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{{Description|7|text= | {{Description|7|text= | ||
This move got reworked during patch 1.5. Now instead of a combo tool, it's a pressure tool that sets up a gapless high/low mix up and can also be used in neutral to great effect. The move has long start up but you recover before the active frames end! An example block string to set up this mix up point would be 5AA > jump cancel > j.C. If the opponent did not anti air your jump cancel they will be blocking j.C while you're falling to the ground, this gives you the option to either fall down and hit them low with 2A or air dash towards them right before landing and hit them high with j.A. As the move is active after you recover, it's possible to use it in neutral as a sort of wall. Beware though, as Tomoe can still get persona broken and so it is possible for your opponent to force their way through your Tomoe barrier. | |||
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Revision as of 11:43, 5 May 2020
Chie Satonaka |
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Overview
"Have a taste of our combination attack!" | |
Lore: | Chie Satonaka is a member of the Investigation Team solving the series of homicidal cases occurring at Inaba, Japan. She is a second-year student in Yasogami High School who has had a long-lasting and deep friendship with Yukiko Amagi ever since they've been classmates. Chie's energetic and motivated personality only compliment her adoration of martial arts, which she displays in her fighting style. |
Playstyle
Chie Satonaka Chie is a close range and high damage character that is able to keep her offensive pressure going through a good use of pressure resets, jump cancels and setting up mix up opportunities with j.C. She has the highest damage ceiling in the game by utilizing her power charge super. Chie might be lacking in neutral compared to her peers but she has more than enough tools to compete, especially with the help of assists.
Pros
Cons
- Great damage potential without meter.
- Highest damage potential in the game with meter.
- Good corner game.
- Strong close range pressure.
- Getting in range to actually execute on that pressure and damage potential can be hard.
- Very reliant on assists and meter to use her full potential.
- Stubby normals.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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High Counter 5A+D (Air OK) |
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Skills
Rampage 236A (Air OK) |
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Dragon Kick 236B (Air OK) |
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Herculean Strike 214A/B |
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Extra Skills
EX Dragon Kick 236C (Air OK) |
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EX Herculean Strike 214C |
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Partner Skills
5P Herculean Strike |
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6P Dragon Kick |
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4P P4A 2D |
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Distortion Skills
God's Hand 236B+C |
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Power Charge 214B+C |
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Agneyastra j.236B+C or j.214B+C |
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Distortion Skill Duo
God's Hand P during Main Character's Distortion Skill |
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Astral Heat
Galactic Punt 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Chie Satonaka/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •