BBCSE/Relius Clover/Frame Data

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System Data[edit]

Health: 11000

Combo Rate: 80%

Guard Primers: 5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Jump Startup: 4

Backdash Time: 25

Backdash Startup Invincibility: 7

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 240 99 80 84 all 1 HB 6 3 9 0 12 14 Click!
5B SR 600 248 90 89 HL 3 HB 8 5 14 -2 20 17 Click!
  • Shorter reaching hitbox on last active frame
5C S(J)R 480x2 198x2 100 92 HL 4 HB 12 2, 4 18 -2 26 19 Click!
2A CSR 200 82 80 84 all 1 F 7 3 8 +1 9 14 Click!
2B SR 460 190 80 86 L 3 F 11 5 15 -6 24 14 Click!
2C SR 760 314 80 89 HL 3 HB 12 7 25 -15 23 26 Click!
  • 7~14F head invul
  • Fatal counter possible
  • Causes stagger for 30F on ground CH
6A SR 700 289 80 89 H 3 HB 26 3 20 -7 37 17 Click!
  • Forces crouch on ground hit
  • Pulls opponent in on hit
6B S(J)R 580 240 90 89 HL 3 HB 10 3 15 -1 16 23 Click!
  • Floats on hit
6C SR 920 380 100 90* HL 4 HB 20 8 28 -17 37 32 Click!
  • Forces standing on ground hit
  • 80% repeat proration
  • Fatal counter possible
3C SJR 700 289 80 89 L 3 F 9 3 24 -10 23 28 Click!
  • Downs on hit
  • Cannot emergency tech on CH
j.A CSJR 80x3 33x3 90 92 all 1 H 7 3, 3, 10 10 - 28 14 Click!
  • Possible to prolong attack to 9 hits by holding button down
j.B SJR 450 186 90 89 HA 3 H 11 3 13 - 17 19 Click!
j.C SR 660 273 90 89 HA 3 H 12 6 20 - 22 19 Click!
  • 16~18F attack hitbox below Relius
Forward Throw SR 0, 1400 579 90 100, 55 130 0, 4 ground throw 7 5 15 - during move -, 60 Click!
  • 2nd attack downs on hit, cannot emergency tech
  • 100% minimum damage
Back Throw SR 0, 1400 579 90 100, 55 130 0, 4 ground throw 7 5 15 - during move -, 60 Click!
  • 2nd attack causes ground bounces on hit
  • 100% minimum damage
Air Throw R 0, 1300 538 100 100, 55 120 0, 4 air throw 7 3 15 - during move -, 80 Click!
  • 2nd attack causes ground bounces on hit
  • 100% minimum damage
Counter Assault R 0 0 50 92 all 4 HB 10 6 30 -17 30 28 Click!
  • 1~20F fully invul
  • Blows back on hit
  • 180F Heat Gauge Cooldown

