< BBTag
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====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Reflector</span> ====== | ====== <span style="visibility:hidden;font-size:0">Reflector</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Blitz Mine</span> ====== | ====== <span style="visibility:hidden;font-size:0">Blitz Mine</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Ansturm</span> ====== | ====== <span style="visibility:hidden;font-size:0">Ansturm</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Blitzlauf</span> ====== | ====== <span style="visibility:hidden;font-size:0">Blitzlauf</span> ====== |
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
"WHEEEN WHEEEN" | |
Lore: | While Akatsuki's submarine went through the Artic, the Gesellschaft's research division did not stop. The potential of the Blitz Engines were fruitful, and one of the products of this were the Blitztank units: armored fortresses, armed with fire throwers, lightning grenades, deadly lasers and sheer, bulk power. Sadly, only a single test unit was produced, and its whereabouts are unknown. In truth, Blitztanks were once human subjects, involving genetic surgeries which Akatsuki's old friend, Fritz use to involved with prior to defecting Gesellschaft. |
Blitztank Blitztank is a slow, stationary fortress specialized in zoning and setplay using his unblockable attack.
Pros
Cons
- Numerous moves have Armor.
- Very strong Reversal in the form of a Parry with Reflector
- Access to a full screen and highly applicable unblockable in j.C.
- Highly damaging and extremely fast Distortion Skills.
- Strong Corner Carry in combos ending in Ansturm.
- High Damage with Assists and very high Corner Damage.
- Elektro Auge is a strong beam projectile to facilitate zoning and long range lockdown.
- Large and versatile Assists.
- With the aforementioned j.C and high damage, can capitalize and enable many teams to perform devastating unblockable setups.
- Extremely slow and limited movement.
- Massive hurtbox.
- Only 1 jump with low height, to the point where it needs to super jump to jump over most of the cast.
- High landing recovery on all of his moves, making the standard jump in Combos very inconsistent.
- Although corner combos do huge damage, mid screen combos without an Assist are weak in comparison.
- Lack of a proper Anti-Air forcing Blitztank to rely on DP, j.A, 214C, 236C, or to simply block.
- Zoning capabilities can't cover the air space above 236C, making Blitztank overall very weak to air approach and air zoning.
- Only 2 overheads, with no standing overhead outside of Clash Assault
- Poor MU spread, will need a partner able to deal with near-unwinnable matchups like nine and yosuke.
All of Blitztank's normals(save 5c) have Armor. Armor is a mechanic that allows a move to take hits and still continue. What type of hit each Armor can take depends on the attribute, be it Head, Body, or Feet attribute. Armor as the following features:
- Blitztank can't die from an Armor hit, even at 1 health.
- Armor, regardless of attribute, can take all projectiles during their armored frames.
- Armor can take all hits of their intended attribute, regardless if it's a Normal move or a Distortion Skill.
- Armor will reduce damage taken by 50%.
- Armor will NOT scale multi hit attacks and subsequent moves.
- Armor will stay on the frame it got hit until it's free to move on. Meaning, if 5B takes a multi hit attack during the 6th frame, it will stay on that 6th frame for subsequent hits. This also applies to a string of different moves as long as there's little to no gap in between the hits. For example, Elizabeth's 5AAA string.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Reflector 5A+D (Air OK) |
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Skills
Elektro Auge 236A/B/C (air OK) |
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Blitz Mine 214A/B (air OK) |
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Ansturm 66 |
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Extra Skills
EX Blitz Mine 214C (air OK) |
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Partner Skills
5P Ansturm |
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6P Electro Auge B |
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4P Entladung |
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Distortion Skills
Gjallarhorn 236B+C |
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Blitzlauf 214B+C |
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Distortion Skill Duo
Gjallarhorn P during Main Character's Distortion Skill |
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Astral Heat
Ragnarok 222B+C |
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To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
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Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •