BBTag/Blake Belladonna/Frame Data

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< BBTag‎ | Blake Belladonna
Revision as of 17:32, 19 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Blake Belladonna 16,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1200 All 9 4 17 -7 100 80 2 13 14 14 18 26 10 +0 +1
5AA 1000 All 8 3 13 -2 100 80 2 13 14 14 18 26 6 +0 +1
5AAA 1000 All 10 3 12 -1 100 80 2 13 14 14 18 26 10 +0 +1
5AAAA 1400×2 All 9 2(8)3 24+0L -10 100 80 3 16 Launch 23 Launch 37 3, 11 +0 +2
5AAAAA 1800 All 16 3 21 -5 100 85 4 18 19 30 + GBounce 24 45 + GBounce 12 +0 +5
2A 1000 All 7 3 13 -4 100 70 1 11 12 12 16 23 9 +0 +0
5B 1000 [1500] All 16 [15] 2 [3] 24 -14 [-8] 90 70 [85] 1 [4] 11 [18] 12 [Launch] 14 [25] 16 [Launch] 25 [40] 9 [12] +0 +0 [+5]
5BB 400×4 All 12 5(2)5(2)5(2)6 20 -9 100 80 3 16 16 27 21 41 1×3, 8 +0 +2
2B 1000 [1500] Low 18 [17] 3 [2] 28 -19 [-11] 80 70 1 [4] 11 [18] 12 [19] 12 [30] 16 [24] 23 [45] 9 [12] +0 +0 [+5]
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1400 Low 10 3 20 -4 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1000 High 7 3 9 80 80 2 13 14 14 18 26 10 +0 +1
j.AA 1200 High 8 3 15 80 80 3 16 17 17 22 31 11 +0 +2
j.AAA 1500 High 11 3 25 80 85 3 16 17 30 22 44 11 +0 +2
j.B 1500 All 18 3 28 80 85 4 18 19 25 24 40 12 +0 +5
j.C 1450 High 21 3 28 -12 80 85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
j.2A 1300 High 10 3 20 80 80 3 16 17 17 22 31 11 +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 500×2, 0, 1000 Throw 7~30 3 23 100 50 0, 4×2, 0, 4 Crumple×3, Launch 30 0, 12×2, 0, 12
AD Cat Scratch 2000 Air Unblockable 11 3 55 -39 1~13 All 80 60 4 18 Launch 60 Launch 75 12 +0 +0
Dash Cancel Dash Cancel 21

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Quick Draw 1000×2 Low 17 3(11)3 Total: 57 -1 80 85×2 4 16 19 60 + Slide + Down 10 24 75 + Slide + Down 10 0/+9 +9 +11
236B B Quick Draw 1000×3 Low 27 3(11)3(11)3 Total: 79 +3 80 85×3 4 16 19 60 + Slide + Down 10 24 75 + Slide + Down 10 0/+9 +9 +11
214A Duality Strike 1400 All 16 6 31+9L -21 80 80 3 16 24 25 Launch 39 11 +0 +2
j.214A Air Duality Strike 1400 All 16 6 Until L+9L 80 80 3 16 24 25 Launch 39 11 +0 +2
214B Ribbon Dance 650×5 All 13 2×5 25+9L -19 80 80 3 16 Launch 25 Launch 39 2×4, 4 +0 +2
j.214B Air Ribbon Dance 650×5 All 13 2×5 Until L+9L 80 80 3 16 Launch 25 Launch 39 2×4, 4 +0 +2
214X > A Shadow Pounce 1400 All 12 9 38 80 85 4 18 Launch 50 + Slide Launch 65 + Slide 12/-6 -6 -1
214X > B Shadow Kick 1100 All 15 3 Until L+19L
[Until L+9L]
80 85 4 18 24 50 + Down 23 29 65 + Down 23 12 +0 +5
22A Stone Clone 10 Total: 27+15L [42]
j.22A Air Stone Clone 10 Total: 24
22B Shadow Clone 10 Total: 27+15L [42]
j.22B Air Shadow Clone 10 Total: 24

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Deadly Nightshade 1000, 2000 All 16 18 [(8)5] 12 +4 100 85 4 18 25 19, 25 + Slide 30 34, 40 + Slide 0/+6, 0/+12 +6, +12 ++11, +17
214C Uprising 1800 All 13 5 20 -15 4~17 H 90 85 4 18 Launch 45 Launch 60 12 +0 +5
j.214C Air Uprising 1800 All 13 5 20 90 85 4 18 Launch 45 Launch 60 12 +0 +5
214X > C Shadow Trick 1800 All 22 3 Until L+3L 80 85 4 18 Launch 40 + Slide + Down 20 Launch 55 + Slide + Down 20 12 +0 +5
22C Fire Clone 2200 All 333 8 Total: 27+15L [42] 80 90 5 20 Launch 60 Launch 76 0/+12 +12 +17
j.22C Air Fire Clone 2200 All 333 8 Total: 24 80 90 5 20 Launch 60 Launch 76 0/+12 +12 +17

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Duality Strike 1350, 1500 All (18)+16 9 [(14)Until L] ??+6L [28L] 70 85×2 4 18 Launch 25, 60 6, 9 +0
6P Deadly Nightshade 900, 1500 All (18)+28 18 [(8)5] 12 +4 70 80 3 18 Launch 17, 60 + Slide 0/+3, 0/+6 +3, +6
4P Uprising 1600 All (18)+13 5 28+18L -34 70 80 3 16 Launch 90 11 +6

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Untouchable Beauty 4400 [4500, 2400] All 1+(76 Flash)+12 P [P(19)P] Total: 62 [84] -29 [-31] 1~14 All 100 60 5 20 Launch 28 + Slide Launch 44 + Slide 0 +0 +8
214BC Ferocious Beast 1700, 1000, 680×12
[1700, 1000, 680×12, 300, 0, 400×5]
All 1+(63 Flash)+9 6 30 -17 1~15 All 80 60 4, 3×12
[4, 3×13, 4×5]
18 Launch 120, 60×12, 60 + Down 23
[120, 60×12, 60 + Down 23, 60 + GBounce, 120 + Down 23×5]
12 12, 15, 4×12
[12, 15, 2×12, 12, 0/+35, 0/+2×5]
Distortion Skill Duo Untouchable Beauty 2000 [2000, 500] All 1+(113 Flash)+1 P [P(19)P] Total: 50 [71] -29 [-31] 1~3 All
[1-22 All]
100 100 5 20 Launch 28 + Slide Launch 44 + Slide 0 +0 +8

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Black Death 0, 1250, 1500, 1750×12, 7000, 12500
(DELETED)
All 1+(85 Flash)+12 6 42 -24 1~24 All 4 18 12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the tip only

Sources

Proration Data from C0R
Link

Navigation

To edit frame data, edit values in BBTag/Blake Belladonna/Data.