 100 92 all 4 HB 7 2(3)12 till L+19 - 50 42 Click!
  • Launches opponent into the air on hit
  • 12F~ able to cancel into Upper on hit
  • Steals 50*2 life on hit or block

}}

D Inferno Divider(BK)
623D + BK
R 650*2 269*2 100 92 HL 4 HBF 7 2(4)12 27+19L -39 TA 42 Click!
  • 10F~ in the air
  • Launches opponent into the air on hit
  • Counter carries
  • Breaks 1 guard primer
  • 60% repeat proration
  • 13~36F able to cancel into Upper on hit
  • Steals 100*2 on hit, 60*2 on block
D Inferno Divider(BK)(air)
j.623D + BK
R 650*2 269*2 100 92 all 4 HB 7 2(3)12 till L+19 - 50 42 Click!
  • Launches opponent into the air on hit
  • Counter carries
  • 60% repeat proration
  • 12~35F able to cancel into Upper on hit
  • Steals 100*2 on hit, 60*2 on block
Upper
236C after Inferno Divider
R 310 126 100 92 all 4 H 14 3 till L+19 - 42 42 Click!
  • Launches opponent into the air
  • 15F~ able to cancel into followups on hit or block
Straight Punch
236C after Upper
R 400 165 100 70 all 4 H 15 3 till L+12 - 32 18* Click!
  • Blows opponent away on hit
  • 10% repeat proration
  • Causes wallbounce in corner on hit, adds 55F untechable on wallbounce
Ax Kick
214D after Upper
R 480 198 100 50 all 4 H 19 4 till L+13 - till L 50 Click!
  • Causes ground bounce on hit
  • Steals 100 life on hit or block
Ax Kick(BK)
214D after Upper + BK
R 1000 414 100 90 all 4 H 19 4 11 - TA 60 Click!
  • Causes ground bounce on hit
  • 60% repeat proration
  • 13F landing recovery
  • Steals 250 life on hit, 200 on block
Gauntlet Hades
214B
R 800 331 90 88 HA 4 H 20 7 14+14L -11* 40 35 Click!
  • 12F~ in the air
  • Causes ground bounce on hit
  • 70% repeat proration
  • 30F~ able to cancel into Spin Kick
  • Frame advantage taken from standing block (blocked on 24F)
  • Hits crouching opponent on 24F
Gauntlet Hades(air)
j.214B
R 700 289 90 92 HA 4 H 12 9 till L+15 -9* till L 35 Click!
  • Launches opponent into the air on hit
  • 70% repeat proration
  • 24F~1F before landing able to cancel into Spin Kick
  • Hits crouching opponent on 23F
  • Frame advantage taken when move is performed immediately after jump (23F startup)
Spin Kick
214D after Gauntlet Hades
R 550 227 100 60 all 4 H 9 3 till L+20 -12* till L 51 Click!
  • Launches opponent into the air on hit
  • 60% repeat proration
  • Frame advantage taken when move is performed 1F before landing
  • Steals 100 life on hit or block
Spin Kick(BK)
214D after Gauntlet Hades + BK
R 1100 455 100 90 all 4 H 9 3 till L+20 -12* till L 70 Click!
  • Launches opponent into the air on hit
  • Breaks 1 guard primer
  • 60% repeat proration
  • Frame advantage taken when move is performed 1F before landing
  • Steals 400 life on hit, 200 on block
Dead Spike
214D
R 1000 414 100 96 all 4 HBFP 28 12 54T +3 43 36 Click!
  • 25F hitstun
  • 23F blockstun
  • Blows opponent away on aerial hit
  • 0F hitstop for Ragna, 6F hitstop for opponent
  • Breaks 1 guard primer
  • 60% repeat proration
  • Projectile
  • Projectile hitbox disappears if Ragna is hit
  • Higher reaching hitbox on last eight active frames
  • Steals 100 life on hit or block
Dead Spike(BK)
214D + BK
R 600*3 248*3 100 96(once) all 4 HBFP 28 4*3 54T +5 43 50 Click!
  • 32F hitstun
  • 23F blockstun
  • Blows opponent away on aerial hit
  • Counter carries
  • 0F hitstop
  • Breaks 1 guard primer
  • 60% repeat proration
  • Projectile
  • Projectile hitbox disappears if Ragna is hit
  • Higher reaching hitbox on last eight active frames
  • Steals 100*3 life on hit or block
Not Over Yet
22C
-, R 0, 400 0, 165 100 100, 92 200 0, 4 DWN.T 7 3 16 +4* TA 12, 19 Click!
  • 2nd attack causes stagger for 30F on hit
  • 5% repeat proration
  • 120% bonus proration
  • Frame advantage is static difference on successful hit
  • Only possible to use when opponent is in “down” state or when opponent was hit in the air and is close enough to the ground
Belial Edge
j.214C
R 600, 100*N 248, 41*N 75 90(once) all 4 H 15 till L(1)1 16 +1 TA 44* Click!
  • Grounds opponent on aerial hit, last attack blows opponent away
  • Counter carries
  • 10% repeat proration
  • 4F~ after startup attacks have 25F untechable

