BBTag/Azrael/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.
}X{ = Just frame, press button as attack hits.



Combo List

Starter Combo Position Damage Partner / Meter Video Notes
4A 4A > 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 5426 Streamable
4A 4A > 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 8816 1 Streamable
4A CH 4A > 5BB(B) > 236B~A/B/C~A/B/C Any 5508 Streamable
4A CH 4A > 5BB(B) > 236C(C)~6 > {2A > 2C}x5 Any 8890 1 Streamable
4A CH 4A > 2A(A) > 236C(C)~6 > 5B~6 > {2A > 2C}x5 Any 9752 1 Streamable
5A 5AAA > 2A(A) > 236B~A/B/C~A/B/C Any 5992 Streamable
5A 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6202 Streamable
5A 5AA > 2A(A) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA Any 8563 1 Streamable
5A 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Any 11087 1
5A CH 5A > 2C(C), 2A(A) > 236C(C)~6 > {5B~6}x6 > 236B~A/B/C~A/B/C, 2A(A) Any 9447 1
5A CH 5A > 236C(C)~6 > {2A > 2C}x6 Any 11243 1
5A CH 5A > 236C(C)~6 > {2A > 2C}x6, 214B+C Any 13382 3
5A AA 5AAAA(A), 5BB(B) > 214B, 5BB(B) > RA Any 7576
5A AA 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Any 10128 1
5A 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA Corner 7153
5A 5AA > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A Corner 10128 1
2A 2A(A) > 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6777
2A 2A(A) > 236C(C)~6 > {2A > 2C}x6 Any 11708 1
2A 2A(A) > 5A > 5BB(B) > 236B~A/B/C, 4A > 5A > 5BB(B) > RA Corner 7556
5B 5BB(B) > 236B~A/B/C~A/B/C Any 6218
5B (far) {5BB(B) > 214B}x2, 5BB(B) > 236B~A/B/C~A/B/C Any 8694
5B (far) {5BB(B) > 214B}x3, 5BB(B) > RA Any 9078
5B 5BB(B) > 236C(C)~6 > {5B~6}x5 > 5BB(B) > 236B~A/B/C~A/B/C, 2B > RA Any 9320 1
5B CH 5B > 236C(C)~6 > {2A > 2C}x6 Any 12062 1
5B CH 5B > 236C(C)~6 > {2A > 2C}x6, 214B+C Any 14222 3
5B 5BB(B) > 236B~A/B/C, 4A > 5AAA > 2A(A) > 5BB(B) > RA Corner 7753
5B CH 5B > 2A(A) > 236C(C)~6 > {2A > 2C}x5, 2A > 214B+C Corner 14216 3
2B 2B > jc > j.B(B) ▷ 5BB(B) > 214B, 5BB(B) > RA Any 6418
2B 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5 Any 8762 1
2B 2B > jc > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 214B+C Any 10883 3
2C 2C(C), {5BB(B) > 214B}x3 > RA Any 8512
2C 2C(C), 2A(A), 5A > {5BB(B) > 214B}x3 > RA Any 8854
2C 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 11339 1
Throw 6T, {5BB(B) > 214B}x3 > RA Any 6019
Throw 6T > 214B, 2A(A) > 2C(C), 5BB(B) > 214B, 5BB(B) > RA Any 6167
Throw 6T, 5BB(B) > 236C(C)~6 > {2A > 2C}x4 Any 6832 1
Throw 4/6T > 236C(C)~6 > {2A > 2C}x6 Any 7994 1
Throw 6T, 2A(A) > {5BB(B) > 214B}x2 > RA Corner 6418
Throw 6T, 2A(A) > 236C(C)~6 > {2A > 2C}x5 Corner 7766 1
j.A j.A ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 5838
j.A j.A ▷ 5A > 5BB(B) > 236C(C)~6 > {2A > 2C}x4, 2A(A) Any 7579 1
j.A AA j.A > j.B(B) ▷ {5BB(B) > 214B}x3 > RA Any 7153
j.A AA j.A > j.B(B) ▷ 236C(C)~6 > {2A > 2C}x5, 2A Any 9163 1
j.B AA j.B(B) ▷ {5BB(B) > 214B}x3 > RA Any 7788
j.B AA j.B(B) ▷ 236C(C)~6 > {2A > 2C}x6 Any 10631 1
j.C j.C ▷ 236A Any 2721 Special cancel the landing into 236A. You can also 236B off of j.C if the divekick hit shallow.
j.C CH j.C ▷ 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C Any 6318
j.C CH j.C ▷ 5A > 2A(A) > 236C(C)~6 > {2A > 2C}x5 Any 8648 1

Resonance Blaze Routes

Starter Combo Position Damage Partner / Meter Video Notes
5A 5AAA > 2A(A), 5A > 5BB(B) > 236B~A/B/C~A/B/C > 214B+C Any 9402 2 Generally any 236BXX > 214B+C is the ender in RB if you want to spend the additional bar.
214A 214A > 214B+C Any 7447 2 Dash crossup Growler into super
236A 236A > 214B+C Any 6819 2 Quick confirm from Gustaf hitting
236B+C CH 236B+C, 236B+C Any 9646 4 Be mindful about whether your hit was a counterhit on the point or the assist character.
236B+C CH 236B+C, 2C(C), 2A(A) > 236C(C)~6 > {2A > 2C}x4 > 214B+C Corner 14757 5 Max damage route from CH Resonance BHS
5A 5AAA > 2A(A), 5AAA > 2A(A) > 236A > 222B+C Any Astral 9
X Anything > 5BB(B) > 222B+C Any Astral 9
X Anything > 236B~A/B/C~A/B/C > 222B+C Corner Astral 9 Corner allows for more time and meter build with TCL

Combo Theory


Video Examples

Azrael Combos by Meno


Updated Combos by Bojack


External Documents and References


A google doc of combos: https://docs.google.com/document/d/1nx4R6akHL4IHjuFz_1-wuoAp21lAU2ZoNbKGl92ITPk

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