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Detonator
  • Ignis Gauge is 10000 points
  • Gauge decreases at 1 point per frame during use
  • If Relius or Ignis gets hit, Ignis automatically withdraws, and recovery rate is reduced
  • When Ignis Gauge reaches 0, she will stop recieving commands, and can only be used again when gauge reaches max. During this, recovery rate for Ignis Gauge is 15 points per frame
  • Values in ( ) for Ignis usage cost are when Ignis is not already on screen
Detonator (summon) - - - - - - - - - - 22 total - - - Click!
Detonator (air summon) - - - - - - - - - - 25 total - - - Click!
  • 5F landing recovery
  • Frame data for Ignis in the air is the same as when on the ground
Detonator (withdraw) - - - - - - - - - - 22 total - - - Click!
  • Ignis Gauge starts recovering 102F after withdrawal
  • Recovery rate for Ignis Gauge is normally 150 points per frame
  • When withdrawing from hit, recovery rate for Ignis Gauge is 15 points per frame
  • Recovery rate for withdrawing from hit (15 per frame) lasts for 260F
Detonator (air withdraw) - - - - - - - - - - 24 total - - - Click!
  • 5F landing recovery
  • Frame data for Ignis in the air is the same as when on the ground
6D - 460 190 100 86 all 2 HB 16 4 - - - 14 Click!
  • Ignis's total duration is 34F
  • Uses 1300 gauge
2D - 520, 780 215, 322 100 84* all 1 HB 24 3 (12) 3 - - - 20 Click!
  • Ignis's total duration is 74F
  • 70% repeat proration
  • 2nd attack pulls in on hit
  • Projectile super armor
  • Uses 2000 gauge
4D - 750 310 100 92 HL 4 HB 15 9 - - - 30 Click!
  • Ignis's total duration is 53F
  • 30% repeat proration
  • Wallbounces in corner, adds 50F of untechable time on wallbounce
  • Floats opponent on hit
  • Uses 1000 gauge
j.6D J 660 273 100 92 all 4 HB 18 4 36 total - - 19 Click!
  • Ignis's total duration is 33F
  • 22F~ able to cancel into other moves
  • Uses 1000 gauge
j.8D J 760 314 100 92 all 4 HB 16 3 36 total - - 30 Click!
  • Ignis's total duration is 34F
  • 22F~ able to cancel into other moves
  • Uses 1000 gauge
j.2D J 560 231 100 92 all 4 HB 21 3 36 total - - 19 Click!
  • Ignis's total duration is 33F
  • 22F~ able to cancel into other moves
  • Uses 1000 gauge

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Id Lauger
236C
R 950 393 100 92* all 4 HB 16 6 36 -23 33 56 Click!
  • Floats opponent

10% repeat proration

  • Can cancel into Id Haas on hit
Id Lauger (air)
j.236C
R 950 393 100 92* all 4 HB 14 3 until landing + 15 - 29 44 Click!
  • Floats opponent

10% repeat proration

  • Can cancel into Id Haas or Id Naiads on hit
Id Haas
214A
- 800 331 100 92 all 4 HB 27 17 total 44F - 0 32 Click!
  • Slides opponent on hit
  • Ignis's total duration is 60F
  • Uses 1000 gauge
Id Haas (air)
j.214A
R 800 331 100 92 all 4 HB 27 17 total 36F - 0 32 Click!
  • Slides opponent on hit
  • Ignis's total duration is 60F
  • Uses 1000 gauge
Id Naiads
j.214B
- 200xN 82xN 100 92(once) all 4 HB 33 3xN 45T - 0 25 Click!
  • Grounds opponent on hit
  • Attack is active until Ignis lands on the ground
  • Ignis's total duration lasts until 23F after landing
  • Uses 1000 gauge
Led Ley
236A
- - - - - - - - - - 37 total - during move - Click!
  • 1~33F head, body, and foot invul
  • Can pass through opponent throughout animation
Val Lanto
214A
- 950 393 70 92 all 4 HB 23 18 27 total +16 0 19 Click!
Val Lanto (Ignis Active)
214A
- 950 393 70 92 all 4 HB 20 18 27 total +13 0 19 Click!
  • 25F hitstun
  • 9F hitstop
  • 70% repeat proration
  • Ignis's total duration is 51F
  • Ignis disappears if hit
  • Uses 2000 (3000) gauge
Val Lyra
214B
- 1200 496 70 94 all 5 HB 37 6 27F total +33 0 40 Click!
Val Lyra (Ignis Active)
214B
- 1200 496 70 94 all 5 HB 39 6 27 total +35 0 40 Click!
  • 21F hitstun
  • 4F hitstop
  • Staggers for 28F on hit
  • Ignis's total duration is 93F
  • Ignis disappears if hit
  • Uses 1500 (3000) gauge
Val Tus
214C
- 850x3 351x3 100 92 all 4 HB 56 3(6)3(15)3 36 total +107 - 19 Click!
Val Tus (Ignis Active)
214C
- 850x3 351x3 100 92 all 4 HB 46 3(6)3(15)3 36 total +97 - 19 Click!
  • Breaks 1 guard primer
  • 15F hitstop
  • Ignis's total duration is 104F
  • Ignis disappears if hit
  • Uses 1500 (3000) gauge
Geara Act
236D
- 200x8 82x8 80 98 LA 3 HBP 56 32 27 total +95 - 17 Click!
Geara Act (Ignis Active)
236D
- 200x8 82x8 80 98 LA 3 HBP 66 32 27 total +105 - 17 Click!
  • Breaks 1 guard primer
  • Projectile Lv 1
  • Will only hit once on block
  • Ignis's total duration is 111F
  • Ignis disappears if hit
  • Uses 1500 (3500) gauge
Geara Nose
214D
- 720 298 80 92 HA 4 HB 48 9 36 total +54 - 30 Click!
Geara Nose (Ignis Active)
214D
- 720 298 80 92 HA 4 HB 58 9 36 total +64 - 30 Click!
  • Bounces opponent on hit
  • 15F hitstop
  • Breaks 1 guard primer
  • Ignis's total duration is 85F
  • Ignis disappears if hit
  • Uses 1500 (3500) gauge
Bel Lafino
j.214B
- 200xN 82xN 100 92(once) all 4 HB 20 3xN 54 total - 0 50 Click!
Bel Lafino (Ignis Active)
j.214B
- 200xN 82xN 100 92(once) all 4 HB 20 3xN 54 total - 0 50 Click!
  • Breaks 1 guard primer
  • Grounds opponent
  • 3F hitstop
  • Attack is active until Ignis lands on the ground
  • Ignis's total duration is 33F after landing
  • Ignis disappears if hit
  • Uses 1500 (3000) gauge

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Req Vinum
632146C
R 200x7 0 80 92 all 4 HBP 7+4 9 53 -23 25 40 Click!
  • 1~10F fully invul
  • 31F hitstop
  • Hitting with first attack will initiate the rest of the attacks
  • 25% minimum damage
  • Projectile Lv 1
  • Projectile guaranteed to come out after attack startup
  • 370F Heat Gauge Cooldown
Vol Tedo
632146D
R 800, 2500 0 80 92 all 4 HB 7+4* 3 37 total -10 during move 200, 200 Click!
  • 8~22F fully invul
  • Slides on hit
  • First hit has 20% minimum damage, last hit has 35% minimum damage
  • Ignis has super armor throughout animation
  • Ignis's total duration lasts till 36F after startup
  • Ignis disappears if hit
  • Startup of move depends on how far away opponent is from Ignis (max 7+12)
  • Uses 1000 gauge
  • 180F Heat Gauge Cooldown
Duo Bios
236236D
- 200x6, 300x2, 350x2, 500 0 70x10, 70 95x10, 70 HL 3, 3, 4, 3, 3, 4x5, 5 HB 10+16 refer to notes 24 total - during move 20x8, 30x2, 60 Click!
  • Fully invincible through superflash
  • Ignis guaranteed to attack after superflash
  • Ignis has super armor throughout animation
  • Ignis total duration is 440F
  • Uses 1500 gauge
  • Breaks 1 guard primer
  • 11th attack has 21F hitstop
  • 20% minimum damage
  • 430F Heat Gauge Cooldown
  • Hitstuns: 8th attack = 30F, 9th attack 36F, 10th, 11th attacks = 45F
  • Active frames: 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 6 (9) 6 (13) 5 (26) 5 (38) 6

Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
The Puppeteer's Altar
214214D
- death 0 - - all 0 HB 5+14 4 26 -21 during move - Click!
  • 1~43F after superflash fully invul
  • Gauge is used up on superflash
  • Ignis has super armor throughout animation

Revolver Action Table[edit]

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C - 6B 2C, 6C, 3C 5D Jump, Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C 5D Throw, Special
2B 6A 5B, 6B 5C, 6C, 3C 5D Special
2C - - 6C, 3C 5D Special
6A - - - - Special
6B - - 5C, 6C - Jump, Special
6C - - - - Special
3C - - - 5D Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B - - j.C j.D Jump, Special
j.C - - - j.D Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc