BBTag/Chie Satonaka/Combos: Difference between revisions

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: Notes:
: Notes:
:* A simple throw combo.  
:* A simple throw combo.  
:* Does not work on some characters (ex: Yukiko)


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Revision as of 06:32, 17 May 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5AAA > 5BB > 236B

Video Example
Damage: 5667
Notes:
  • A simple 5A starter combo

5AAA > 5BB > 236A > A > A

Damage: 6316
Notes:
  • Different ender for the first combo. Works on smaller frame characters.

Throw > 5BB > 236A > A > A

Video Example
Damage: 4911
Notes:
  • A simple throw combo.
  • Does not work on some characters (ex: Yukiko)


With Assists


Corner

Solo


With Assists


Combo Theory


Video Examples


External Documents and References