< BBTag
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====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">High Counter</span> ====== | ====== <span style="visibility:hidden;font-size:0">High Counter</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Dragon Kick</span> ====== | ====== <span style="visibility:hidden;font-size:0">Dragon Kick</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Herculean Strike</span> ====== | ====== <span style="visibility:hidden;font-size:0">Herculean Strike</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">EX Herculean Strike</span> ====== | ====== <span style="visibility:hidden;font-size:0">EX Herculean Strike</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">Power Charge</span> ====== | ====== <span style="visibility:hidden;font-size:0">Power Charge</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">Agneyastra</span> ====== | ====== <span style="visibility:hidden;font-size:0">Agneyastra</span> ====== |
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
"Have a taste of our combination attack!" | |
Lore: | Chie Satonaka is a member of the Investigation Team solving the series of homicidal cases occurring at Inaba, Japan. She is a second-year student in Yasogami High School who has had a long-lasting and deep friendship with Yukiko Amagi ever since they've been classmates. Chie's energetic and motivated personality only compliment her adoration of martial arts, which she displays in her fighting style. |
Chie Satonaka Chie is a close range and high damage character that is able to keep her offensive pressure going through a good use of pressure resets, jump cancels and setting up mix up opportunities with j.C. She has the highest damage ceiling in the game by utilizing her power charge super. Chie might be lacking in neutral compared to her peers but she has more than enough tools to compete, especially with the help of assists.
Pros
Cons
- Great damage potential without meter.
- Highest damage potential in the game with meter.
- Good corner game.
- Strong close range pressure.
- Getting in range to actually execute on that pressure and damage potential can be hard.
- Very reliant on assists and meter to use her full potential.
- Stubby normals.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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High Counter 5A+D (Air OK) |
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Skills
Rampage 236A (Air OK) |
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Dragon Kick 236B (Air OK) |
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Herculean Strike 214A/B |
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Extra Skills
EX Dragon Kick 236C (Air OK) |
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EX Herculean Strike 214C |
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Partner Skills
5P Herculean Strike |
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6P Dragon Kick |
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4P P4A 2D |
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Distortion Skills
God's Hand 236B+C |
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Power Charge 214B+C |
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Agneyastra j.236B+C or j.214B+C |
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Distortion Skill Duo
God's Hand P during Main Character's Distortion Skill |
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Astral Heat
Galactic Punt 222B+C |
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To edit frame data, edit values in BBTag/Chie Satonaka/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •