BBTag/Azrael/Combos: Difference between revisions

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==Combo List==
==Combo List==
 
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
===Routes===
|-
 
! style="width: 3em;" | Starter !! style="width: 50em;" | Combo !! Position !! Damage !! Partner / Meter  !! Video !! style="width: 30em;" | Notes
=====Solo=====
|-
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
| 4A || 4A > 5A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 5426 || || [https://streamable.com/4jqhea Streamable] ||
|-
| 4A || 4A > 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 || Any || 8816 || 1 || [https://streamable.com/txvb71 Streamable] ||
|-
| 4A || '''CH''' 4A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 5508 || || [https://streamable.com/3plm6r Streamable] ||
|-
| 4A || '''CH''' 4A > 5BB(B) > 236C(C)~6 > {2A > 2C}x5 || Any || 8890 || 1 || [https://streamable.com/m6faly Streamable] ||
|-
| 4A || '''CH''' 4A > 2A(A) > 236C(C)~6 > 5B~6 > {2A > 2C}x5 || Any || 9752 || 1 || [https://streamable.com/rk21wo Streamable] ||
|-
| 5A || 5AAA > 2A(A) > 236B~A/B/C~A/B/C || Any || 5992 || || [https://streamable.com/36bsbo Streamable] ||
|-
| 5A || 5A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 6202 || || [https://streamable.com/0zffqy Streamable] ||
|-
| 5A || 5AA > 2A(A) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA || Any || 8563 || 1 || [https://streamable.com/zhr2go Streamable] ||
|-
| 5A || 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A || Any || 11087 || 1 || ||
|-
| 5A || '''CH''' 5A > 2C(C), 2A(A) > 236C(C)~6 > {5B~6}x6 > 236B~A/B/C~A/B/C, 2A(A) || Any || 9447 || 1 || ||
|-
| 5A || '''CH''' 5A > 236C(C)~6 > {2A > 2C}x6 || Any || 11243 || 1 || ||
|-
| 5A || '''CH''' 5A > 236C(C)~6 > {2A > 2C}x6, 214B+C || Any || 13382 || 3 || ||
|-
| 5A || '''AA''' 5AAAA(A), 5BB(B) > 214B, 5BB(B) > RA || Any || 7576 || || ||
|-
| 5A || '''AA''' 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A || Any || 10128 || 1 || ||
|-
| 5A || 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA || Corner || 7153 || || ||
|-
| 5A || 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A || Corner || 10128 || 1 || ||
|-
| 2A || 2A(A) > 5A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 6777 || || ||
|-
| 2A || 2A(A) > 236C(C)~6 > {2A > 2C}x6 || Any || 11708 || 1 || ||
|-
| 2A || 2A(A) > 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA || Corner || 7556 || || ||
|-
| 5B || 5BB(B) > 236B~A/B/C~A/B/C || Any || 6218 || || ||
|-
| 5B || (far) {5BB(B) > 214B}x2, 5BB(B) > 236B~A/B/C~A/B/C || Any || 8694 || || ||
|-
| 5B || (far) {5BB(B) > 214B}x3, 5BB(B) > RA || Any || 9078 || || ||
|-
| 5B || 5BB(B) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA || Any || 9320 || 1 || ||
|-
| 5B || '''CH''' 5B > 236C(C)~6 > {2A > 2C}x6 || Any || 12062 || 1 || ||
|-
| 5B || '''CH''' 5B > 236C(C)~6 > {2A > 2C}x6, 214B+C || Any || 14222 || 3 || ||
|-
| 5B || 5BB(B) > 236B~A/B/C, 4A > 5AAA > 2A(A) > 5BB(B) > RA || Corner || 7753 || || ||
|-
| 5B || '''CH''' 5B > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A > 214B+C || Corner || 14216 || 3 || ||
|-
| 2B || 2B > jc > j.B(B) ▷ 5BB(B) > 214B, 5BB(B) > RA || Any || 6418 || || ||
|-
| 2B || 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5 || Any || 8762 || 1 || ||
|-
| 2B || 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 214B+C || Any || 10883 || 3 || ||
|-
| 2C || 2C(C), {5BB(B) > 214B}x3 > RA || Any || 8512 || || ||
|-
|-
! # !! Combo !! Position !! Damage !! Difficulty !! Notes
| 2C || 2C(C), 2A(A), 5A > {5BB(B) > 214B}x3 > RA || Any || 8854 || || ||
|-
|-
| 1
| 2C || 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x5 || Any || 11339 || 1 || ||
| 5BB{B} > 236B~X~X || Any || 6218 || <span style="color:blue">[2] Easy</span> || Azrael's basic bread n' butter combo.
|-
|-
| #
| Throw || 6T, {5BB(B) > 214B}x3 > RA || Any || 6019 || || ||
| 5AAA > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X || Any || 7572 || <span style="color:blue">[2] Easy</span> || Advanced combo that uses 2C{C} as an extender.
|-
|-
| #
| Throw || 6T > 214B, 2A(A) > 2C(C), 5BB(B) > 214B, 5BB(B) > RA || Any || 6167 || || ||
| 5AAA > 2A{A} > 2C{C} > 5AAAA{A} > 5B > 236B~X~X || Any || 7660 || <span style="color:blue">[2] Easy</span> || Similar to the previous combo, but uses Smart Combo A for more damage.
|-
|-
| #
| Throw || 6T, 5BB(B) > 236C(C)~6 > {2A > 2C}x4 || Any || 6832 || 1 || ||
| 5AAA > (2A{A} > 2C{C})*4(5) > 2A{A} > A+D || Any || 9138 (9685) || <span style="color:red">[4] Hard</span> || Meterless 5A starter with weakpoint extenders.
|-
|-
| #
| Throw || 4/6T > 236C(C)~6 > {2A > 2C}x6 || Any || 7994 || 1 || ||
| (5BB{B} > 214B)*2 > 5AAA > 236B~X~X || Any || 8374 || <span style="color:red">[4] Hard</span> || Advanced 5B poke combo, needs very precise timing for the 214Bs.
|-
|-
| #
| Throw || 6T, 2A(A) > {5BB(B) > 214B}x2 > RA || Corner || 6418 || || ||
| 2B > jc > j.B{B} > (land) > 5AAAA{A} > 5BB{B} > 236B~X~X || Any || 6342 || <span style="color:green">[3] Intermediate</span> || Standard anti-air combo.
|-
|-
| #
| Throw || 6T, 2A(A) > 236C(C)~6 > {2A > 2C}x5 || Corner || 7766 || 1 || ||
| 2B > jc > j.B{B} > (land) > (5BB{B} > 214B)*3 > A+D || Any || 7101 || <span style="color:green">[4] Hard</span> || Advanced anti-air combo. Requires large timing for the last loop.
|-
|-
| #
| j.A || j.A ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 5838 || || ||
| (214B > 5BB{B})*2 > 214B > 5AAA > 236B~X~X || Any || 8225 || <span style="color:blue">[2] Easy</span> || Sentinel Dump starter if you cross-up a blocking opponent.
|-
|-
| #
| j.A || j.A ▷ 5A > 5BB(B) > 236C(C)~6 > {2A > 2C}x4, 2A(A) || Any || 7579 || 1 || ||
| (214B > 5BB{B})*3 > 236B~X~X || Any || 8481 || <span style="color:green">[3] Intermediate</span> || Advanced Sentinel Dump starter for slightly more damage.
|-
|-
| #
| j.A || '''AA''' j.A > j.B(B) ▷ {5BB(B) > 214B}x3 > RA || Any || 7153 || || ||
| Throw > 5BB{B} > 214B > 5BB{B} > 236B~X~X || Any || 5705 || <span style="color:blue">[2] Easy</span> || Standard throw combo.
|-
|-
| #
| j.A || '''AA''' j.A > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 2A || Any || 9163 || 1 || ||
| Throw > (5BB{B} > 214B)*2 > 5B > 236B~X~X || Any || 5912 || <span style="color:blue">[2] Easy</span> || Advanced throw combo.
|-
|-
| #
| j.B || '''AA''' j.B(B) ▷ {5BB(B) > 214B}x3 > RA || Any || 7788 || || ||
| Throw > 2C{C} > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X || Any || 6307 || <span style="color:green">[3] Intermediate</span> || Highly advanced combo that can only be done from a backward throw.
|-
|-
| #
| j.B || '''AA''' j.B(B) ▷ 236C(C)~6 > {2A > 2C}x6 || Any || 10631 || 1 || ||
| 5A > 5BB{B} > 236C{C}~(6.5B)*5 > 6.2B > 236B~X~X > 2B > 6.A+D || Any || 8446 || <span style="color:green">[3] Intermediate</span> || Single meter combo that uses Valiant Crash for a hard corner carry.
|-
|-
| #
| j.C || j.C 236A || Any || 2721 || || || Special cancel the landing into 236A. You can also 236B off of j.C if the divekick hit shallow.
| 5A > 5BB{B} > 236C{C}~6 > (2A > 2C)*4 > 2A > 236A/214BC || Any || 9783/11660 || <span style="color:green">[3] Intermediate</span> || Single/Triple meter combo that uses Valiant Crash for a hard corner carry and massive damage.
|-
|-
| #
| j.C || '''CH''' j.C ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C || Any || 6318 || || ||
| '''CH''' 5B > 236C{C}~6 > (2A > 2C)*6 > 236A/214BC || Any || 12372/14222 || <span style="color:green">[3] Intermediate</span> || Counterhit Valiant Crash combo that will crush the opponent's spirit. Recommended to use if they whiff DP.
|-
|-
| j.C || '''CH''' j.C ▷ 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 || Any || 8648 || 1 || ||
|}
|}