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Carnage Scissors
632146D
R 1000, 2300 0 85 92 all 4 HB 9+7~12 2(48)4 64 -49 TA 90, 80 Click!
  • 1F~6F after superflash fully invincible
  • 1st attack causes ground bounce on hit
  • 2nd attack blows opponent away on hit
  • Counter carries
  • Breaks 2 guard primers
  • 20% repeat proration
  • 30% minimum damage
  • 180F heat gain cooldown
  • 2nd attack does not start up either if button is held during 1st attack or if 1st attack whiffs; 47F recovery, frame advantage -30
  • 2nd attack steals 300 life on hit or block
Carnage Scissors(BK)
632146D + BK
R 1000, 2300 0 85 92 all 4 HB 9+7~12 2(48)4 64 -49 TA 90, 80 Click!
  • 1F~6F after superflash fully invincible
  • 1st attack causes ground bounce on hit
  • 2nd attack blows opponent away on hit
  • Counter carries
  • Breaks 2 guard primers
  • 20% repeat proration
  • 30% minimum damage
  • 180F heat gain cooldown
  • 2nd attack does not start up either if button is held during 1st attack or if 1st attack whiffs; 47F recovery, frame advantage -30
  • 2nd attack steals 400 life on hit, 200 on block
Blood Kain
214214D
- - - - - - - - - - 19+1T - - - Click!
  • Fully invincible throughout animation
  • Total duration 600F (includes superflash, duration where actions are possible is 522F)
  • Ragna loses 100 HP per 20F (total loss 3000 HP)
  • 500F heat gain cooldown
  • Blood Kain timer and Ragna's HP drain freezes during hitstop and opponent's superflash
Devoured By Darkness
214214D + BK
R 0, 6000 0 100 92, 5 unblockable 4 HB 16+14 3 56 - TA 19, 100 Click!
  • 1~3F after superflash fully invincible
  • 1st attack causes stagger for 50F on hit
  • Finishing attack launches opponent into the air on hit
  • 25% minimum damage
  • Finishing attack has 20F hitstop
  • 180F heat gain cooldown
  • Ends Blood Kain on superflash
  • Steals 1500 life

Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Black Onslaught
2141236C
- death 0 - - all 5 HB 3+25 2 25 -12 41 - Click!
  • 1~29F fully invincible
  • 60F hitstop on Ragna, 54F on opponent
  • 180F heat gain cooldown

Revolver Action Table[edit]

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special
5C 6A - 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5D - - - - Special, Dash
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2B - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special
2D - - - - -
6A - - - - Jump, Special
6B - - 5C, 2C, 3C 5D, 2D, 6D Special
6C - - - 6D Jump on 2nd Hit, Special, Dash
6D - - - j.D Jump, Special
3C - - - 2D Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special
j.B - - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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