BBTag/Celica A. Mercury/Combos

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 Celica A. Mercury
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Routes

Solo
  • Celica's combo potential and damage changes when Recovery Cap is active. It will be indicated with () brackets.
  • Some combos are only possible when this is active.
  • All variations of Celica's 5B autocombo (5BBB, 2BBB, j.BBB) will activate Recovery Cap so if needed, you can drop some of the combos that almost end with them.
# Combo Position Damage Difficulty Notes
1 5AA > 5BBB > 214B Any 5635 (5691) [1] Very Easy Celica's signature bread and butter combo.
2 5AA > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B Any 6439 (6461) [2] Easy Like the previous combo, but from the air.
3 5AA > 5BBB > dl.214A > 5AAA > jc > j.AA(3) > jc > j.A(2) > j.BBB > 214B Corner (7548) [2] Easy Advanced version of the previous combo in the corner.
4 5AA > 5BBB > 236B > 5AAA > jc > j.AA(3) > jc > j.A(2) > j.BBB > 214B Corner 7236 (7246) [2] Easy An advanced combo that uses Arc Griller to loop in the corner.
5 5AA > 5BBB > 214A > (2BBB > 214A)*2 > 2C > A+D/214BC Any (7566/9143) [3] Intermediate A Recovery Cap combo that uses loops with Lance Quiche. You won't get the full damage output at max range 5A.
6 Grab > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B Any 5038 [2] Easy Basic grab combo.
7 Grab > 5AAA > jc > j.AA(3) > jc > j.AA(2) > j.C > 214BC Any 6764 [2] Easy Advanced grab combo that ends in a super.
8 Grab > dl.6A > 2B > 5BB > 214A > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B Any (5704) [3] Intermediate Meterless grab combo that's stronger than combo #6.
9 5AA > 5B > jc > jA.dlA(3) > (land) > 5B > dl.hjc > j.AA(3) > jc > j.AA(3) > j.C > 214BC Corner 8189 [3] Intermediate Semi-difficult super ender combo. You can switch out the 3 hits to 2 if it's too difficult.
10 (5AA > 5BBB > 236B)x2 > 5AA > 5B > jC > 214BC Corner 8996 Corner combo that can be done in and outside of her Enhanced State. Video Example Here
11 (5AA > 5B > 236B)x3 > 5BBB Corner 6166 Small corner loop which allows Celica to heal at the end. Video Example Here
12 (5AA > 5B > 236B)x3 > 5AA > 5B > jC > 214BC Corner 8072 Similar to the combo above, but allows side switching after 214BC. Video Example Here

With Assists

Midscreen

# Combo Position Damage Difficulty Notes
1 (Adachi Assist) (5BB Whiff)B > 214B > 5P > 214B[CC] > 5P > 214BD > 5BBB > 2C > 214A Midscreen 10900 Specific combo that allows Celica to achieve high damage meterless with Adachi as an assist. Requires Cross Combo. Video Example Here. Celica MUST whiff 5BB in order to reach over 10k, she doesn't need to hit the opponent in order to get 5BBB out.
2 5AA > 5BBB > 5P > Run > 5BBB > 214A > 5AA > 5B > jC > 214BC Midscreen A combo that allows Celica to enter her Enhanced State if she has the right amount of health.


Corner


Combo Theory


Video Examples


External Documents and References


Navigation

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