BBTag/Celica A. Mercury/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Celica A. Mercury 17,000 4F 25F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 [(3)3] 11 -2 100 70 (Once) 1 11 12 12 16 23 9 +0 +0
5A 1500 All 8 5 23 -11 100 80 3 16 17 22 22 36 11 +0 +2
5AA 1500 All 12 3 21 -17 100 80 3 16 17 22 + GBounce 22 36 + GBounce 11 +0 +2
5AAA 1700 All 16 3 27 -11 100 85 4 18 21 24 26 39 12 +0 +5
5AAAA 650×5 All 20 1,1,1,1,1 56 -36 100 85 (Once) 4 18 19×4, Launch 100 + Down 33 24×4, Launch 115 + Down 33 3×4, 10 +0 +5
2A 750×2 Low 9 3,3 14 -2 90 75 (Once) 2 13 14 14 18 26 10 +0 +1
5B 600, 1700 All 10 2,7 35 -23 10~15 H 90 75 (Once) 1, 4 11, 18 12, Launch 12, 30 16, Launch 23, 45 6, 9 +0 +0, +5
5BB 550×5 All 7 3,4,4,4,4 35 -20 5~25 P 80 85 (Once) 4 18 Launch 19 + GBounce, 19×3, 34 Launch 34 + GBounce, 34×3, 492 2 +0 +5
5BBB 2000 All 13 4 35 -17 100 85 4 18 Launch 60 Launch 75 12 +0 +5
Heal 53
2B 1700 Low 19 7 31 -13 90 85 4 18 Launch 24 Launch 39 9 +0 +5
2BB 1700 Low 11 3 35 -19 90 85 4 18 Launch 34 Launch 49 9 +0 +5
5C 1500 High 22 3 24 -10 100 80 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3 25 -9 90 85 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1000×2 High 12 2(2)2 23 80 80 (Once) 3 16 17 22 22 36 9 +0 +2
j.AA 1700 High 9 6 25 80 85 4 18 19 24 24 39 12 +0 +5
j.B 1000×2 All 20 Until L +1, 2 36 -19 80 85 (Once) 4 18 19, Launch 30 + Down 23, 30 + GBounce + Down 23 24, Launch 45 + Down 23, 45 + GBounce + Down 23 3, 9 +0 +0, +8
j.C 1900 High 15 Until L 25L -18 80 85 4 18 Launch 29 + Down 23 Launch 44 + Down 23 12 +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 (once) 0, 3 17 60 22 74 0, 0+15 +0, +15
AD Hache Rotir 2100 [2400] Air Unblockable 13 6 47 -36 [-34] 1~18 All Guard 80 60 3 [4] 16 [18] Launch 60 Launch 74 [75] 11 [20] +0 +2 [+5]


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Arc Griller 1500 All 18 69 Total: 46 -6 80 80 3 16 Launch 33 Launch 47 0/+6 +6 +8
236B B Arc Griller 1500 All 18 69 Total: 46 -6 80 80 3 16 Launch 33 Launch 47 0/+6 +6 +8
214A Lance Quiche 2000 [2200] All 15 12 26 <22> -6 [-4] 10~26 P Guard
[6~26 P Guard]
80 80 3 [4] 16 [18] Launch 33 Launch 47 [48] 11 [12] +0 +2 [+5]
214A Backfire Lance Quiche (Backfire) 200×7 All 15 2×6,3 80 90 (Once) 3 16 Launch 60 + Down 23 Launch 74 + Down 23 0 +0 +2
214B Marteau Glan 2300 [2500] High 26 5 24 -12 [-10] 14~30 HBP Guard 80 80 3 [4] 16 [18] Launch 38 + GBounce [39 + GBounce] Launch 51 + GBounce [54 + GBounce] 16 +0 +2 [+5]


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Arc Griller 1700 All 19 20 Total: 56 -7 100 85 4 18 Launch 60 + WBounce 45 Launch 75 + WBounce 45 0/+12 +12 +17
214C Armure Sorbet 90


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 5B 2000 All (18)+13 3 26 -10 70 85 4 18 Launch 60 12 +0
6P Arc Griller 2000 All (18)+63 20 Total: (18)+100 -7 70 85 4 18 Launch 60 + WBounce 45 0/+12 +12
4P Armure Sorbet (18)+49 Total: (18)+174


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Saber Anglaise 400×18, 1450×2 [500×18, 1800×2] All 1+(50 Flash)+20 2{(1)2}×19 Total: 125 -31 1~25 All 80 60 (Once) 3 16 Launch 60 Launch 74 0 +2 +7
214BC Casque Veloute 100, 800×13, 3000 [1000×3, 500×17, 3000] All 1+(113 Flash)+8 13 Until L+23L -51 1~(Until L) All 80 60 (Once) 3, 4×13, 5 16 Crumple 83 Stand 1 1, 4×13 [×17], 0 +0
Distortion Skill Duo Saber Anglaise 100×20 [100×18, 350×2] All 1+(95 Flash)+1 2{(1)2}×19 Total: 108 -31 100 100 3 16 Launch 60 Launch 74 0 +2 +7


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Atout Rillettes All 7+(52 Flash)+12 12 59 -50 1~30 All 5 20 0


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
BBCP Celica 5A.png
Guard:
All
Startup:
6
Recovery:
11
Advantage:
-2
4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A
BBCP Celica 5B.png
Guard:
All
Startup:
8
Recovery:
23
Advantage:
-11
[3*]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBCP Celica 6B.png
Guard:
All
Startup:
12
Recovery:
21
Advantage:
-17
5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA
BBCP Celica 6C.png
Guard:
All
Startup:
16
Recovery:
27
Advantage:
-11
- - 5C, 2C Special, Super
5AAAA
BBCF Celica ExceedAccel.png
Guard:
All
Startup:
20
Recovery:
56
Advantage:
-36
- - - -
2A
BBCP Celica 2B.png
Guard:
Low
Startup:
9
Recovery:
14
Advantage:
-2
[3*]
5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B
BBCP Celica D6D.png
Guard:
All
Startup:
10
Recovery:
35
Advantage:
-23
- 5BB, 2BB - Jump, Special, Super
5BB
BBCP Celica D5D.png
Guard:
All
Startup:
7
Recovery:
35
Advantage:
-20
- 5BBB - Special, Super
5BBB
BBCF Celica D5DD.png
Guard:
All
Startup:
13
Recovery:
35
Advantage:
-17
- - - Special, Super
2B
BBCP Celica 2D1.png
Guard:
Low
Startup:
19
Recovery:
31
Advantage:
-13
- 5BB, 2BB - Special, Super
2BB
BBCP Celica D2D.png
Guard:
Low
Startup:
11
Recovery:
35
Advantage:
-19
- 5BBB - Special, Super
5C
BBCP Celica j.D.png
Guard:
High
Startup:
22
Recovery:
24
Advantage:
-10
- - - -
2C
BBCP Celica 3C.png
Guard:
Low
Startup:
13
Recovery:
25
Advantage:
-9
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBCP Celica j.C.png
Guard:
High
Startup:
12
Recovery:
23
Advantage:
j.AA j.B j.C Jump, Special
j.AA
BBCP Celica j.B.png
Guard:
High
Startup:
9
Recovery:
25
Advantage:
- j.B j.C Jump, Special
j.B
BBCP Celica j.D.png
Guard:
All
Startup:
20
Recovery:
36
Advantage:
-19
- 5BB, 2BB - Special, Super
j.C
BBCP Celica Pic Confit.png
Guard:
High
Startup:
15
Recovery:
25L
Advantage:
-18
- - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Celica A. Mercury/Data.