BBCSE/Taokaka/Frame Data

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< BBCSE‎ | Taokaka

System Data

Health: 9500

Combo Rate: 85%

Guard Primers: 4

Movement Options: Triple Jump, 2 Airdashes, Dash type:Run, Command jump, Drives

Jump Startup: 4

Backdash Time: 18

Backdash Startup Invincibility: 7

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJRD 216 89 80 82 all 0 HB 7 2 10 -2 10 12 Click!
5B SJRD 400 165 90 86 HL 1 HB 6 3 9 -1 14 14 Click!
  • 10F blockstun
5C SJRD 550 227 90 89* HL 3 HB 10 3 24 -10 21 17 Click!
  • can charge by holding button
  • charged version startup is 5F after button release
  • takes 1 guard primer when charged for 29F~
  • max charge between 32~37F
2A CSRD 216 89 70 82 LA 0 F 6 3 11 -4 15 12 Click!
  • chains into itself up to 2 times
2B SRD 360 149 80 86 L 1 F 7 4 12 -4 13 14 Click!
2C SRD 575 238 100 89 HL 3 BF 14 2 21 -6 28 17 Click!
  • staggers on CH for 37F
  • can charge by holding button, charge version startup is 11F after button release
  • max charge version (startup 34~45F) breaks 1 guard primer on block
  • max charged version: Fatal Counter on any hit, 60F stagger, breaks 1 guard primer
6A SJRDx2 320×2 132×2 70 86(once) HL 2 HB 13 2(5)3 18 -7 30 18 Click!
  • 5~12F invincible to Head attribute attacks
  • floats opponent on hit
  • 1st hit pulls opponent in on hit
  • counter carries
6B SRD 440 182 70 89 HA 3 H 26 3 4+8F after landing +2 32 17 Click!
  • 1~32F invincible to Foot attribute attacks
  • airborne from 12F~
  • knockdown on airborne opponent
  • fatal counter possible
6C SRD 700 289 80 92 HL 4 HB 19 6 18 -5 40 30 Click!
  • blows the opponent away on hit
  • on CH or near corner causes wallbounce; adds 40F of untechable time
  • can charge attack, charged version startup is 8F after button is released
  • becomes 6C (max charge) version after 52F
6C (max charge) SRD 1100 455 80 92 HL 4 HB 52+8 6 18 +5 81 30 Click!
  • wallbounce on hit; adds 40F of untechable time
  • cannot emergency tech
  • breaks 1 guard primer
3C SR 390×2, 440 161×2, 182 90 89 HLx2, L 3 F 10 2(9)2(15)3 25 -11 55 17×2, 40 Click!
  • 3rd hit causes knockdown
  • 3rd hit cannot be emergency teched on ground CH
  • counter carries
j.A CSJRD 165 68 90 84 HA 1 H 6 2 9 - 10 14 Click!
j.B SJRD 140×2 57×2 90 86(once) HA, all 2 H 8 2(3)2 15 - 21 17 Click!
  • counter carries
j.2B SJRD 385 159 90 89 all 3 H 13 3 19 - 28 17 Click!
j.C SJRD 480 198 90 89 HA 3 H 9 3 21 - 23 20 Click!
  • can charge by holding button; startup is 4F after button release
  • breaks 1 guard primer when charged for 29F~
  • max charge between 32~36F
Forward Throw -, R 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 18 - during move 12, 60 Click!
  • 2nd hit blows opponent back
  • 2nd hit wallbounces opponent near corner
  • 100% minimum damage
Back Throw -, R 0, 1000 0, 414 90 100, 55 100 0, 4 ground throw 7 3 18 - during move 12, 60 Click!
  • 2nd hit causes ground bounces opponent
  • cannot emergency tech
  • 100% minimum damage
Air Throw -, R 0, 1400 0, 579 100 100, 55 90 0, 4 air throw 7 3 15 - during move 12, 60 Click!
  • 2nd hit ground bounces opponent
  • 100% minimum damage
  • vertical throw range: -60~280
Taunt SR 100×2 41×2 100 20 HL 0 HB 11 5(10)5 15 -10 during move 30, 10 Click!
  • counter carries
Crawl
hold 3
- - - - - - - - - - - - - - Click!
  • low-profile while crawling
Counter Assault R 0 0 50 92 all 4 HB 15 6 30 -17 30 30 Click!
  • invincible from 1~20F
  • blows the opponent away on hit
  • 180F Heat gain cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5D R 600 248 70 92* all 4 H 15 9 5+25 after landing - during move 35 Click!
  • airborne from 4F~
  • 70% repeat proration
  • 23F hitstun
  • can cancel into followup from 15F~ OR after hitstop
2D R 650 269 80 92* all 4 H 13 10 10 - during move 40 Click!
  • airborne from 4F onward
  • 13F blockstun
  • 80% repeat proration
  • can cancel into followup from 13F~ OR after hitstop
4D R 750 310 90 92* HA 4 H 35 16 9F after landing - during move 42 Click!
  • airborne between 3~12F and from 21F~
  • 80% repeat proration
  • 15F blockstun
  • 26F hitstun
  • can cancel into followup from 33F~ OR after hitstop
j.D R 550 227 70 92* all 4 H 11 12 10F after landing - during move 37 Click!
  • 70% repeat proration
  • 23F hitstun
  • can cancel into followup from 11F~ OR after hitstop
j.2D R 600 248 70 92* all 4 H 12 till landing 25F after landing - during move 36 Click!
  • 17F blockstun
  • 70% repeat proration
  • can cancel into followup from 12F~ OR after hitstop
j.8D R 580 240 85 92* all 4 H 10 10 10 - during move 41 Click!
  • 13F blockstun
  • consumes 1 jump/airdash
  • can cancel into followup from 10F~ OR after hitstop
j.4D R 700 289 90 92* all 4 H 17F after landing 9 3+25F after landing - during move 35 Click!
  • 24F hitstun
  • 17F blockstun
  • 80% repeat proration
  • can cancel into followup from 17F~ OR after hitstop
Forward Cancel S - - - - - - - - - 4+18 - during move - Click!
  • starts after Dancing Edge hits OR 5F after being blocked
  • additional 15F landing recovery
Back Cancel SR - - - - - - - - - 4+16 - during move - Click!
  • triggers automatically if player does not input any other drive cancels
  • starts after Dancing Edge hits OR 5F after blocked
  • additional 15F landing recovery
A Cancel - - - - - - - - - - 18 -2 during move - Click!
  • Additional 13F landing recovery if landing during the move's recovery
  • consumes 1 jump/air dash
  • Frame advantage listed is when 5D is used
B Cancel - - - - - - - - - - - -5 - - Click!
  • able to pass through the opponent until landing
  • consumes 1 jump/airdash
  • cancels off 5D, 4D, j.D, and j.4D move Tao horizontally; landing during the B-cancel results in 8F landing recovery
  • cancels off 2D, j.8D move Tao vertically upward (for 16F); landing during the B-cancel results in 16F landing recovery
  • cancels off j.2D moves Tao vertically downward (for 16F); landing during the B-cancel results in 16F landing recovery
C Cancel - - - - - - - - - - 16 - during move - Click!
  • consumes 1 jump or airdash

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Cat Spirit 1
236A
RD 280×N 115 80 80 all 2 HB 14 2 18* -6* 20 26 Click!
  • 1st and 2nd attack have 18F hitstun, 3rd attack has 22F histun
  • counter carries
  • can continue attack by repeatedly pressing the button; each successive attack has startup 16F
  • even numbered attacks (2nd, 4th, 6th, etc) have 19F recovery with a frame advantage of -7F
Cat Spirit 2
j.236B
RD 380 157 100 80 all 1 H 9 4 12 - 21 17 Click!
  • counter carries
  • 5th hit has attack Level 4
  • can continue attack by repeatedly pressing the button; each successive attack has a startup of 4F
Cat Spirit 2 (5th hit) R 800 331 90 80 all 4 H (33+)4[26] 4 12 - 49 34 Click!
  • blows the opponent away
  • wallbounce in the corner
  • counter carries
  • 62% minimum damage
Cat Spirit 3 (downswing)
236C
RD 660 [580] 273 [240] 70 92* HA [all] 4 HBF 30 2 17 0 36 26 Click!
  • 1st and 3rd hit knocks down opponent
  • cannot emergency tech
  • 70% repeat proration
  • 1st hit can be delayed by holding the button, startup is 14F after button is released (max is 47F)
  • can continue into CS3 (upswing) by pressing button again
  • values in [ ] are for 3rd attack (followup after every up slash)
Cat Spirit 3 (downswing max charge)
236C
RD 820 339 70 92* H 4 HBF 61 2 17 0 67 26 Click!
  • knockdown airborne opponent
  • cannot emergency tech
  • removes 1 guard primer
  • 70% repeat proration
  • can continue into CS3 (upswing) by pressing button again
Cat Spirit 3 (upswing)
⇒ C
RD 580 240 70 92* all 4 HBF (31+)13 4 22 -7 56 26 Click!
  • floats opponent on hit
  • 70% repeat proration
  • can continue into CS3 (downswing) by pressing button again
  • removes 1 guard primer only after Cat Spirit 3! (downswing max charge). If 1st attack was blocked, this attack will not break a primer
Cat Jump
214D
see notes* - - - - - - - - - 38 total - during move - Click!
  • airborne from 8F~
  • 16F~ can cancel into aerial moves
  • autoflips in the air after crossing over the opponent
Sticky Kitty
j.214[D]
see notes* - - - - - - - - - 17~ total - during move - Click!
  • slowly descends wall while holding the button
  • 9F~ can cancel into a jump (total 16F, in CH state)
  • initial jump is 16F with counter-hit state throughout
  • consumes a jump/airdash, but can still be used after 3rd jump or 2nd air dash
Trick Edge
[2]8D
R 600 248 90 92 all 4 H 4F after wallstick 10 25F after landing - during move 35 Click!
  • airborne from 7F~
  • 30F hitstun
  • 20F blockstun
  • input charge time 30F
  • can cancel into Dancing Edge's drive cancels during active frames or hitstop
Trick Edge (down)
2 after Trick Edge
R 600 248 90 92 all 4 H 4F after wallbounce till landing 25F after landing - during move 33 Click!
  • airborne from 7F~
  • 30F hitstun
  • 20F blockstun
  • input charge time 30F
  • can cancel into Dancing Edge's drive cancels during active frames or hitstop
Trick Edge (back)
4 after Trick Edge
R 700 289 90 92* all 4 H 17 after landing 9 3+25 after landing -4 31 20 Click!
  • airborne from 7F~
  • 24F hitstun
  • 17F blockstun
  • 80% repeat proration
  • input charge time 30F
  • can cancel into Dancing Edge's drive cancels 17F after landing or hitstop
Slashy Slashy
22C
RD 80×6 33×6 100 99 HL 3 BF 9 2,2,6,2,2,6 15 -4 31 20 Click!
  • counter carries
  • can lengthen attack by holding down the button (max 10 hits)
  • removes 1 guard primer on block on 4th hit
  • 8% chip damage
A Kitty Litter Special
214A
R - - - - - - - 30 - 52 total - during move - Click!
  • projectile guranteed to come out after 30F
  • thrown item is random: aple, bomb, Chibikaka, or pillow
B Kitty Litter Special
214B
R - - - - - - - 30 - 52 total - during move - Click!
  • projectile guranteed to come out after 30F
  • thrown item is random: hammer, baseball, or fish
C Kitty Litter Special
214C
R - - - - - - - 33 - 56 total - during move - Click!
  • projectile guranteed to come out after 33F
  • can charge attack; comes out 23F after button is released
  • automatically releases after 74F
  • throws bowling ball
Apple R 150 62 100 84 all 1 HBP - - - - - 14 Click!
  • projectile Lv 1
Bomb R 150×2 62×2 100 84 all 1 HBP - - - - - 30 Click!
  • floats opponent on hit
  • projectile Lv 1
Chibikaka R 216 447 100 84 all 1 HBP - - - - - 14 Click!
  • breaks 1 guard primer
  • projectile Lv 1
Pillow R 150×2 62×2 100 84 all 1 HBP - - - - - 14 Click!
  • projectile Lv 1
  • pillow bounces if 1st attack hits or is blocked
Hammer R 200 82 100 89 all 3 HBP - - - - - 17 Click!
  • breaks 1 guard primer
  • projectile Lv 1
  • 18F hitstop
Baseball R 200 82 100 86 all 1 HBP - - - - - 14 Click!
  • projectile Lv 1
  • on whiff, baseball will re-enter the screen later with same trajectory
  • disappears when Taokaka gets hit
Fish R 200 82 100 84 all 1 HBP - - - - - 14 Click!
  • projectile Lv 1
Bowling Ball R 300 124 100 89 all 3 HBFP - - - - - 17 Click!
  • projectile Lv 1
  • breaks 1 guard primer

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Hexa Edge
236236D
R 450×4, 1900 0 90 92×5 all 4 HBF 4+3 2(6)2(4)2(6)2(18)2 43 -26 during move 60×4, 55 Click!
  • Invincible from 1F until 10F after super freeze
  • Hits 1-4 have 23F hitstop
  • 5th hit wallbounces opponent, breaks 2 guard primers
  • counter carries
  • 20% miminum damage from hit 1-4, 30% on 5th hit
  • 180F Heat gain cooldown
Imma Beat The Crap Outta You
214214C
R 0, 3300 0 100 100, 20 40 0, 4 throw 5+11 10 5+50 after landing - during move 12, 1000 Click!
  • Invincible from 1F until 10F after superflash
  • airborne from 1F after superflash
  • 2nd hit floats opponent
  • homes in on opponent's location
  • can hit opponent in any state except crouching
  • 25% minimum damage
  • 180F Heat gain cooldown
Almost Becoming Two
236236B
R - - - - - - - 1 - 9 - during move - Click!
  • Invincible from 1F through superflash
  • attack power reduced to 50% for duration of ABT (untechable time is unaffected)
  • cannot remove guard primer during ABT
  • Shadow clone does everything Tao does with a 12F delay
  • Any effect on hit or guard (like float) is reduced by 8F
  • if Tao whiffs a move, the shadow clone's move will whiff as well
  • normal moves can cancel into themselves twice and jump-cancelled
  • drives and specials can all be special-cancelled
  • effect ends after 540F (485F after recovery)
  • cooldown 180F


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Definitely Nyaa-mber One
[4]128D
- death 0 - - all 1 H 1F after wall cling +2 10 55F after landing -53 - - Click!
  • invincible from 1F after wall cling to 11F after super freeze
  • airborne from 7F~
  • input charge time 30F
  • command can be done with: charge [1], then 2, 8+D (as opposed to just charging 4)


Revolver Action Table

THIS IS THE CS2 TABLE. NEED TO REPLACE WITH EXTEND DATA

Ground Revolver Action Table
A B C D Cancels
5A 5A three times, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
5C - - 2C, 6C, 3C Yes Jump, Special
2A 5A, 2A two times, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B 6A - 5C, 2C, 6C Yes Special
2C - - 6C, 3C Yes Special
6A - 6B 6C Yes Jump, Special
6B - - - Yes Special
6C - - 3C Yes Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A three times j.B, j.2B j.C Yes Jump, Throw, Special
j.B j.A j.2B j.C Yes Jump, Special
j.C - j.B, j.2B - Yes Jump, Special
j.2B j.A - j.C Yes Jump, Special
6B puts Taokaka airborne, and can cancel in air D attacks
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

Navigation

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Click [*] for character's frame data
System Explanations

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