BBTag/Aegis/Frame Data

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< BBTag‎ | Aegis
Revision as of 01:02, 15 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Aegis 17,000 4F 29F (1~7F Inv All) Boost Dash
Origa Gauge
  • Aegis can cancel her normals into Boost Dashes at the cost of Orgia Gauge. Costs 1 Orgia stock.
  • Aegis can also do Boost Dash while standing. Costs 1 Origa stock. Can be used even when Orgia Gauge has less than 1 stock left, but will empty the gauge.
  • If you empty the Origa Gauge, then Boost Dash is disabled until the Gague refills to full.


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 16 -5 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 10 6 3+13L -5 100 80 3 16 19 19 24 33 11 +0 +2
4AAA 1500 All 8 2 19+9L -4 100 70 3 16 Launch 40 Launch 54 11 +0 +2
4AAAA 2000 All 14 6 Until L+8 -18 100 90 5 20 21 21 + Down 23 27 37 + Down 23 13 +0 +8
5A 1500 All 10 3 23 -9 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 14 2 24 -9 90 80 3 16 17 30 22 44 11 +0 +2
5AAA 1700 All 9 16 29 -26 90 85 4 18 Launch 40 Launch 55 12 +0 +5
5AAAA 2000 All 24 6 Until L+6 90 85 5 20 21 21 + Down 23 27 37 + Down 23 13 +0 +8
2A 1000 Low 8 2 11 -1 90 70 1 11 12 12 16 23 9 +0 +0
5B 1000, 750×5 All 10 6,P[(2)P]×4 20 -6 ~ -23 100, 60×5 70, 100×5 3, 2×5 16, 13×5 Launch, 14×5 20 Launch, 16×5 34,32×5 9, 0/+6×5 +0, +6×5 +2, +7×5
2B 1000, 750×5, 60×5 All 11 2,P[(2)P]×4 19 -6 ~ -14 9~12 H 90, 60×5 70, 100×5 3, 2×5 16, 13×5 Launch, 14×5 20 Launch, 16×5 34,32×5 9, 0/+6×5 +0, +6×5 +2, +7×5
5C 800 High 26 3 10+8L -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500 Low 12 5 16 -4 90 80 3 16 Launch 40 Launch 54 5 +0 +2
j.A 1500 High 9 8 10 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1200 High 7 6 14 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1500×2 All 8 4(8)6 Total: 35 80 80 3 16 Launch 20, 28 Launch 34, 42 11 +0 +2
j.C 1700 All 15 Until L Total: 54+5L 80 85 4 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 2000 Throw 7~30 3 23 100 50 0×2, 5 Crumple, Launch 60 0, 13 +0
AD Heavenly Spear 2400 Air Unblockable 17 32 Total: 52+28L -30 1~20 All 80 60 5 20 Launch 40 Launch 56 0/+13 +13 +21

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236B 7th Gen Blast Gatling 300×15 All 24 {P(2)}×14,P Total: 87 -19 80 90 3 16 17 17 22 31 0 +0 +2
236[B] B 7th Gen Blast Gatling (Charged) 300×15~30 All 24 {P(2)}×N,P Total: 87~123 -19~-25 80 90 3 16 17 17 22 31 0 +0 +2
214A A 7th Gen Radical Cannon 1500×2 All 25 Until Hit,15 Total: 60 80 70 3 16 Launch 17, 60 Launch 22, 74 0, 0/+1 +0, +1 +2, +3
214B B 7th Gen Radical Cannon 1500×2 All 37 Until Hit,15 Total: 57 -2 ~ +67 80 70 3 16 Launch 17, 60 Launch 22, 74 0, 0/+1 +0, +1 +2, +3
j.214A A Air 7th Gen Radical Cannon 1500×2 All 21 Until Hit,15 Total: 52+5L 80 70 3 16 Launch 17, 60 Launch 22, 74 0, 0/+1 +0, +1 +2, +3
j.214B B Air 7th Gen Radical Cannon 1500×2 All 21 Until Hit,15 Total: 52+5L 80 70 3 16 Launch 17, 60 Launch 22, 74 0, 0/+1 +0, +1 +2, +3
236A Megido Fire - Kai 1000, 100×5, 1000 All 13 9×4 12L -4 80 70 3 16 Launch 32, 56×5, 56 + GBounce Launch 46, 70×5, 70 + GBounce 7 7, 0×6 +2
j.236A Air Megido Fire - Kai 1000, 100×5, 1000 All 13 9×N 24L 80 70 3 16 Launch 32, 56×5, 56 + GBounce Launch 46, 70×5, 70 + GBounce 7 7, 0×6 +2
j.236B Air 7th Gen Vulcan Cannon 250×N All 27 (P(2)}×N Until L+22 80 80 3 16 17 24 22 38 0 +0 +2
Boost Dash 7*

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Megido Fire - Kai 1200, 200×8, 2000 All 13 9×4 12L -2 80 75 4 18 Launch 32, 56×8, 56 + GBounce Launch 46, 70×8, 70 + GBounce 7, 0×9 +0 +5
j.236C EX Air Megido Fire - Kai 1200, 200×8, 2000 All 13 9×N 12L -2 80 75 4 18 Launch 32, 56×8, 56 + GBounce Launch 46, 70×8, 70 + GBounce 7, 0×9 +0 +5
214C Pandora Missile Launcher 900×12 All 18 {P(4)}6,P Total: 94+0L -12 ~ +33 80 85×12 4 18 28 28 33 43 0/+3 +3 +8
j.214C Air Pandora Missile Launcher 900×12 All 18 {P(4)}11,P Total: Until L 80 85×12 4 18 28 28 33 43 0/+3 +3 +8

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 4AA 1500×2 All (17)+13 8 [8(7)2] 2+34L
[34+9L]
-27 70 80 3 16 Launch 60 11 +0 +2
6P 7th Gen Radical Cannon 1500×2 All (17)+31 P(3)P Total: (18)+51 70 80 3 16 Launch 17, 60 0, 0/+1 +0, +1 +2, +3
4P P4A 2C 2000 All (17)+11 6 Total: (18)+51 -34 70 90 5 20 Launch 60 13 +8

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Goddess Shield 5200 [4800, 3700] All 4+(58 Flash)+8 21 35+18L -33 1~11 All
12~32 Guard All
80 [80, 48] 60 5 20 Launch 200 [200, 200 + Down 33] Launch 216 [216, 216 + Down 33] 17 17 [17, 0/+30] +8
j.236BC Air Goddess Shield 5200 [4800, 3700] All 4+(58 Flash)+8 21 Until L+18L 1~11 All
12~32 Guard All
80 [80, 48] 60 5 20 Launch 200 [200, 200 + Down 33] Launch 216 [216, 216 + Down 33] 17 17 [17, 0/+30] +8
214BC Multi Mounted Machine Gun Orion 0, 1000, 310×41
[0, 1000, 300×41, 1000, 1800]
Throw 15+(65 Flash)+0~11 3 26+28L 1~(17~28) All 80 60 0, 4×41 [0, 4×43] 120, 120 + WStick 120, 120 + WBounce×41
[120, 120 + WStick 120, 120 + WBounce×41, 120, 120 + Down 23]
0 [0×43, 40, 1] +0
j.214BC Air Multi Mounted Machine Gun Orion 0, 1000, 310×41
[0, 1000, 300×41, 1000, 1800]
Throw 15+(65 Flash)+0~11 3 Until L+28L 1~(17~28) All 80 60 0, 4×41 [0, 4×43] 120, 120 + WStick 120, 120 + WBounce×41
[120, 120 + WStick 120, 120 + WBounce×41, 120, 120 + Down 23]
0 [0×43, 40, 1] +0
Distortion Skill Duo Goddess Shield 2000 [2000, 500] All 1+(91 Flash)+1 21 35+18L -33 1~1 All
2~21 Guard All
100 100 5 20 Launch 200 [200, 200 + Down 33] Launch 216 [216, 216 + Down 33] 17 17 [17, 0/+30] +8

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Heritage Liberator Palladion All 1+(60 Flash)+4 {P(2)}×16,P Total: 84+29L -57 1~64 All 3 16 0
j.222BC Air Heritage Liberator Palladion All 1+(60 Flash)+4 {P(2)}×16,P Total: Until L+29L 1~64 All 3 16 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAAA - - - -
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A - 5C, 2C Jump[+], Special, Super
2B[1] 5A - 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Frame data from Tari (also lists total durations):

framedata spreadsheet

Navigation

To edit frame data, edit values in BBTag/Aegis/Data.