=====With Assists=====
===Resonance Blaze Routes===
<br style="clear:both;"/>
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|-
! style="width: 3em;" | Starter !! style="width: 50em;" | Combo !! Position !! Damage !! Partner / Meter  !! Video !! style="width: 30em;" | Notes
|-
| 5A || 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C > 214B+C || Any || 9402 || 2 || || Generally any 236BXX > 214B+C is the ender in RB if you want to spend the additional bar.
|-
| 214A || 214A > 214B+C || Any || 7447 || 2 || || Dash crossup Growler into super
|-
| 236A || 236A > 214B+C || Any || 6819 || 2 || || Quick confirm from Gustaf hitting
|-
| 236B+C || '''CH''' 236B+C, 236B+C || Any || 9646 || 4 || || Be mindful about whether your hit was a counterhit on the point or the assist character.
|-
| 236B+C || '''CH''' 236B+C, 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x4 > 214B+C || Corner || 14757 || 5 || || Max damage route from CH Resonance BHS
|-
| 5A || 5AAA > 2A(A), 5AAA > 2A(A) > 236A > 222B+C || Any || Astral || 9 || ||
|-
| X || Anything > 5BB(B) > 222B+C || Any || Astral || 9 || ||
|-
| X || Anything > 236B~A/B/C~A/B/C > 222B+C || Corner || Astral || 9 || || Corner allows for more time and meter build with TCL
|}


==Combo Theory==
==Combo Theory==

Revision as of 22:21, 26 May 2021

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.
}X{ = Just frame, press button as attack hits.



Combo List

Starter Combo Position Damage Partner / Meter Video Notes
4A 4A > 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 5426 Streamable
4A 4A > 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 8816 1 Streamable
4A CH 4A > 5BB(B) > 236B~A/B/C~A/B/C Any 5508 Streamable
4A CH 4A > 5BB(B) > 236C(C)~6 > {2A > 2C}x5 Any 8890 1 Streamable
4A CH 4A > 2A(A) > 236C(C)~6 > 5B~6 > {2A > 2C}x5 Any 9752 1 Streamable
5A 5AAA > 2A(A) > 236B~A/B/C~A/B/C Any 5992 Streamable
5A 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6202 Streamable
5A 5AA > 2A(A) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA Any 8563 1 Streamable
5A 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Any 11087 1
5A CH 5A > 2C(C), 2A(A) > 236C(C)~6 > {5B~6}x6 > 236B~A/B/C~A/B/C, 2A(A) Any 9447 1
5A CH 5A > 236C(C)~6 > {2A > 2C}x6 Any 11243 1
5A CH 5A > 236C(C)~6 > {2A > 2C}x6, 214B+C Any 13382 3
5A AA 5AAAA(A), 5BB(B) > 214B, 5BB(B) > RA Any 7576
5A AA 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Any 10128 1
5A 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA Corner 7153
5A 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Corner 10128 1
2A 2A(A) > 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6777
2A 2A(A) > 236C(C)~6 > {2A > 2C}x6 Any 11708 1
2A 2A(A) > 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA Corner 7556
5B 5BB(B) > 236B~A/B/C~A/B/C Any 6218
5B (far) {5BB(B) > 214B}x2, 5BB(B) > 236B~A/B/C~A/B/C Any 8694
5B (far) {5BB(B) > 214B}x3, 5BB(B) > RA Any 9078
5B 5BB(B) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA Any 9320 1
5B CH 5B > 236C(C)~6 > {2A > 2C}x6 Any 12062 1
5B CH 5B > 236C(C)~6 > {2A > 2C}x6, 214B+C Any 14222 3
5B 5BB(B) > 236B~A/B/C, 4A > 5AAA > 2A(A) > 5BB(B) > RA Corner 7753
5B CH 5B > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A > 214B+C Corner 14216 3
2B 2B > jc > j.B(B) ▷ 5BB(B) > 214B, 5BB(B) > RA Any 6418
2B 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5 Any 8762 1
2B 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 214B+C Any 10883 3
2C 2C(C), {5BB(B) > 214B}x3 > RA Any 8512
2C 2C(C), 2A(A), 5A > {5BB(B) > 214B}x3 > RA Any 8854
2C 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 11339 1
Throw 6T, {5BB(B) > 214B}x3 > RA Any 6019
Throw 6T > 214B, 2A(A) > 2C(C), 5BB(B) > 214B, 5BB(B) > RA Any 6167
Throw 6T, 5BB(B) > 236C(C)~6 > {2A > 2C}x4 Any 6832 1
Throw 4/6T > 236C(C)~6 > {2A > 2C}x6 Any 7994 1
Throw 6T, 2A(A) > {5BB(B) > 214B}x2 > RA Corner 6418
Throw 6T, 2A(A) > 236C(C)~6 > {2A > 2C}x5 Corner 7766 1
j.A j.A ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 5838
j.A j.A ▷ 5A > 5BB(B) > 236C(C)~6 > {2A > 2C}x4, 2A(A) Any 7579 1
j.A AA j.A > j.B(B) ▷ {5BB(B) > 214B}x3 > RA Any 7153
j.A AA j.A > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 2A Any 9163 1
j.B AA j.B(B) ▷ {5BB(B) > 214B}x3 > RA Any 7788
j.B AA j.B(B) ▷ 236C(C)~6 > {2A > 2C}x6 Any 10631 1
j.C j.C ▷ 236A Any 2721 Special cancel the landing into 236A. You can also 236B off of j.C if the divekick hit shallow.
j.C CH j.C ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6318
j.C CH j.C ▷ 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 8648 1

Resonance Blaze Routes

Starter Combo Position Damage Partner / Meter Video Notes
5A 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C > 214B+C Any 9402 2 Generally any 236BXX > 214B+C is the ender in RB if you want to spend the additional bar.
214A 214A > 214B+C Any 7447 2 Dash crossup Growler into super
236A 236A > 214B+C Any 6819 2 Quick confirm from Gustaf hitting
236B+C CH 236B+C, 236B+C Any 9646 4 Be mindful about whether your hit was a counterhit on the point or the assist character.
236B+C CH 236B+C, 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x4 > 214B+C Corner 14757 5 Max damage route from CH Resonance BHS
5A 5AAA > 2A(A), 5AAA > 2A(A) > 236A > 222B+C Any Astral 9
X Anything > 5BB(B) > 222B+C Any Astral 9
X Anything > 236B~A/B/C~A/B/C > 222B+C Corner Astral 9 Corner allows for more time and meter build with TCL

Combo Theory


Video Examples

Azrael Combos by Meno


Updated Combos by Bojack


External Documents and References


A google doc of combos: https://docs.google.com/document/d/1nx4R6akHL4IHjuFz_1-wuoAp21lAU2ZoNbKGl92ITPk

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