< BBTag
(→Gjallarhorn: typo correction) |
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|image=BBTag_Blitztank_5A.png |caption=All except 5AAAA are the same, and you can move backwards or forwards during it | |image=BBTag_Blitztank_5A.png |caption=All except 5AAAA are the same, and you can move backwards or forwards during it | ||
|image2=BBTag_Blitztank_5AAAA.png |caption2= And with a magic trick, I summon my partner in a flash! | |image2=BBTag_Blitztank_5AAAA.png |caption2= And with a magic trick, I summon my partner in a flash! | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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{{Description|8|text=*Has Armor against Body-Attribute attacks during frames 4-11. All subsequent As also has armor for specific periods of their active frames and start-up. Details in framedata tab. | {{Description|8|text=*Has Armor against Body-Attribute attacks during frames 4-11. All subsequent As also has armor for specific periods of their active frames and start-up. Details in framedata tab. | ||
Button can be held down to go through the entire string, and is whiffable, yet using Cross Raid requires press again normally. j.A works the same way. 5A is also the only move of Blitztank that can be jump canceled, but only on hit however. | Button can be held down to go through the entire string, and is whiffable, yet using Cross Raid requires press again normally. j.A works the same way. 5A is also the only move of Blitztank that can be jump canceled, but only on hit however. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_5A_Hitbox.png | |||
File:BBTag_Blitztank_5A2_Hitbox.png | |||
File:BBTag_Blitztank_5A3_Hitbox.png | |||
</gallery> | |||
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|image=BBTag_Blitztank_5B.png |caption= Don’t whiff this | |image=BBTag_Blitztank_5B.png |caption= Don’t whiff this | ||
|image2=BBTag_Blitztank_5BB.png |caption2= Because a jump cancelable launcher would be too much. | |image2=BBTag_Blitztank_5BB.png |caption2= Because a jump cancelable launcher would be too much. | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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{{Description|8|text=*Has Armor against Body-Attribute attacks during frames 4-18. | {{Description|8|text=*Has Armor against Body-Attribute attacks during frames 4-18. | ||
A forward rushing attack that knocks the opponent upwards. Essential piece in Blitztank's combos, pressure, and conversions. Guarantees combos into 236C Laser, and allows for loops in the corner. On ground hit, it combos reliably into 2C. As with 5B, horrible recovery and unsafe on block. Strangely, despite being a launcher, it cannot be jump canceled. | A forward rushing attack that knocks the opponent upwards. Essential piece in Blitztank's combos, pressure, and conversions. Guarantees combos into 236C Laser, and allows for loops in the corner. On ground hit, it combos reliably into 2C. As with 5B, horrible recovery and unsafe on block. Strangely, despite being a launcher, it cannot be jump canceled. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_5B_Hitbox.png | |||
File:BBTag_Blitztank_5BB_Hitbox.png | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_5C.png |caption=Never thought I'd see a tank headbutt someone, but here we are. | |image=BBTag_Blitztank_5C.png |caption=Never thought I'd see a tank headbutt someone, but here we are. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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As far as overheads go, Blitz only has this and j.B as viable overheads, so you might be using this a little more than other characters might. | As far as overheads go, Blitz only has this and j.B as viable overheads, so you might be using this a little more than other characters might. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_5C_Hitbox.png | |||
</gallery> | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2A.png |caption=Is it just me or does this move look rather adorable? | |image=BBTag_Blitztank_2A.png |caption=Is it just me or does this move look rather adorable? | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
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{{Description|7|text=*Has Armor against Body-Attribute attacks during frames 4-10. | {{Description|7|text=*Has Armor against Body-Attribute attacks during frames 4-10. | ||
Blitz fastest normal, making it your go-to abare button. As this move too has armor on it, it can be potentially used even when at a small frame disadvantage, but do remember that like all of his armored moves, it has no Low armor. | Blitz fastest normal, making it your go-to abare button. As this move too has armor on it, it can be potentially used even when at a small frame disadvantage, but do remember that like all of his armored moves, it has no Low armor. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_2A_Hitbox.png | |||
</gallery> | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2B.png |caption=Good option on opponents wake-up. | |image=BBTag_Blitztank_2B.png |caption=Good option on opponents wake-up. | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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Due to being much less unsafe compared to 5B and with 2 hits for confirming, 2B will most likely be your go-to meaty on someones wake-up if you have the time due to hitting low and having good active frames. If properly timed, can catch certain wake-up reversals. | Due to being much less unsafe compared to 5B and with 2 hits for confirming, 2B will most likely be your go-to meaty on someones wake-up if you have the time due to hitting low and having good active frames. If properly timed, can catch certain wake-up reversals. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_2B_Hitbox.png | |||
File:BBTag_Blitztank_2B2_Hitbox.png | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2C.png |caption= Your ONLY + on block normal. | |image=BBTag_Blitztank_2C.png |caption= Your ONLY + on block normal. | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
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{{Description|7|text=*Has Armor against Body-Attribute attacks during frames 4-27. | {{Description|7|text=*Has Armor against Body-Attribute attacks during frames 4-27. | ||
Very slow, but positive on block long range sweep. Can't normally be comboed into from any ground hit, with the exception being the launch from 5BB. Can frametrap into and from other normals, but be aware of Low and Foot attribute abare options, and slow reversals. | Very slow, but positive on block long range sweep. Can't normally be comboed into from any ground hit, with the exception being the launch from 5BB. Can frametrap into and from other normals, but be aware of Low and Foot attribute abare options, and slow reversals. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_2C_Hitbox.png | |||
</gallery> | |||
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}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jA.png |caption= Bangbangbangbangbangbangbang | |image=BBTag_Blitztank_jA.png |caption= Bangbangbangbangbangbangbang | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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j.A also has a peculiar property of all hits after the first one don't scale, no matter how long you hold it for. This is crucial for optimal combos. | j.A also has a peculiar property of all hits after the first one don't scale, no matter how long you hold it for. This is crucial for optimal combos. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_jA_Hitbox.png | |||
</gallery> | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jB.png |caption= The only overhead | |image=BBTag_Blitztank_jB.png |caption= The only overhead | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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If Blitztank is launched sufficiently high up, it can act as a pseudo-jump and stall your air descent. However, this is hardly reliable. | If Blitztank is launched sufficiently high up, it can act as a pseudo-jump and stall your air descent. However, this is hardly reliable. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_jB_Hitbox.png | |||
</gallery> | |||
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}} | }} | ||
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|image=BBTag_Blitztank_Reflector.png |caption= Because armour isn't enough, here's a counter! | |image=BBTag_Blitztank_Reflector.png |caption= Because armour isn't enough, here's a counter! | ||
|image2=BBTag_Blitztank_Entladung.png |caption2= '''Bzzt''' | |image2=BBTag_Blitztank_Entladung.png |caption2= '''Bzzt''' | ||
|name=Reflector | |name=Reflector | ||
|input=5A+D (Air OK) | |input=5A+D (Air OK) | ||
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[https://www.youtube.com/watch?v=vsFofdUAyps Please refer to the following video detailing examples and usage of the Parry for both Blitztank and Akatsuki.] | [https://www.youtube.com/watch?v=vsFofdUAyps Please refer to the following video detailing examples and usage of the Parry for both Blitztank and Akatsuki.] | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_ED_Hitbox.png|No, I did not draw a red square around Blitztank. That's legit the hitbox. | |||
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|image=BBTAG_Blitztank_Laser.png |caption= Heard you like zoning | |image=BBTAG_Blitztank_Laser.png |caption= Heard you like zoning | ||
|image2=BBTag_Blitztank_AirElektroAuge.png |caption2= | |image2=BBTag_Blitztank_AirElektroAuge.png |caption2= | ||
|input=236A/B/C (air OK) | |input=236A/B/C (air OK) | ||
|name=Elektro Auge | |name=Elektro Auge | ||
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Delayed laser after j.B is needed to get combos afterwards | Delayed laser after j.B is needed to get combos afterwards | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_236x_Hitbox.png | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_BlitzMineAB.png |caption= Who would've guessed the "B" in "B-Mine" stood for "Blitz"? | |image=BBTag_Blitztank_BlitzMineAB.png |caption= Who would've guessed the "B" in "B-Mine" stood for "Blitz"? | ||
|input=214A/B (air OK) | |input=214A/B (air OK) | ||
|name=Blitz Mine | |name=Blitz Mine | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text=A 2 hit projectile that go in an arc from Blitztank. In the current state of the game, not particularly useful except for niche corner oki and even that is rather weak. | {{Description|8|text=A 2 hit projectile that go in an arc from Blitztank. In the current state of the game, not particularly useful except for niche corner oki and even that is rather weak. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_214x_Hitbox.png|Does anyone feel as insulted as I do about that tiny thing? | |||
File:BBTag_Blitztank_214x2_Hitbox.png | |||
</gallery> | |||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Ansturm.png |caption= '''GAS GAS GAS I'M GONNA STEP ON THE GAS''' | |image=BBTag_Blitztank_Ansturm.png |caption= '''GAS GAS GAS I'M GONNA STEP ON THE GAS''' | ||
|name=Ansturm | |name=Ansturm | ||
|input=66 | |input=66 | ||
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Hits the opponent far away, making it useful for corner push. | Hits the opponent far away, making it useful for corner push. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_66_Hitbox.png | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Gjallarhorn.png |caption= I showed you my Gjallarhorn, please respond | |image=BBTag_Blitztank_Gjallarhorn.png |caption= I showed you my Gjallarhorn, please respond | ||
|input=236B+C | |input=236B+C | ||
|name=Gjallarhorn | |name=Gjallarhorn | ||
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Due to lasting a fairly long time, some fast DSD follow-ups allow for further combos afterwards, letting certain teams get high damage from long range snipes and confirms. | Due to lasting a fairly long time, some fast DSD follow-ups allow for further combos afterwards, letting certain teams get high damage from long range snipes and confirms. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_236BC_Hitbox.png|What else did you expect really? | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Blitzlauf.png |caption= For when you want Ansturm, '''''BUT MORE.''''' | |image=BBTag_Blitztank_Blitzlauf.png |caption= For when you want Ansturm, '''''BUT MORE.''''' | ||
|input=214B+C | |input=214B+C | ||
|name=Blitzlauf | |name=Blitzlauf | ||
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As mentioned above, this super has higher minimum damage than Gjallarhorn, giving you a little bit more damage after long combos. | As mentioned above, this super has higher minimum damage than Gjallarhorn, giving you a little bit more damage after long combos. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_214BC_Hitbox.png | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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|image=BBTag_Blitztank_Ragnarok.png |caption= Déjà vu, I've just seen this Ansturm before | |image=BBTag_Blitztank_Ragnarok.png |caption= Déjà vu, I've just seen this Ansturm before | ||
|image2=BBTag_Blitztank_Ragnarok2.png |caption2= NANI!? <br/> K-KANSEI DORIFTO??? | |image2=BBTag_Blitztank_Ragnarok2.png |caption2= NANI!? <br/> K-KANSEI DORIFTO??? | ||
|input=222B+C | |input=222B+C | ||
|name=Ragnarok | |name=Ragnarok | ||
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{{Description|7|text= Blitztank rarely uses meter for anything but Supers, and his corner combos do good damage without spending meter. If managed you will most likely have meter for it and it's speed and forward momentum makes it easy to combo into. | {{Description|7|text= Blitztank rarely uses meter for anything but Supers, and his corner combos do good damage without spending meter. If managed you will most likely have meter for it and it's speed and forward momentum makes it easy to combo into. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
File:BBTag_Blitztank_222BC_Hitbox.png | |||
</gallery> | |||
}} | }} | ||
}} | }} |
Revision as of 07:17, 27 April 2020
Blitztank |
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Overview
"WHEEEN WHEEEN" | |
Lore: | While Akatsuki's submarine went through the Artic, the Gesellschaft's research division did not stop. The potential of the Blitz Engines were fruitful, and one of the products of this were the Blitztank units: armored fortresses, armed with fire throwers, lightning grenades, deadly lasers and sheer, bulk power. Sadly, only a single test unit was produced, and it's whereabouts are unknown. It's speculated Blitztanks are made with human subjects. |
Playstyle
Pros
Cons
- Numerous moves have Armor.
- Very strong Reversal in the form of a Parry with Reflector
- Access to a full screen and highly applicable unblockable in j.C.
- Highly damaging and extremely fast Distortion Skills.
- Strong Corner Carry in combos ending in Ansturm.
- High Damage with Assists and very high Corner Damage.
- Elektro Auge is a strong beam projectile to facilitate zoning and long range lockdown.
- Large and versatile Assists.
- With the aforementioned j.C and high damage, can capitalize and enable many teams to perform devastating unblockable setups.
- Extremely slow and limited movement.
- Massive hurtbox.
- Only 1 jump with low height, to the point where it needs to super jump to jump over most of the cast.
- High landing recovery on all of his moves, making the standard jump in Combos very inconsistent.
- Although corner combos do huge damage, mid screen combos without an Assist are weak in comparison.
- Lack of a proper Anti-Air forcing Blitztank to rely on DP, j.A, 214C, 236C, or to simply block.
- Zoning capabilities can't cover the air space above 236C, making Blitztank overall very weak to air approach and air zoning.
- Only 2 overheads, with no standing overhead outside of Clash Assault
Blitztank's Armor
A large amount of Blitztank's moves have Armor. Armor is a mechanic that allows a move to take hits and still continue. What type of hit each Armor can take depends on the attribute, be it Head, Body, or Feet attribute. Armor as the following features:
- Blitztank can't die from an Armor hit, even at 1 health.
- Armor, regardless of attribute, can take all projectiles during their armored frames.
- Armor can take all hits of their intended attribute, regardless if it's a Normal move or a Distortion Skill.
- Armor will reduce damage taken by 50%.
- Armor will NOT scale multi hit attacks and subsequent moves.
- Armor will stay on the frame it got hit until it's free to move on. Meaning, if 5B takes a multi hit attack during the 6th frame, it will stay on that 6th frame for subsequent hits. This also applies to a string of different moves as long as there's little to no gap in between the hits. For example, Elizabeth's 5AAA string.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Reflector 5A+D (Air OK) |
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Skills
Elektro Auge 236A/B/C (air OK) |
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Blitz Mine 214A/B (air OK) |
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Ansturm 66 |
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Extra Skills
EX Blitz Mine 214C (air OK) |
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Partner Skills
5P Ansturm |
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6P Electro Auge B |
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4P Entladung |
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Distortion Skills
Gjallarhorn 236B+C |
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Blitzlauf 214B+C |
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Distortion Skill Duo
Gjallarhorn P during Main Character's Distortion Skill |
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Astral Heat
Ragnarok 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •