BBTag/Azrael/Combos

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< BBTag‎ | Azrael
Revision as of 01:43, 12 February 2021 by 107.203.108.50 (talk) (→‎Solo)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.
}X{ = Just frame, press button as attack hits.



Combo List

Routes

Solo
  • List any importances.
# Combo Position Damage Difficulty Notes
1 5BB{B} > 236B~X~X Any 6218 [2] Easy Azrael's basic bread n' butter combo.
# 5AAA > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X Any 7572 [2] Easy Advanced combo that uses 2C{C} as an extender.
# 5AAA > 2A{A} > 2C{C} > 5AAAA{A} > 5B > 236B~X~X Any 7660 [2] Easy Similar to the previous combo, but uses Smart Combo A for more damage.
# 5AAA > (2A{A} > 2C{C})*4(5) > 2A{A} > A+D Any 9138 (9685) [4] Hard Meterless 5A starter with weakpoint extenders.
# (5BB{B} > 214B)*2 > 5AAA > 236B~X~X Any 8374 [4] Hard Advanced 5B poke combo, needs very precise timing for the 214Bs.
# 2B > jc > j.B{B} > (land) > 5AAAA{A} > 5BB{B} > 236B~X~X Any 6342 [3] Intermediate Standard anti-air combo.
# 2B > jc > j.B{B} > (land) > (5BB{B} > 214B)*3 > A+D Any 7101 [4] Hard Advanced anti-air combo. Requires large timing for the last loop.
# (214B > 5BB{B})*3 > 236B~X~X Any 8481 [3] Intermediate Sentinel Dump starter if you cross-up a blocking opponent.
# (214B > 5BB{B})*2 > 214B > 5AAA > 236B~X~X Any 8225 [2] Easy Sentinel Dump starter if you cross-up a blocking opponent.
# Throw > 5BB{B} > 214B > 5BB{B} > 236B~X~X Any 5705 [2] Easy Standard throw combo.
# Throw > (5BB{B} > 214B)*2 > 5B > 236B~X~X Any 5912 [2] Easy Advanced throw combo.
# Throw > 2C{C} > 2A{A} > 2C{C} > 5BB{B} > 236B~X~X Any 6307 [3] Intermediate Highly advanced combo that can only be done from a backward throw.
# 5A > 5BB{B} > 236C{C}~(6.5B)*5 > 6.2B > 236B~X~X > 2B > 6.A+D Any 8446 [3] Intermediate Single meter combo that uses Valiant Crash for a hard corner carry.
# 5A > 5BB{B} > 236C{C}~6 > (2A > 2C)*4 > 2A > 236A/214BC Any 9783/11660 [3] Intermediate Single/Triple meter combo that uses Valiant Crash for a hard corner carry and massive damage.
# CH 5B > 236C{C}~6 > (2A > 2C)*6 > 236A/214BC Any 12372/14222 [3] Intermediate Counterhit Valiant Crash combo that will crush the opponent's spirit. Recommended to use if they whiff DP.
With Assists


Combo Theory


Video Examples

Azrael Combos by Meno


Updated Combos by Bojack


External Documents and References


A google doc of combos: https://docs.google.com/document/d/1nx4R6akHL4IHjuFz_1-wuoAp21lAU2ZoNbKGl92ITPk

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