BBTag/Carmine/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Carmine 18,000 4F 32F (1~7F Inv All)
  • Backdash is 41F but can cancel into all actions on 33F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1100 All 9 3 25 -11 100 85 3 16 17 17 22 31 11 +0 +2
5AA 1100 All 14 7 16 -6 100 85 3 16 17 17 22 31 11 +0 +2
5AAA 1300 All 15 3 30 -14 100 90 4 18 19 19 24 34 12 +0 +5
5AAAA 0*2, 800*3, 100 All 12 2 32 -15 100 85 (Once) 4 18 19*4, Launch Stand*4, 30 + Slide 3 3 3, 0*5
2A 800 Low 7 5 13 -6 90 80 1 11 12 12 16 23 9 +0 +0
5B 1500 All 14 Until Hit Total: 42 -2 100 85 3 16 17 32 22 46 4/+10 +10 +12
5BB 2200 All 15 7 Total: 36 -3 100 70 (Once) 3 18 Launch 30 Launch 44 11 +0 +2
2B 1100 All 8 2 30 -15 5~9 H 90 85 3 16 17 25 22 39 11 +0 +2
5C 800+ High 26 3 3+13L -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1300 Low 11 2 29 -12 90 80 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1000*2 High 11 4,2 18 80 85 (Once) 3 16 17 22 22 36 11 +0 +2
j.AA 1100 High 7 3 18 80 85 3 16 17 22 22 36 11 +0 +2
j.B 1500 All 19 Until Hit Total: Until L+16L 80 85 3 13 17 40 22 54 4/+10 +10 +12
j.BB 2200 All 15 7 Total: Until L+0L 80 70 3 18 Launch 30 Launch 44 11 +0 +2
j.C 1000*4 All 14 2(7)2*3 Total: Until L+16L 80 80 (Once) 4 18 19, Launch*3 24 + Slide 1 + Down 10, 40*3 24, Launch*3 39 + Slide 1 + Down 10, 55*3 7, 0/+3*3 +0, +3*3 +5, +8*3


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Crumple 47 0, 12
AD Pulverize! 500*11 Air Unblockable 12 1*11 43 -27 1~22 All 80 60 (Once) 3 16 Launch 50 Launch 64 1*7, 5*3, 8 +1 +3


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Spin! 1200*2 All 47 12*4 Total: 37 80 80 (Once) 3 16 17 24 22 38 0/+6 +6 +8
236B B Spin! 1200*2 All 47 12*4 Total: 37 80 80 (Once) 3 16 17 24 22 38 0/+6 +6 +8
j.236A Air A Spin! 1200*2 All 46 12*4 Total: 40 80 80 (Once) 3 16 17 24 22 38 0/+6 +6 +8
j.236B Air B Spin! 1200*2 All 46 12*4 Total: 40 80 80 (Once) 3 16 17 24 22 38 0/+6 +6 +8
236A Puddle Spin! (Puddle) 1500 All 37 18 80 95 3 16 Launch 17 Launch 31 0/+8 +8 +10
214A A Launch! 2000 Low 18 3 Total: 46 -1 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
214B B Launch! 2000 Low 18 3 Total: 46 -1 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
214C Thrust! 2000 Low 18 3 Total: 46 -1 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
214A Puddle Launch! (Puddle) 1500 All 14 2 Total: 40 -9 70 95 3 17 Launch 60 Launch 74 0/+8 +8 +10
214C Puddle Thrust! (Puddle) 2000 All 27 after Thrust! ends 18 100 80 (Once) 4 18 Launch 30 Launch 45 0/+11 +11 +13


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Spin! 600*7 All 19 15,4*6 Total: 33 +40 80 80 (Once) 3 16 Launch 24 Launch 38 0/+3 +3 +5
j.236C Air EX Spin! 600*7 All 22 Total: 37 80 80 (Once) 3 16 Launch 24 Launch 38 0/+3 +3 +5


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P UNI Dash C 1700 All (18)+18 7 31 -19 70 85 4 18 Launch 60 + GBounce 12 +0
6P Spin! 1200*2 All (18)+48 12*4 Total: (18)+43 100 80 (Once) 3 16 17 24 0/+6 +6
4P Thrust! 1500*2 All (18)+15 2(19)7 Total: (18)+73 -10 70 80 (Once) 3 16 Launch 25, 45 0/+10, 11 +10, +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Hahahaha! Be Devoured! 500*3, 400*8, 580*2, 2000 <2000*2>
[500*3, 400*8, 550*5, 2000 <2500*2>]
Low, All*5 4+(59 Flash)+8 5,2*5 Total: 96 -56 1~29 All 80 100*13 [*16], 60 4 18 Launch 60, 200*2, 90*11 [*14] 0, 0/+3*2 0, 0/+3*2, 0/+100*7, 0, 0/+12*3 [*6]
214BC No Escape...! 3000, 100 [4000, 100] All 12+(37 Flash)+11 3 Total: 69 -37 1~32 All 80, 100 80 (Once) 0 9 Launch 5 Launch 16 0 0, 0/+180 0, +180
Distortion Skill Duo Hahahaha! Be Devoured! 100*14, 300, 800 <500*2>
[100*8, 300, 200*2, 100*5, 1000 <750*2>]
All 1+(95 Flash)+1 5,2*5 Total: 68 -40 1~19 All 100 100 4 18 Launch 60, 200*2, 90*11 [*14] 0, 0/+3*2 0, 0/+3*2, 0/+100*7, 0, 0/+12*3 [*6]


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC You Shit! This is the END! All 1+(80 Flash)+16 9 175 -126 1~27 All 5 20 0/+3

BASEPAGENAME}}/Data|222BC Extra}} |}

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB[+] - Special, Super
5BB - - - Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - j.BB[+] - Special, Super
j.BB - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • 5BB whiff cancel is when 5B hits the floor
  • j.BB whiff cancel is when j.B hits the floor

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Carmine/Data.