BBCSE/Valkenhayn R. Hellsing/Frame Data

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System Data

Health: 10500

Combo Rate: 80%

Guard Primers: 4

Movement Options: Double Jump, 1 Airdashs, Dash type: Step, Wolf form

Jump Startup: 4

Backdash Time: 16

Backdash Startup Invincibility: 5 (10 in Wolf form)

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 6 3 9 0 10 14 Click!
5B SJR 640 264 80 89 HL 3 HB 10 3 15 -1 18 17 Click!
5C S(J)R 710 293 80 92 HL 4 HB 14 6 22 -9 38 19 Click!
  • Hitbox is at foot on last 2 active frames
2A CSJR 300 124 80 84 all 1 F 7 2 9 +1 11 14 Click!
2B SR 480 198 80 86 L 2 F 9 4 13 -3 16 14 Click!
2C SJR 780 322 100 92 HL 4 HBF 12 3 26 -10 23 25 Click!
  • 22F hitstun
6A R 620 256 70 89 HL 3 HB 10 3 31 -17 33 36 Click!
  • 5~12F full body guard point against Head and Body attribute attacks
  • floats opponent on hit
6B SR 600x2 248x2 100 92(once)* HL 4 HB 22 6(4)2 9 +8 36 24 Click!
  • 2nd attack pulls opponent in on hit
  • 2nd attack forces opponent to crouch on hit
  • fatal possible
  • 10% repeat proration
  • 34F~ can cancel into Geschwind Wolf
6C R 1000 414 80 94* HA 5 H 25 4 6+9F after landing +2 34 40 Click!
  • 7~34F Foot attribute invincible
  • 7F~ in the air
  • blows opponent back on hit
  • fatal possible
  • breaks 1 guard primer
  • wall bounces in corner on hit; adds 50F of untechable time
  • 70% repeat proration
  • 23~24F can cancel into Geschwind Wolf
3C R 720 298 75 88 L 4 F 12 3 18 -2 21 40 Click!
  • Downs opponent on hit
  • cannot emergency tech on ground CH
j.A CSJR 300 214 90 84 HA 1 H 7 3 8 - 11 14 Click!
j.B SJR 560 231 90 86 HA 2 H 9 3 14 - 15 18 Click!
j.C SR 760 314 80 89 HA 3 H 11 3 24 - 29 40 Click!
  • 23F hitstun
  • 3F landing recovery
  • grounds opponent on air hit
Forward Throw -, SR 0, 1000 0, 414 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides opponent on hit
  • 2nd attack wall bounces in corner on hit
  • 100% minimum damage
Back Throw -, SR 0, 1000 0, 414 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides opponent on hit
  • 2nd attack wall bounces in corner on hit
  • 100% minimum damage
Air Throw -, R 0, 1500 0, 621 100 100, 55 120 0, 4 air throw 7 3 15 - during move 12, 80 Click!
  • 2nd attack wallbounces opponent on hit
  • 100% minimum damage
Counter Assault R 0 0 50 92 all 4 HB 14 6 28 -15 42 19 Click!
  • 1~20F fully invincible
  • blows opponent back on hit
  • hitbox is at foot on last 2 active frames
  • 180F Heat Gauge Cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Werewolf
  • Gauge max is 1000 units
  • Gauge depletes at 1 unit per frame when doing nothing in Wolf Form
  • cannot block or burst while in wolf form
  • getting hit while in Wolf Form automatically transforms Valkenhayn into Human Form
  • Automatically transforms to human on landing if gauge runs out in the air
  • Gauge normally refills at 5 units per frame when in human form (ground only)
  • When gauge reaches 0, transformation is disabled until gauge refills to max
  • Gauge refills at 2 units per frame when transformation is disabled (both ground and air)
  • gauge value does not refill or drain during hitstop or superflash
5D - - - - - - - - - - total 12F - 9 - Click!
  • 1~6F Head attribute and throw invincible
  • transforms to wolf form on 7F
[w] 5D refer to notes - - - - - - - - - total 9F - 6 - Click!
  • 7F~ in human form and able to cancel into human attacks
[w] 5A SJR 300 124 70 82 LA 0 F 6 3 9 -2 12 12 Click!
[w] 5B SJR 640 264 80 89 HL 3 HB 7 6 20 -9 20 24 Click!
  • 4~6F Head attribute invincible
  • floats on hit
[w] j.A (1) SJR 180 74 80 86 HA 2 H 6 4 10 - 16 24 Click!
  • can cancel into [w] j.A (2) until 16F
[w] j.A (2) SJR 180 74 80 100 HA 2 H 6 2 7 - 11 24 Click!
  • can cancel into [w] j.A (3) until 11F
[w] j.A (3) SJR 180 74 80 100 HA 2 H 6 3 9 - 14 24 Click!
[w] j.B SJR 450 186 80 86 HA 2 H 9 3 12 - 17 26 Click!
  • Grounds opponent on air hit
[w] j.D refer to notes* - - - - - - - - - total 10F - - - Click!
  • 7F~ in human form and able to cancel into human attacks
Rasen Wolf
[w] 5C, 6C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 5F~
  • can cancel into any action from 15F~
  • uses 150 gauge on ground, 200 gauge in air on 1F
  • Wolf gauge depletes at 6 units per frame from 11F onward
Rasen Wolf
[w] 1C, 2C, 3C
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 3F~
  • can cancel into Rasen Wolf (break) from 3F~
  • 10F~ can cancel into various moves
  • consumes 150 units of wolf gauge on 1F
  • Wolf gauge depletes at 6 units per frame from 8F~
Rasen Wolf
[w] 4C
- - - - - - - - - - - - - -
  • 1~10F fully invulnerable
  • Ground version becomes airborne from 1F~
  • can cancel into Rasen Wolf (break) from 15F~
  • can cancel with various actions 21F~
  • uses 200 gauge on 1F
  • Consumes 6 units per frame from 17F~
Rasen Wolf
[w] 7C
- - - - - - - - - - 7F after landing - - -
  • 1~10F fully invulnerable
  • Ground version becomes airborne from 1F~
  • can cancel into Rasen Wolf (break) from 15F~
  • can cancel with various actions 19F~
  • uses 200 gauge on 1F
  • Consumes 6 units per frame from 17F~
Rasen Wolf
[w] 8C, 9C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 9F~
  • can cancel into Rasen Wolf (break) on 9F~
  • can cancel into various actions from 25F~
  • consumes 200 units of gauge on ground, 250 in the air on 1F
  • Wolf gauge depletes at 8 units per frame from 21F onward
Rasen Wolf (brake)
[w] D
- - - - - - - - - - total 4F - - -
  • Only available during Rasen Wolf or Geschwind Wolf
Geschwind Wolf
cancel Human attack with 5D, 6D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 14F~
  • can cancel into Rasen Wolf (break) 14F~
  • can cancel into various actions from 19F~
  • consumes 150 units of gauge on ground, 200 in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 17F onward
Geschwind Wolf
cancel Human attack with 1D, 2D, 3D
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 12F onward
  • can cancel into Rasen Wolf (break) 12F~
  • can cancel into any action from 17F onward
  • consumes 150 units of gauge on ground, 200 in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 15F onward
Geschwind Wolf
cancel Human attack with 4D
- - - - - - - - - - - - - -
  • 11~20F fully invincible
  • Ground version becomes airborne from 11F~
  • can cancel into Rasen Wolf (break) 27F~
  • can cancel into various action 31F~
  • consumes 150 units of gauge on 11F
  • Wolf gauge depletes at 6 units per frame from 27F~
Geschwind Wolf
cancel Human attack with 7D
- - - - - - - - - - 7F after landing - - -
  • 11~20F fully invincible
  • Ground version becomes airborne from 11F~
  • can cancel into Rasen Wolf (break) 15F~
  • can cancel into various actions 29F~
  • consumes 150 units of gauge on the ground, 300 gauge in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 27F~
Geschwind Wolf
cancel Human attack with 8D, 9D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 20F~
  • can cancel into Rasen Wolf (break) 20F~
  • can cancel into various actions from 28F~
  • consumes 150 units of gauge on ground, 250 in the air on 1F
  • Wolf gauge depletes at 8 units per frame from 26F~
All Geschwind Wolf attacks stops dash after 8F of rushing in on hit or guard and can cancel into any action after hitstop or 9F~ from landing on hit or guard

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Nacht Jäger
236A
R 680 563 100 89 HL 3 HB 14 15 19 0 44 35 Click!
  • 21F hitstun
  • 19F blockstun
  • 30% Repeat proration
  • skips remaining active frames on hit or block
  • can cancel into Geschwind Wolf either 27F~ or after hitstop
Nacht Rosen
236C
R 750 465 80 92* HL 4 HB 21 4 25 -10 46 47 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • 10% repeat proration
  • can cancel into Geschwind Wolf 22F~
Schwarz Jagd
236B
R 650 538 100 89* LA 3 F 22 4 21 -8 41 40 Click!
  • Downs opponent on hit
  • can cancel into Geschwind Wolf 22F~
  • can cancel into Weiß Jagd on hit or block 24F~
  • 120% bonus prorate
Weiß Jagd
⇒236B
R 850 703 100 60 HL 3 HB 15 5 25 -13 39 30 Click!
  • Slides opponent on hit
  • wall bounces in corner on hit; adds 40F of untechable time
  • can cancel into Geschwind Wolf 15F~
Mondlicht
j.214B
R 700 579 75 92* HL 4 H 14 3 8F after landing - 20 52 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • can cancel into Geschwind Wolf 15F~
  • 10% repeat proration
König Wolf (ground A)
[w] 236A
R 900 558 75 89* all 3 H 22 8 6+12F landing -8 43 46 Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf (ground B)
[w] 236B
R 900 558 75 92* all 4 H 22 8 34+12F landing -37 69 50 Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf (air A)
[w] j.236A
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 44 Click!
  • 22F~ can passes through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F after hitstop able to cancel into various moves on hit or block
  • 30F~ after hitstop or on whiff can cancel into Rasen Wolf
König Wolf (air B)
[w] j.236B
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 54 Click!
  • 22F~ can passes through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after hitstop or on whiff can cancel into Rasen Wolf
Eisen Wolf (A)
[w] j.214A
R 900 558 75 92* all 4 H 22 till landing 18F after landing - 9F after landing 50 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 10% repeat proration
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Eisen Wolf (B)
[w] j.214B
R 900 558 75 92* all 4 H 22 till landing 18F after landing - 9F after landing 40 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 10% repeat proration
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Himmel Wolf
[w] 236D
-, R 0, 1000 0, 828 100 100, 50 100 0, 4 ground throw 14 4 26 - during move 12, 50 Click!
  • Wall bounces opponent in corner
  • cannot emergency tech
  • 1~17F wolf gauge freezes
  • 100% minimum damage
  • refills Wolf gauge to full and switches to Human Form upon successful throw
Himmel Wolf (air)
[w] j.236D
-, R 0, 1500 0, 1241 100 100, 50 120 0, 4 air throw 7 3 40 - during move 12, 65 Click!
  • Wall bounces opponent in corner
  • cannot emergency tech
  • 1~9F wolf gauge freezes
  • 100% minimum damage
  • 5F landing recovery
  • refills Wolf gauge to full and switches to Human Form upon successful throw
All versions of König Wolf and Eisen Wolf count as different attacks.
Example: doing one König Wolf (ground A) and one König Wolf (air A) in a combo will not trigger repeat proration, but doing two König Wolfs (ground A) will trigger it.

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sturm Wolf
632146D
R 1000, 150x10, 210, 150x6, 2500 0 85 92, 89x17, 94 all 4, 3x17, 5 HB 1+9 refer to notes* total 209F* -32 199 40, 99x18 Click!
  • 1~12F after superflash fully invincible
  • counter carries
  • last attack has 30% minimum damage, all other hits 20% minimum damage
  • cannot emergency tech
  • 1st attack has 40F hitstun, remaining attacks 50F hitstun
  • 2nd attack forces grounding and standing on ground or air hit
  • attacks 13~18 float opponent on hit
  • 19th attack blows opponent back on hit
  • active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3x6(19)3
  • 50F recovery
  • 180F Heat Gauge Cooldown
König Flug
j.236236C
R 800x2, 2000 0 100 85(once)* all 4 H 4+2 till landing, 3 38 -22 during move 180x2, 120 Click!
  • 1st attack grounds opponent on hit
  • 2nd attack floats opponent on hit
  • 3rd attack downs opponent on hit
  • cannot emergency tech
  • 60% repeat proration
  • 1st and 2nd attack have 20% minimum damage, 3rd attack 40% minimum damage
  • counter carries
  • 180F Heat Gauge Cooldown
  • cannot Rapid Cancel on hit for the frames from the end of hitstop to the end of animation


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Blut Vollmond
214214C
- death 0 - - HL 4 HB 7+7 1x3 17+56F landing -55 during move - Click!
  • 1~12F after superflash fully invincible
  • 7F~ after superflash in the air
  • 180F Heat Gauge Cooldown


Revolver Action Table

Human Form Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A 2B, 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C - Jump, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Jump, Special
2B - 5B, 6B 5C, 2C, 3C - Special
2C - 6B 5C, 6C, 3C - Jump, Special
6A - - - - -
6B - - 5C, 3C On 2nd Hit Special
6C - - - Startup Only -
3C - - - - Special
Human Form Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C - Jump, Special
j.C - - - - Special
Wolf Form Revolver Action Table
A B C Cancels
5A 5A three times 5B Yes Jump, Special
5B - - Yes Jump, Special
j.A j.A three times j.B Yes Jump, Special
j.B - - Yes Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc