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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_4A.png |caption= P4AU Classic, but now +1 | |image=BBTag_Akihiko_4A.png |caption= P4AU Classic, but now +1 | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_5A.png |caption= Boom Boom | |image=BBTag_Akihiko_5A.png |caption= Boom Boom | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_5B.png |caption= The original neutral killer, now contained in one button | |image=BBTag_Akihiko_5B.png |caption= The original neutral killer, now contained in one button | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_5C.png |caption= Back in the day, this mid-combo = death. Now it's found a place as a bonafide combo ender. | |image=BBTag_Akihiko_5C.png |caption= Back in the day, this mid-combo = death. Now it's found a place as a bonafide combo ender. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_2A.png |caption= Poke | |image=BBTag_Akihiko_2A.png |caption= Poke | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_2B.png |caption= For all the effort he's putting into this uppercut, it's no wonder this is the God AA | |image=BBTag_Akihiko_2B.png |caption= For all the effort he's putting into this uppercut, it's no wonder this is the God AA | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_2C.png |caption= Imagine getting opened up high by a man with one low | |image=BBTag_Akihiko_2C.png |caption= Imagine getting opened up high by a man with one low | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_jA.png |caption= JoJo fans will recognize this as the legendary Zoom Punch! | |image=BBTag_Akihiko_jA.png |caption= JoJo fans will recognize this as the legendary Zoom Punch! | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_jB.png |caption= You thought there was going to be one high didn't ya | |image=BBTag_Akihiko_jB.png |caption= You thought there was going to be one high didn't ya | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_jC.png |caption= A tip from ChaoticGamez: Always buffer j.214X. That way on hit you'll always get a convert! On block you still die | |image=BBTag_Akihiko_jC.png |caption= A tip from ChaoticGamez: Always buffer j.214X. That way on hit you'll always get a convert! On block you still die | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_GroundThrow.png |caption= You will never understand how amazing it is that this is now his throw | |image=BBTag_Akihiko_GroundThrow.png |caption= You will never understand how amazing it is that this is now his throw | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Double Uppercut</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_DoubleUppercut.png |caption= What a fall from grace... | |image=BBTag_Akihiko_DoubleUppercut.png |caption= What a fall from grace... | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Corkscrew</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_Corkscrew.png |caption= PILEBUNK--Oh oh sorry... wrong game | |image=BBTag_Akihiko_Corkscrew.png |caption= PILEBUNK--Oh oh sorry... wrong game | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Boomerang Hook</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_BoomerangHook.png |caption= Congrats, you just died | |image=BBTag_Akihiko_BoomerangHook.png |caption= Congrats, you just died | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Ducking</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_Ducking.png |caption= Whatever you pressed just got you killed | |image=BBTag_Akihiko_Ducking.png |caption= Whatever you pressed just got you killed | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Assault Dive</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_AssaultDive.png |caption= What boxer can and would even attempt to do this | |image=BBTag_Akihiko_AssaultDive.png |caption= What boxer can and would even attempt to do this | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Corkscrew</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_Corkscrew.png |caption= You didn't block it, you'll never block it. Not even the guy who used it blocked it. | |image=BBTag_Akihiko_Corkscrew.png |caption= You didn't block it, you'll never block it. Not even the guy who used it blocked it. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Assault Dive</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_AssaultDive.png |caption= A-Dive but blue and better and convertible and actually not A-Dive at all. | |image=BBTag_Akihiko_AssaultDive.png |caption= A-Dive but blue and better and convertible and actually not A-Dive at all. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_5B.png |caption= RUSH-DA | |image=BBTag_Akihiko_5B.png |caption= RUSH-DA | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_Corkscrew.png |caption= Making every brawler comp viable since 2018 | |image=BBTag_Akihiko_Corkscrew.png |caption= Making every brawler comp viable since 2018 | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_SonicPunch.png |caption= "TOO WEAK!" | |image=BBTag_Akihiko_SonicPunch.png |caption= "TOO WEAK!" | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Cyclone Uppercut</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_CycloneUppercut.png |caption= You don't have to ask if it's gonna kill. The answer is always the same. | |image=BBTag_Akihiko_CycloneUppercut.png |caption= You don't have to ask if it's gonna kill. The answer is always the same. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Maziodyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akihiko_Maziodyne.png |caption= You really thought you were safe at the top of the screen huh | |image=BBTag_Akihiko_Maziodyne.png |caption= You really thought you were safe at the top of the screen huh |
Revision as of 19:04, 23 April 2020
Akihiko |
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Overview
"For quite some time I have remained patient for this moment that is now at hand" | |
Lore: | After a fire destroyed the orphanage he called home and took the life of his younger sister Miki, Akihiko swore he would become stronger in her memory. He took up boxing and quickly become known for his skills in the ring. Some time afterwards, he awoke to the power of persona and was recruited by Mitsuru Kirijo into the group called SEES. In the year 2009, Akihiko assisted her and the rest of the SEES with fighting the arcana shadows and ending the Dark Hour. After graduating from Gekkoukan High School, Akihiko began traveling the world to hone his boxing skills and seek out worthy opponents. |
Playstyle
Akihiko Sanada Akihiko is a rush-down character that utilizes a unique "rekka" system that allows him to chain special moves together for aggressive pressure and mix-ups. As he fights primarily with his fists Akihiko has short range but in exchange has high movement speed and has multiple specials that allow him to bob and weave through enemy attacks. He also has access to a persona like all the other characters from P4A. These spirits have their own hitboxes and hurtboxes, meaning they can fight from different positions than where Akihiko is and can tank hits for him too, though doing so will incur a 5% health loss (but Akihiko cannot be K.O.ed by this penalty). They are also immune to Reject Guards, making them good for pressuring opponents with lots of meter. However, Akihiko is the least reliant on his persona among the P4A cast, only using it for 5 moves; 4AAAA / 5AAAA, 5C, j.C, Maziodyne, and Earth Breaker.
- Extremely high damage both raw and in combos.
- Strong mixup game with high reward.
- High HP.
- Least Persona-reliant character in the Persona cast, so he doesn't have to worry about losing extra health to bursts or counterpokes.
- Persona attacks have fantastic range.
- Extremely short range on non-persona attacks.
- Mix-up RPS can be risky if opponent guesses correctly.
- Only has one low.
- Persona attacks are slow and very unsafe on whiff or block.
Cyclone
Akihiko's rekka is influenced by a level system that scales from zero to five based on the number of moves he has linked together in a single chain. Before he can use cyclone moves, however, Akihiko must use one of the moves listed below. Once in it, he can cancel any special into any other special move as well as 5C and 2C. These attacks can be used an unlimited amount of times but they cannot be used in succession (i.e. Ducking > Ducking isn't possible but Ducking > Boomerang Hook > Ducking is possible). As Akihiko chains into more specials, the cyclone level increases which grants his attacks more damage, meter, and hitstun, as well as changing their properties on hit. Keep in mind that if the chain is broken in anyway such as by jumping, using supers, getting hit, or switching characters, the cyclone level will return to zero. Also note that Akihiko's assists cannot enter cyclone state and thus aren't affected by this mechanic.
Moves that enter Cyclone state: Throw, 5B, and all special moves except Corkscrew and Double Uppercut.
Moves affected by Cyclone level: Throw, 5C, 2C, all special moves, and Cyclone Uppercut.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A j.BB |
Template:AttackDataHeader-BBTag |
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j.B j.AA |
Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Double Uppercut 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Corkscrew 236A/B |
Template:AttackDataHeader-BBTag |
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Cyclone Follow Ups During Cyclone > A/B |
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Ducking 66 |
Template:AttackDataHeader-BBTag |
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Assault Dive 214A/B (air OK) |
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Extra Skills
EX Corkscrew 236C |
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EX Assault Dive 214C (air OK) |
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Partner Skills
5P 5B |
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6P Corkscrew |
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4P Sonic Punch |
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Distortion Skills
Cyclone Uppercut 236B+C |
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Maziodyne 214B+C |
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Distortion Skill Duo
Maziodyne P during Main Character's Distortion Skill |
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Astral Heat
Earth Breaker 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •