BBTag/Blitztank/Frame Data: Difference between revisions

From Dustloop Wiki
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! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=5A|label=5A~5AAA}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=5A|label=5A~5AAA}}
| <span style="color:green">5AA~5AAAA<sup>[+]</sup></span>, 2A || 5B, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Throw, Special, Super
| <span style="color:green">5AA~5AAAA<sup>[+]</sup></span>, 2A || 5B, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Throw, Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=5AAAA}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=5AAAA}}
| - || - || - || -
| - || - || - || -
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=2A}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=2A}}
| - || 5B, 2B || 5C, 2C || Throw, Special, Super
| - || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! <span style="color:blue">{{MiniMoveCard|game=BBTag|chara=XYZ|input=5B}}<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBTag|chara=Blitztank|input=5B}}<sup>[1]</sup></span>
| - || 5BB, 2B || 5C, 2C || Special, Super
| - || 5BB, 2B || 5C, 2C || Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=5BB}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=5BB}}
| - || 2B || 5C, 2C || Special, Super
| - || 2B || 5C, 2C || Special, Super
|-
|-
! <span style="color:blue">{{MiniMoveCard|game=BBTag|chara=XYZ|input=2B}}<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBTag|chara=Blitztank|input=2B}}<sup>[1]</sup></span>
| - || 5B || 5C, 2C || Special, Super
| - || 5B || 5C, 2C || Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=5C}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=5C}}
| - || - || - || -
| - || - || - || -
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=2C}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=2C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}
Line 112: Line 112:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=j.A}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=j.A}}
| <span style="color:green">j.A<sup>[+]</sup></span> || j.B || j.C || Special, Super
| <span style="color:green">j.A<sup>[+]</sup></span> || j.B || j.C || Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=j.B}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=j.B}}
| - || - || j.C || Special, Super
| - || - || j.C || Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=XYZ|input=j.C}}
! {{MiniMoveCard|game=BBTag|chara=Blitztank|input=j.C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}

Revision as of 06:10, 26 October 2021

System Data

name health prejump backdash forwarddash Unique Movement Options
Blitztank 20,000 6F 23F (1~7F Inv All) No Run
No Double Jump
No Air Dash


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 650×3 All 10 2,2,2 22 -7 4~11 Guard BP 90 80 3 16 21 21 26 35 3 +0 +2
5AA 650×3 All 1 2,2,2 25 -10 100 80 3 16 21 21 26 35 3 +0 +2
5AAA 650×3 All 1 2,2,2 25 -10 100 80 3 16 21 21 26 35 3 +0 +2
5AAAA 2500 All 7 3 36 -18 100 90 5 20 Launch 60 Launch 76 13 +0 +8
2A 1000 Low 8 3 18 -4 4~10 Guard BP 90 80 3 16 17 17 22 31 11 +0 +2
5B 1500 All 12 17 21 -19 4~14 Guard BP 90 85 4 18 19 30 24 45 11 +0 +5
5BB 2000 All 16 3 35 -19 4~18 Guard BP 90 85 4 18 Launch 40 Launch 55 12 +0 +5
2B 1000×2 Low 12 3(3)3 20 -6 4~14 Guard BP 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 26 3 18 -4 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 2000 Low 25 3 17 +2 4~27 Guard BP 90 85 4 21 Launch 30 Launch 45 12 +0 +5
j.A 650×3 All 7 2,2,2 9+11L 4~8 Guard HP 80 80 3 16 17 17 22 31 3 +0 +2
j.B 1800 High 14 3 Until L+11L 4~16 Guard HP 80 85 4 18 Launch 60 + GBounce + Down 30 Launch 75 + GBounce + Down 30 3 +0 +5
j.C 800 Air Until L 1 Total Until L+ 29L 4~(Until L) Guard HP 60 90 5 Launch 19 Launch 34 12 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 300×5, 500 Throw 7~30 3 23 100 50 0, 3×5, 5 Crumple×5, Launch 60 0, 6×6
AD Reflector 44 1~25 Guard All
AD Attack Entladung 750×7 Air Unblockable 20 1,2,2,2,2,2,2 23 -6 1~32 All 80 60 4 18 Launch 60 Launch 75 2 +0 +0
j.AD Air Reflector 44 1~25 Guard All
j.AD Attack Air Entladung 750×7 All 20 1,2,2,2,2,2,2 Until L 1~32 All 80 60 4 18 Launch 60 Launch 75 2 +0 +0

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Elektro Auge 1500 All 16 3 Total: 47 -4 80 80 3 16 Launch 40 Launch 54 11 +0 +2
236B B Elektro Auge 1500 All 16 3 Total: 53 -10 80 80 3 16 Launch 40 Launch 54 11 +0 +2
236C C Elektro Auge 1500 All 16 3 Total: 38 +5 80 80 3 16 Launch 40 Launch 54 11 +0 +2
j.236A Air A Elektro Auge 1500 All 13 3 Total: Until L+10L 80 80 3 16 Launch 40 Launch 54 11 +0 +2
j.236B Air B Elektro Auge 1500 All 13 3 Total: Until L+10L 80 80 3 16 Launch 40 Launch 54 11 +0 +2
j.236C Air C Elektro Auge 1500 All 13 3 Total: Until L+10L 80 80 3 16 Launch 40 Launch 54 11 +0 +2
214A A Blitz Mine 0, 1500 All 22 Until Hit,3 Total: 50 100 100, 85 2 13 14 14 18 26 0 +25 +25
214B B Blitz Mine 0, 1500 All 22 Until Hit,3 Total: 50 100 100, 85 2 13 14 14 18 26 0 +25 +25
j.214A Air A Blitz Mine 0, 1500 All 22 Until Hit,3 Total Until L+6L [Total 51] 100 100, 85 2 13 14 14 18 26 0 +25 +25
j.214B Air B Blitz Mine 0, 1500 All 22 Until Hit,3 Total Until L+6L [Total 51] 100 100, 85 2 13 14 14 18 26 0 +25 +25
66 Ansturm 2000 All 7 12 27 -4 4~7 BP Guard 80 90 5 23 Launch 40 Launch 56 20 -4 +4

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214C EX Blitz Mine (0, 1500)×3 All 15 Until Hit,3 Total: 37 100 (100, 85)×3 2 13 14 14 18 26 0 +25 +25
j.214C Air EX Blitz Mine (0, 1500)×3 All 22 Until Hit,3 Total Until L+4L [Total 46] 100 (100, 85)×3 2 13 14 14 18 26 0 +25 +25

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Ansturm 2200 All (18)+15 9 46 -28 70 85 4 18 Launch 60 20 +0
6P B Elektro Auge 1500 All (18)+30 3 Total: (18)+67 -10 70 80 3 16 Launch 40 0/+11 +11
4P Entladung 750×7 All (18)+10 1,2,2,2,2,2,2 39 -22 70 85×7 4 18 Launch 60 2 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Gjallarhorn 600×26 [350×52] All 1+(80 Flash)+5 2×26 [2×52] Total 133 [Total 185] -39 1~1 All 80 60 4 18 Launch 60 + WBounce Launch 75 + WBounce 20 +0 +5
214BC Blitzlauf 4000×2 [4700×2] All 1+(115 Flash)+5 10 60 -49 1~15 All 80 60×2 5 20 Crumple + Down 10, Launch 500 + Down 23 Crumple + Down 10, Launch 516 + Down 23 40, 0 +0 +8, +0
Distortion Skill Duo Gjallarhorn 100×20 [50×50] All 1+(105 Flash)+1 2×20 [2×50] Total 150 [Total 210] -73 1~4 All 100 100 4 18 Launch 60 + WBounce Launch 75 + WBounce 0/+20 +0 +5

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Ragnarok All 1+(85 Flash)+9 9 92 -74 1~18 All 4 18 12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A~5AAABBTag Blitztank 5A.pngGuardAllStartup10Recovery22Advantage-7 5AA~5AAAA[+], 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAAABBTag Blitztank 5AAAA.pngGuardAllStartup7Recovery36Advantage-18 - - - -
2ABBTag Blitztank 2A.pngGuardLowStartup8Recovery18Advantage-4 - 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Blitztank 5B.pngGuardAllStartup12Recovery21Advantage-19[1] - 5BB, 2B 5C, 2C Special, Super
5BBBBTag Blitztank 5BB.pngGuardAllStartup16Recovery35Advantage-19 - 2B 5C, 2C Special, Super
2BBBTag Blitztank 2B.pngGuardLowStartup12Recovery20Advantage-6[1] - 5B 5C, 2C Special, Super
5CBBTag Blitztank 5C.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBTag Blitztank 2C.pngGuardLowStartup25Recovery17Advantage+2 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Blitztank jA.pngGuardAllStartup7Recovery9+11LAdvantage- j.A[+] j.B j.C Special, Super
j.BBBTag Blitztank jB.pngGuardHighStartup14RecoveryUntil L+11LAdvantage- - - j.C Special, Super
j.CBBTag Blitztank jC Fall.pngGuardAirStartupUntil LRecoveryTotal Until L+ 29LAdvantage- - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Blitztank/Data.