Akihiko is a rush-down character that utilizes a unique "rekka" system that allows him to chain special moves together for aggressive pressure and mix-ups. As he fights primarily with his fists Akihiko has short range but in exchange has high movement speed and has multiple specials that allow him to bob and weave through enemy attacks.
|"For quite some time I have remained patient for this moment that is now at hand"|
|Lore:||After a fire destroyed the orphanage he called home and took the life of his younger sister Miki, Akihiko swore he would become stronger in her memory. He took up boxing and quickly become known for his skills in the ring. Some time afterwards, he awoke to the power of persona and was recruited by Mitsuru Kirijo into the group called SEES. In the year 2009, Akihiko assisted her and the rest of the SEES with fighting the arcana shadows and ending the Dark Hour. After graduating from Gekkoukan High School, Akihiko began traveling the world to hone his boxing skills and seek out worthy opponents.|
- Extremely high damage both raw and in combos.
- Strong mixup game with high reward.
- High HP.
- Least Persona-reliant character in the Persona cast, so he doesn't have to worry about losing extra health to bursts or counterpokes.
- Persona attacks have fantastic range.
- Extremely short range on non-persona attacks.
- Mix-up RPS can be risky if opponent guesses correctly.
- Only has one low.
- Persona attacks are slow and very unsafe on whiff or block.
Akihiko has certain moves that put him in Cyclone state. Once in it, he can cancel any special into any other special move as well as 5C and 2C to increase to +1 Cyclone Level. As Cyclone Level increases, his attacks become stronger, dealing more damage and stun, enabling more damaging combos. Cyclone attacks can be used an unlimited amount of times but they cannot be used twice in a row (i.e. Ducking > Ducking isn't possible but Ducking > Boomerang Hook > Ducking is possible). Returning to neutral, jumping, getting hit, or switching characters all reset Cyclone Level to zero.
Moves that enter Cyclone state: Throw, 5B, and all special moves except Corkscrew and Double Uppercut.
Moves usable in Cyclone state: Throw, 5C, 2C, all special moves, all supers, and Astral.
Moves affected by Cyclone level:
Throw, 2C, all special moves, and all supers.