BBTag/Azrael/Combos: Difference between revisions

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< BBTag‎ | Azrael
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| Throw > (5BB{B} > 214B)*2 > 5B > 236B~X~X || Any || 5912 || <span style="color:blue">[2] Easy</span> || Advanced throw combo.
| Throw > (5BB{B} > 214B)*2 > 5B > 236B~X~X || Any || 5912 || <span style="color:blue">[2] Easy</span> || Advanced throw combo.
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| Throw > 2C{C} > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X || Any || 6307 || <span style="color:green">[3] Intermediate</span> || Highly advanced combo that can only be done from a backward throw.
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| 5A > 5BB{B} > 236C{C}~(6.5B)*5 > 2B > 236B~X~X > 2B > A+D || Any || 8446 || <span style="color:green">[3] Intermediate</span> || Single meter combo that uses Valiant Crash for a hard corner carry.
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| 5A > 5BB{B} > 236C{C}~6 > (2A > 2C)*4 > 2A > 236A/214BC || Any || 9783/11660 || <span style="color:green">[3] Intermediate</span> || Single/Triple meter combo that uses Valiant Crash for a hard corner carry and massive damage.
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Revision as of 05:32, 16 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.
}X{ = Just frame, press button as attack hits.



Combo List

Routes

Solo
  • List any importances.
# Combo Position Damage Difficulty Notes
1 5BB{B} > 236B~X~X Any 6218 [2] Easy Azrael's basic bread n' butter combo.
# 5AAA > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X Any 7572 [2] Easy Advanced combo that uses 2C{C} as an extender.
# 5AAA > 2A{A} > 2C{C} > 5AAAA{A} > 5B > 236B~X~X Any 7660 [2] Easy Similar to the previous combo, but uses Smart Combo A for more damage.
# (5BB{B} > 214B)*2 > 5AAA > 236B~X~X Any 8374 [4] Hard Advanced 5B poke combo, needs very precise timing for the 214Bs.
# 2B > jc > j.B{B} > (land) > 5AAAA{A} > 5BB{B} > 236B~X~X Any 6342 [3] Intermediate Standard anti-air combo.
# 2B > jc > delay j.B{B} > (land) > 2C{C} > 5BB{B} > 214B > 5B > 236B~X~X Any 6457 [3] Intermediate Advanced anti-air combo.
# 2B > jc > j.B{B} > (land) > (5BB{B} > 214B)*2 > 5B > 236B~X~X Any 6942 [3] Intermediate Slightly more difficult anti-air combo.
# (214B > 5BB{B})*2 > 214B > 5AAA > 236B~X~X Any 8225 [2] Easy Sentinel Dump starter if you cross-up a blocking opponent.
# Throw > 5BB{B} > 214B > 5BB{B} > 236B~X~X Any 5705 [2] Easy Standard throw combo.
# Throw > (5BB{B} > 214B)*2 > 5B > 236B~X~X Any 5912 [2] Easy Advanced throw combo.
# Throw > 2C{C} > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X Any 6307 [3] Intermediate Highly advanced combo that can only be done from a backward throw.
# 5A > 5BB{B} > 236C{C}~(6.5B)*5 > 2B > 236B~X~X > 2B > A+D Any 8446 [3] Intermediate Single meter combo that uses Valiant Crash for a hard corner carry.
# 5A > 5BB{B} > 236C{C}~6 > (2A > 2C)*4 > 2A > 236A/214BC Any 9783/11660 [3] Intermediate Single/Triple meter combo that uses Valiant Crash for a hard corner carry and massive damage.
With Assists


Combo Theory


Video Examples

Azrael Combos by Meno


Updated Combos by Bojack


External Documents and References


A google doc of combos: https://docs.google.com/document/d/1nx4R6akHL4IHjuFz_1-wuoAp21lAU2ZoNbKGl92ITPk

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