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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_5A.png |caption=All except 5AAAA are the same, and you can move backwards or forwards during it | |image=BBTag_Blitztank_5A.png |caption=All except 5AAAA are the same, and you can move backwards or forwards during it | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_5B.png |caption= Don’t whiff this | |image=BBTag_Blitztank_5B.png |caption= Don’t whiff this | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_5C.png |caption=Never thought I'd see a tank headbutt someone, but here we are. | |image=BBTag_Blitztank_5C.png |caption=Never thought I'd see a tank headbutt someone, but here we are. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2A.png |caption=Is it just me or does this move look rather adorable? | |image=BBTag_Blitztank_2A.png |caption=Is it just me or does this move look rather adorable? | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2B.png |caption=Good option on opponents wake-up. | |image=BBTag_Blitztank_2B.png |caption=Good option on opponents wake-up. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2C.png |caption= Your ONLY + on block normal. | |image=BBTag_Blitztank_2C.png |caption= Your ONLY + on block normal. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jA.png |caption= Bangbangbangbangbangbangbang | |image=BBTag_Blitztank_jA.png |caption= Bangbangbangbangbangbangbang | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jB.png |caption= The only overhead | |image=BBTag_Blitztank_jB.png |caption= The only overhead | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jC_Stall.png |caption= "I recommend don't block." | |image=BBTag_Blitztank_jC_Stall.png |caption= "I recommend don't block." | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_GroundThrow.png |caption=Does this look like the face of mercy? | |image=BBTag_Blitztank_GroundThrow.png |caption=Does this look like the face of mercy? | ||
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}} | }} | ||
}} | }} | ||
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====== < | ====== <span style="visibility:hidden;font-size:0">Reflector</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Reflector.png |caption= Because armour isn't enough, here's a counter! | |image=BBTag_Blitztank_Reflector.png |caption= Because armour isn't enough, here's a counter! | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Elektro Auge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTAG_Blitztank_Laser.png |caption= Heard you like zoning | |image=BBTAG_Blitztank_Laser.png |caption= Heard you like zoning | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Blitz Mine</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_BlitzMineAB.png |caption= Who would've guessed the "B" in "B-Mine" stood for "Blitz"? | |image=BBTag_Blitztank_BlitzMineAB.png |caption= Who would've guessed the "B" in "B-Mine" stood for "Blitz"? | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Ansturm</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Ansturm.png |caption= '''GAS GAS GAS I'M GONNA STEP ON THE GAS''' | |image=BBTag_Blitztank_Ansturm.png |caption= '''GAS GAS GAS I'M GONNA STEP ON THE GAS''' | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Blitz Mine</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Blitzmine.png |caption= ''Kocchi wo miro!'' | |image=BBTag_Blitztank_Blitzmine.png |caption= ''Kocchi wo miro!'' | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Ansturm.png |caption= When you need thots ran over on command | |image=BBTag_Blitztank_Ansturm.png |caption= When you need thots ran over on command | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_ElectroAuge_B.png |caption= When you need to fry an ant on command | |image=BBTag_Blitztank_ElectroAuge_B.png |caption= When you need to fry an ant on command | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Entladung.png |caption= When you need a Pikachu on command | |image=BBTag_Blitztank_Entladung.png |caption= When you need a Pikachu on command | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Gjallarhorn</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Gjallarhorn.png |caption= I showed you my Gjallahorn, please respond | |image=BBTag_Blitztank_Gjallarhorn.png |caption= I showed you my Gjallahorn, please respond | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Blitzlauf</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_Blitzlauf.png |caption= For when you want Ansturm, '''''BUT MORE.''''' | |image=BBTag_Blitztank_Blitzlauf.png |caption= For when you want Ansturm, '''''BUT MORE.''''' |
Revision as of 19:05, 23 April 2020
Blitztank |
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Overview
"WHEEEN WHEEEN" | |
Lore: | While Akatsuki's submarine went through the Artic, the Gesellschaft's research division did not stop. The potential of the Blitz Engines were fruitful, and one of the products of this were the Blitztank units: armored fortresses, armed with fire throwers, lightning grenades, deadly lasers and sheer, bulk power. Sadly, only a single test unit was produced, and it's whereabouts are unknown. It's speculated Blitztanks are made with human subjects. |
Playstyle
Pros
Cons
- Numerous moves have Armor.
- Very strong Reversal in the form of a Parry with Reflector
- Access to a full screen and highly applicable unblockable in j.C.
- Highly damaging and extremely fast Distortion Skills.
- Strong Corner Carry in combos ending in Ansturm.
- High Damage with Assists and very high Corner Damage.
- Elektro Auge is a strong beam projectile to facilitate zoning and long range lockdown.
- Large and versatile Assists.
- With the aforementioned j.C and high damage, can capitalize and enable many teams to perform devastating unblockable setups.
- Extremely slow and limited movement.
- Massive hurtbox.
- Only 1 jump with low height, to the point where it needs to super jump to jump over most of the cast.
- High landing recovery on all of his moves, making the standard jump in Combos very inconsistent.
- Although corner combos do huge damage, mid screen combos without an Assist are weak in comparison.
- Lack of a proper Anti-Air forcing Blitztank to rely on DP, j.A, 214C, 236C, or to simply block.
- Zoning capabilities can't cover the air space above 236C, making Blitztank overall very weak to air approach and air zoning.
- Only 2 overheads, with no standing overhead outside of Clash Assault
Blitztank's Armor
A large amount of Blitztank's moves have Armor. Armor is a mechanic that allows a move to take hits and still continue. What type of hit each Armor can take depends on the attribute, be it Head, Body, or Feet attribute. Armor as the following features:
- Blitztank can't die from an Armor hit, even at 1 health.
- Armor, regardless of attribute, can take all projectiles during their armored frames.
- Armor can take all hits of their intended attribute, regardless if it's a Normal move or a Distortion Skill.
- Armor will reduce damage taken by 50%.
- Armor will NOT scale multi hit attacks and subsequent moves.
- Armor will stay on the frame it got hit until it's free to move on. Meaning, if 5B takes a multi hit attack during the 6th frame, it will stay on that 6th frame for subsequent hits. This also applies to a string of different moves as long as there's little to no gap in between the hits. For example, Elizabeth's 5AAA string.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Reflector 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Elektro Auge 236A/B/C (air OK) |
Template:AttackDataHeader-BBTag |
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Blitz Mine 214A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Ansturm 66 |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Blitz Mine 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Ansturm |
Template:AttackDataHeader-BBTag |
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6P Electro Auge B |
Template:AttackDataHeader-BBTag |
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4P Entladung |
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Distortion Skills
Gjallarhorn 236B+C |
Template:AttackDataHeader-BBTag |
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Blitzlauf 214B+C |
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Distortion Skill Duo
Gjallarhorn P during Main Character's Distortion Skill |
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Astral Heat
Ragnarok 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
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Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •