< BBTag
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| game=BBTag | | game=BBTag | ||
| fullname=Chie Satonaka | | fullname=Chie Satonaka | ||
| health={{#lst: | | health={{#lst:{{PAGENAME}}/Data|health}} | ||
| comborate={{#lst: | | comborate={{#lst:{{PAGENAME}}/Data|comborate}} | ||
| prejump={{#lst: | | prejump={{#lst:{{PAGENAME}}/Data|prejump}} | ||
| backdash={{#lst: | | backdash={{#lst:{{PAGENAME}}/Data|backdash}} | ||
| movement={{#lst: | | movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Jump cancellable | {{Description|8|text=* Jump cancellable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Jump cancellable | {{Description|8|text=* Jump cancellable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Jump cancellable on second hit only | {{Description|8|text=* Jump cancellable on second hit only | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* It's safe on block | {{Description|8|text=* It's safe on block | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Jump cancellable. | {{Description|8|text=* Jump cancellable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* The Second hit vacuums, pulling the opponent closer | {{Description|8|text=* The Second hit vacuums, pulling the opponent closer | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* The move won't true blockstring with 5AA | {{Description|8|text=* The move won't true blockstring with 5AA | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Can cancel into Cross-Raid | {{Description|8|text=* Can cancel into Cross-Raid | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Dash Cancelable, Dash Cancel frame data within brackets [] | {{Description|8|text=* Dash Cancelable, Dash Cancel frame data within brackets [] | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Dash Cancelable, Dash Cancel frame data within brackets [] | {{Description|8|text=* Dash Cancelable, Dash Cancel frame data within brackets [] | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Standard overhead. It's fast but punishable on block. | {{Description|7|text=Standard overhead. It's fast but punishable on block. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can low profile some standing pokes | {{Description|7|text=* Can low profile some standing pokes | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Good Anti-Air | {{Description|7|text=* Good Anti-Air | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable | {{Description|7|text=* Jump cancelable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Good air to air normal | {{Description|8|text=* Good air to air normal | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Mostly used in combos and pressure to confirm the opponent got hit or is blocking. | {{Description|8|text=Mostly used in combos and pressure to confirm the opponent got hit or is blocking. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Good for jump ins and whiff punishing | {{Description|7|text=* Good for jump ins and whiff punishing | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can convert it into a combo by linking 2A > 5b | {{Description|7|text=* Can convert it into a combo by linking 2A > 5b | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Catch}} | {{AttackVersion|name=Ground Catch}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Attack}} | {{AttackVersion|name=Ground Attack}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Air version will always have the followup attack come out | {{Description|8|text=* Air version will always have the followup attack come out | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=236A}} | {{AttackVersion|name=Ground|subtitle=236A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* You can influence the distance traveled by holding backwards or forwards during the start up of the move. | {{Description|8|text=* You can influence the distance traveled by holding backwards or forwards during the start up of the move. | ||
}} | }} | ||
{{AttackVersion|name=Air|subtitle=j.236A}} | {{AttackVersion|name=Air|subtitle=j.236A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Only the first move can be performed in the air. | {{Description|8|text=* Only the first move can be performed in the air. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Skull Cracker |subtitle=236A > A/B/C}} | {{AttackVersion|name=Skull Cracker |subtitle=236A > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A X}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Overhead, automatic second hit followup | {{Description|8|text=Overhead, automatic second hit followup | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Dragon Kick |subtitle=236A > A/B/C > A/B/C}} | {{AttackVersion|name=Dragon Kick |subtitle=236A > A/B/C > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Not air unblockable anymore | {{Description|8|text=* Not air unblockable anymore | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* This is the stand alone version of Dragon Kick without having to do Rampage and Skull Cracker. | {{Description|8|text=* This is the stand alone version of Dragon Kick without having to do Rampage and Skull Cracker. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Good ground combo ender | {{Description|8|text=* Good ground combo ender | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Blows back and gives a small wall bounce, wall splats in the corner | {{Description|8|text=* Blows back and gives a small wall bounce, wall splats in the corner | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{!}}- | {{!}}- | ||
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}} | }} | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=* Goes further than standard Dragon Kick | {{Description|8|text=* Goes further than standard Dragon Kick | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Wall bounces midscreen, Wall splats in the corner | {{Description|7|text=* Wall bounces midscreen, Wall splats in the corner | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Followup Black Spot Hit only comes out on hit | {{Description|7|text=* Followup Black Spot Hit only comes out on hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Wall bounces, allowing you to pick it up with a combo | {{Description|7|text=* Wall bounces, allowing you to pick it up with a combo | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Very strong pressure assist. As this assist attacks with Chie's persona, all the hits will connect even if your opponents try to pushblock it. | {{Description|7|text=Very strong pressure assist. As this assist attacks with Chie's persona, all the hits will connect even if your opponents try to pushblock it. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Doing God's Hand in Resonance Blaze or Cross Combo will make the SB version come out | {{Description|7|text=* Doing God's Hand in Resonance Blaze or Cross Combo will make the SB version come out | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Pressing B+C will result in A Power Charge: one level and short recovery. | {{Description|7|text=* Pressing B+C will result in A Power Charge: one level and short recovery. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* j.214B+C results in C Agneyastra: Meteors go half screen | {{Description|7|text=* j.214B+C results in C Agneyastra: Meteors go half screen | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 2 fists come raining down instead of just one | {{Description|7|text=* 2 fists come raining down instead of just one | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Doesn't directly combo from grab. | {{Description|7|text=* Doesn't directly combo from grab. | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} |
Revision as of 08:09, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
"Have a taste of our combination attack!" | |
Lore: | Chie Satonaka is a member of the Investigation Team solving the series of homicidal cases occurring at Inaba, Japan. She is a second-year student in Yasogami High School who has had a long-lasting and deep friendship with Yukiko Amagi ever since they've been classmates. Chie's energetic and motivated personality only compliment her adoration of martial arts, which she displays in her fighting style. |
Chie Satonaka Chie is a close range and high damage character that is able to keep her offensive pressure going through a good use of pressure resets, jump cancels and setting up mix up opportunities with j.C. She has the highest damage ceiling in the game by utilizing her power charge super. Chie might be lacking in neutral compared to her peers but she has more than enough tools to compete, especially with the help of assists.
Pros
Cons
- Great damage potential without meter.
- Highest damage potential in the game with meter.
- Good corner game.
- Strong close range pressure.
- Getting in range to actually execute on that pressure and damage potential can be hard.
- Very reliant on assists and meter to use her full potential.
- Stubby normals.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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High Counter 5A+D (Air OK) |
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Skills
Rampage 236A (Air OK) |
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Dragon Kick 236B (Air OK) |
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Herculean Strike 214A/B |
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Extra Skills
EX Dragon Kick 236C (Air OK) |
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EX Herculean Strike 214C |
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Partner Skills
5P Herculean Strike |
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6P Dragon Kick |
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4P P4A 2D |
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Distortion Skills
God's Hand 236B+C |
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Power Charge 214B+C |
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Agneyastra j.236B+C or j.214B+C |
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Distortion Skill Duo
God's Hand P during Main Character's Distortion Skill |
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Astral Heat
Galactic Punt 222B+C |
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To edit frame data, edit values in BBTag/Chie Satonaka/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •