BBCSE/Valkenhayn R. Hellsing/Frame Data

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System Data[edit]

Health: 10500

Combo Rate: 80%

Guard Primers: 4

Movement Options: Double Jump, 1 Airdashs, Dash type: Step, Wolf form

Jump Startup: 4

Backdash Time: 16

Backdash Startup Invincibility: 5 (10 in Wolf form)

Normals[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 300 124 80 84 all 1 HB 6 3 9 0 10 14 Click!
5B SJR 640 264 80 89 HL 3 HB 10 3 15 -1 18 17 Click!
5C S(J)R 710 293 80 92 HL 4 HB 14 6 22 -9 38 19 Click!
  • Hitbox is at foot on last 2 active frames
2A CSJR 300 124 80 84 all 1 F 7 2 9 +1 11 14 Click!
2B SR 480 198 80 86 L 2 F 9 4 13 -3 16 14 Click!
2C SJR 780 322 100 92 HL 4 HBF 12 3 26 -10 23 25 Click!
  • 22F hitstun
6A R 620 256 70 89 HL 3 HB 10 3 31 -17 33 36 Click!
  • 5~12F full body guard point against Head and Body attribute attacks
  • floats opponent on hit
6B SR 600x2 248x2 100 92(once)* HL 4 HB 22 6(4)2 9 +8 36 24 Click!
  • 2nd attack pulls opponent in on hit
  • 2nd attack forces opponent to crouch on hit
  • fatal possible
  • 10% repeat proration
  • 34F~ can cancel into Geschwind Wolf
6C R 1000 414 80 94* HA 5 H 25 4 6+9F after landing +2 34 40 Click!
  • 7~34F Foot attribute invincible
  • 7F~ in the air
  • blows opponent back on hit
  • fatal possible
  • breaks 1 guard primer
  • wall bounces in corner on hit; adds 50F of untechable time
  • 70% repeat proration
  • 23~24F can cancel into Geschwind Wolf
3C R 720 298 75 88 L 4 F 12 3 18 -2 21 40 Click!
  • Downs opponent on hit
  • cannot emergency tech on ground CH
j.A CSJR 300 214 90 84 HA 1 H 7 3 8 - 11 14 Click!
j.B SJR 560 231 90 86 HA 2 H 9 3 14 - 15 18 Click!
j.C SR 760 314 80 89 HA 3 H 11 3 24 - 29 40 Click!
  • 23F hitstun
  • 3F landing recovery
  • grounds opponent on air hit
Forward Throw -, SR 0, 1000 0, 414 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides opponent on hit
  • 2nd attack wall bounces in corner on hit
  • 100% minimum damage
Back Throw -, SR 0, 1000 0, 414 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides opponent on hit
  • 2nd attack wall bounces in corner on hit
  • 100% minimum damage
Air Throw -, R 0, 1500 0, 621 100 100, 55 120 0, 4 air throw 7 3 15 - during move 12, 80 Click!
  • 2nd attack wallbounces opponent on hit
  • 100% minimum damage
Counter Assault R 0 0 50 92 all 4 HB 14 6 28 -15 42 19 Click!
  • 1~20F fully invincible
  • blows opponent back on hit
  • hitbox is at foot on last 2 active frames
  • 180F Heat Gauge Cooldown

Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Werewolf
  • Gauge max is 1000 units
  • Gauge depletes at 1 unit per frame when doing nothing in Wolf Form
  • cannot block or burst while in wolf form
  • getting hit while in Wolf Form automatically transforms Valkenhayn into Human Form
  • Automatically transforms to human on landing if gauge runs out in the air
  • Gauge normally refills at 5 units per frame when in human form (ground only)
  • When gauge reaches 0, transformation is disabled until gauge refills to max
  • Gauge refills at 2 units per frame when transformation is disabled (both ground and air)
  • gauge value does not refill or drain during hitstop or superflash
5D - - - - - - - - - - total 12F - 9 - Click!
  • 1~6F Head attribute and throw invincible
  • transforms to wolf form on 7F
[w] 5D refer to notes - - - - - - - - - total 9F - 6 - Click!
  • 7F~ in human form and able to cancel into human attacks
[w] 5A SJR 300 124 70 82 LA 0 F 6 3 9 -2 12 12 Click!
[w] 5B SJR 640 264 80 89 HL 3 HB 7 6 20 -9 20 24 Click!
  • 4~6F Head attribute invincible
  • floats on hit
[w] j.A (1) SJR 180 74 80 86 HA 2 H 6 4 10 - 16 24 Click!
  • can cancel into [w] j.A (2) until 16F
[w] j.A (2) SJR 180 74 80 100 HA 2 H 6 2 7 - 11 24 Click!
  • can cancel into [w] j.A (3) until 11F
[w] j.A (3) SJR 180 74 80 100 HA 2 H 6 3 9 - 14 24 Click!
[w] j.B SJR 450 186 80 86 HA 2 H 9 3 12 - 17 26 Click!
  • Grounds opponent on air hit
[w] j.D refer to notes* - - - - - - - - - total 10F - - - Click!
  • 7F~ in human form and able to cancel into human attacks
Rasen Wolf
[w] 5C, 6C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 5F~
  • can cancel into any action from 15F~
  • uses 150 gauge on ground, 200 gauge in air on 1F
  • Wolf gauge depletes at 6 units per frame from 11F onward
Rasen Wolf
[w] 1C, 2C, 3C
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 3F~
  • can cancel into Rasen Wolf (break) from 3F~
  • 10F~ can cancel into various moves
  • consumes 150 units of wolf gauge on 1F
  • Wolf gauge depletes at 6 units per frame from 8F~
Rasen Wolf
[w] 4C
- - - - - - - - - - - - - -
  • 1~10F fully invulnerable
  • Ground version becomes airborne from 1F~
  • can cancel into Rasen Wolf (break) from 15F~
  • can cancel with various actions 21F~
  • uses 200 gauge on 1F
  • Consumes 6 units per frame from 17F~
Rasen Wolf
[w] 7C
- - - - - - - - - - 7F after landing - - -
  • 1~10F fully invulnerable
  • Ground version becomes airborne from 1F~
  • can cancel into Rasen Wolf (break) from 15F~
  • can cancel with various actions 19F~
  • uses 200 gauge on 1F
  • Consumes 6 units per frame from 17F~
Rasen Wolf
[w] 8C, 9C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 9F~
  • can cancel into Rasen Wolf (break) on 9F~
  • can cancel into various actions from 25F~
  • consumes 200 units of gauge on ground, 250 in the air on 1F
  • Wolf gauge depletes at 8 units per frame from 21F onward
Rasen Wolf (brake)
[w] D
- - - - - - - - - - total 4F - - -
  • Only available during Rasen Wolf or Geschwind Wolf
Geschwind Wolf
cancel Human attack with 5D, 6D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 14F~
  • can cancel into Rasen Wolf (break) 14F~
  • can cancel into various actions from 19F~
  • consumes 150 units of gauge on ground, 200 in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 17F onward
Geschwind Wolf
cancel Human attack with 1D, 2D, 3D
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 12F onward
  • can cancel into Rasen Wolf (break) 12F~
  • can cancel into any action from 17F onward
  • consumes 150 units of gauge on ground, 200 in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 15F onward
Geschwind Wolf
cancel Human attack with 4D
- - - - - - - - - - - - - -
  • 11~20F fully invincible
  • Ground version becomes airborne from 11F~
  • can cancel into Rasen Wolf (break) 27F~
  • can cancel into various action 31F~
  • consumes 150 units of gauge on 11F
  • Wolf gauge depletes at 6 units per frame from 27F~
Geschwind Wolf
cancel Human attack with 7D
- - - - - - - - - - 7F after landing - - -
  • 11~20F fully invincible
  • Ground version becomes airborne from 11F~
  • can cancel into Rasen Wolf (break) 15F~
  • can cancel into various actions 29F~
  • consumes 150 units of gauge on the ground, 300 gauge in the air on 1F
  • Wolf gauge depletes at 6 units per frame from 27F~
Geschwind Wolf
cancel Human attack with 8D, 9D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 20F~
  • can cancel into Rasen Wolf (break) 20F~
  • can cancel into various actions from 28F~
  • consumes 150 units of gauge on ground, 250 in the air on 1F
  • Wolf gauge depletes at 8 units per frame from 26F~
All Geschwind Wolf attacks stops dash after 8F of rushing in on hit or guard and can cancel into any action after hitstop or 9F~ from landing on hit or guard

Specials[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Nacht Jäger
236A
R 680 563 100 89 HL 3 HB 14 15 19 0 44 35 Click!
  • 21F hitstun
  • 19F blockstun
  • 30% Repeat proration
  • skips remaining active frames on hit or block
  • can cancel into Geschwind Wolf either 27F~ or after hitstop
Nacht Rosen
236C
R 750 465 80 92* HL 4 HB 21 4 25 -10 46 47 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • 10% repeat proration
  • can cancel into Geschwind Wolf 22F~
Schwarz Jagd
236B
R 650 538 100 89* LA 3 F 22 4 21 -8 41 40 Click!
  • Downs opponent on hit
  • can cancel into Geschwind Wolf 22F~
  • can cancel into Weiß Jagd on hit or block 24F~
  • 120% bonus prorate
Weiß Jagd
⇒236B
R 850 703 100 60 HL 3 HB 15 5 25 -13 39 30 Click!
  • Slides opponent on hit
  • wall bounces in corner on hit; adds 40F of untechable time
  • can cancel into Geschwind Wolf 15F~
Mondlicht
j.214B
R 700 579 75 92* HL 4 H 14 3 8F after landing - 20 52 Click!
  • Floats opponent on hit
  • breaks 1 guard primer
  • can cancel into Geschwind Wolf 15F~
  • 10% repeat proration
König Wolf (ground A)
[w] 236A
R 900 558 75 89* all 3 H 22 8 6+12F landing -8 43 46 Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf (ground B)
[w] 236B
R 900 558 75 92* all 4 H 22 8 34+12F landing -37 69 50 Click!
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf (air A)
[w] j.236A
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 44 Click!
  • 22F~ can passes through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F after hitstop able to cancel into various moves on hit or block
  • 30F~ after hitstop or on whiff can cancel into Rasen Wolf
König Wolf (air B)
[w] j.236B
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 54 Click!
  • 22F~ can passes through opponent
  • floats opponent on hit
  • 10% repeat proration
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after hitstop or on whiff can cancel into Rasen Wolf
Eisen Wolf (A)
[w] j.214A
R 900 558 75 92* all 4 H 22 till landing 18F after landing - 9F after landing 50 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 10% repeat proration
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Eisen Wolf (B)
[w] j.214B
R 900 558 75 92* all 4 H 22 till landing 18F after landing - 9F after landing 40 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 10% repeat proration
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Himmel Wolf
[w] 236D
-, R 0, 1000 0, 828 100 100, 50 100 0, 4 ground throw 14 4 26 - during move 12, 50 Click!
  • Wall bounces opponent in corner
  • cannot emergency tech
  • 1~17F wolf gauge freezes
  • 100% minimum damage
  • refills Wolf gauge to full and switches to Human Form upon successful throw
Himmel Wolf (air)
[w] j.236D
-, R 0, 1500 0, 1241 100 100, 50 120 0, 4 air throw 7 3 40 - during move 12, 65 Click!
  • Wall bounces opponent in corner
  • cannot emergency tech
  • 1~9F wolf gauge freezes
  • 100% minimum damage
  • 5F landing recovery
  • refills Wolf gauge to full and switches to Human Form upon successful throw
All versions of König Wolf and Eisen Wolf count as different attacks.
Example: doing one König Wolf (ground A) and one König Wolf (air A) in a combo will not trigger repeat proration, but doing two König Wolfs (ground A) will trigger it.

Distortion Drives[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sturm Wolf
632146D
R 1000, 150x10, 210, 150x6, 2500 0 85 92, 89x17, 94 all 4, 3x17, 5 HB 1+9 refer to notes* total 209F* -32 199 40, 99x18 Click!
  • 1~12F after superflash fully invincible
  • counter carries
  • last attack has 30% minimum damage, all other hits 20% minimum damage
  • cannot emergency tech
  • 1st attack has 40F hitstun, remaining attacks 50F hitstun
  • 2nd attack forces grounding and standing on ground or air hit
  • attacks 13~18 float opponent on hit
  • 19th attack blows opponent back on hit
  • active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3x6(19)3
  • 50F recovery
  • 180F Heat Gauge Cooldown
König Flug
j.236236C
R 800x2, 2000 0 100 85(once)* all 4 H 4+2 till landing, 3 38 -22 during move 180x2, 120 Click!
  • 1st attack grounds opponent on hit
  • 2nd attack floats opponent on hit
  • 3rd attack downs opponent on hit
  • cannot emergency tech
  • 60% repeat proration
  • 1st and 2nd attack have 20% minimum damage, 3rd attack 40% minimum damage
  • counter carries
  • 180F Heat Gauge Cooldown
  • cannot Rapid Cancel on hit for the frames from the end of hitstop to the end of animation


Astral[edit]

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Blut Vollmond
214214C
- death 0 - - HL 4 HB 7+7 1x3 17+56F landing -55 during move - Click!
  • 1~12F after superflash fully invincible
  • 7F~ after superflash in the air
  • 180F Heat Gauge Cooldown


Revolver Action Table[edit]

Human Form Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A 2B, 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C - Jump, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Jump, Special
2B - 5B, 6B 5C, 2C, 3C - Special
2C - 6B 5C, 6C, 3C - Jump, Special
6A - - - - -
6B - - 5C, 3C On 2nd Hit Special
6C - - - Startup Only -
3C - - - - Special
Human Form Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C - Jump, Special
j.C - - - - Special
Wolf Form Revolver Action Table
A B C Cancels
5A 5A three times 5B Yes Jump, Special
5B - - Yes Jump, Special
j.A j.A three times j.B Yes Jump, Special
j.B - - Yes Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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