BBTag/Carmine/Strategy

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This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.


Team Synergy

Point

Anchor

Carmine, surprisingly, is a good anchor if he's got the meter to burn to make his strings safe. Carmine's has some usefulness when it comes to using his assists, especially in neutral with assists such as 6P. His solo damage in general is great, especially with resonance. Carmine can also do a block string in resonance by repeating 5B to 236C you can deal chip damage that makes resonance toga blush.

Recommended Partners

Jin, Blake, Hazama, Hyde, and Es

General Tactics

Okizeme

5BB>j.C 9 (Safejump)

5AAAA (Safejump) Jump back after final hit then IAD with A+B

Blockstrings

5A(A)>2A

TK j.BB

5B>214A

5B>236A/C

Tips and Tricks

Fighting Carmine

Carmine's solo pressure will usually resets with 236A or 236C. If Carmine ends a pressure with 236A or 236B without max spacing, most characters can mash out of the pressure, even with a puddle. Some characters can even mash out of a maxed spaced 236A or 236B pressure with a 26 frame 5C (the 5C that travels far).

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