BBTag/Chie Satonaka/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Chie Satonaka 17,000 4F 22F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 5 3 11 -2 100 70 1 11 12 12 16 23 9 +0 +0
4AA 400*6 All 9 2,{(4)2}*5 21 -9 100 75 (once) 2 13 14 14 18 26 1 +0 +1
4AAA 1000*2 All 6 3,3 15 -1 100 80 3 16 17 17 22 31 11 +0 +2
5A 1500 All 6 4 18 -5 100 80 3 16 17 17 22 31 11 +0 +2
5AA 950*2 All 7 3(3)6 11 -3 100 75 (once) 2 13 20 20 24 32 12, 3 +0 +1
5AAA 750*3 All 10 2(12)3(1)3 19 -3 100 85 4 18 19 19 24 34 9 +0 +5
5AAAA 2040 All 13 12 Total: 48 -5 100 85 4 18 Launch 35 Launch 50 12 +0 +5
2A 1000 Low 6 2 12 -2 90 70 1 11 12 12 16 23 9 +0 +0
5B 1700 All 10 3 30 -14 [-2] 90 85 4 18 19 20 27 35 12 +0 +5
5BB 1100*2 All 19 3(7)2 Total: 48 -1 [-2] 90 85 (Once) 4 18 19, Launch 30 24, Launch 45 1/+8, 8 +8, +0 +13, +5
2B 1500 All 10 2 30 -15 8~11 H 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 9 3 20 -4 90 85 4 18 Launch 24 Launch 39 12 +0 +5
j.A 1500 High 8 3 13 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 7 5 14 80 80 3 16 17 19 22 33 11 +0 +2
j.B 1500 High 13 6 9 80 80 3 16 17 19 22 34 11 +0 +2
j.C 300*6, 1500 All 26 2*6,(13)3 Total: 28 80 70*6 (Once), 70 3 16 17 25 22 39 0*6, 0/+12 +0*6, +12 +2*6, +14


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0*2, 2000 Throw 7~30 3 23 100 50 (once) 0, 1, 4 Launch 31 + Down 58, 35 + Down 58 0*2, 6 +0
AD Hyper Counter 30 1~25 Guard All
AD Attack Hyper Counter (Attack) 950*5 Low, Air Unblockable*4 5 2(7)1(6)2(6)2(6)2 ??+8L 1~38 All 80 60 (Once) 2, 4*4 13, 18*4 Launch 14, 19*3, 50 Launch 26, 34*3, 65 4, 8*4 +0 +1, +5*4
j.AD Air Hyper Counter 1100*4 All 6 2(6)2(6)2(6)2 30 1~7 All 80 60 (Once) 4 18 Launch 25 Launch 40 8 +0 +5
Dash Cancel Dash Cancel 20


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Rampage 800*3 All 11 5(3)3(6)6 17 -6 80 80 (Once) 3 16 17 17 22 31 4 +0 +2
j.236A Air Rampage 550*N All 6 2{(6)3}*N 17 80 80 (once) 3 16 17 30 22 44 4 +0 +2
236A X Skullcracker 1200*2 High, All 6 2(9)3 20 -4 80 85 (once) 4 18 19, Launch 19 + Down 33, 36 24, Launch 34 + Down 33, 51 12 -4, +0 +1, +5
236B Dragon Kick 3000 All 18 12 27+15L -33 80 90 5 20 Launch 60 Launch 76 9 +0 +8
j.236B Air Dragon Kick 3000 All 14 12 Until L+15L 80 90 5 20 Launch 60 Launch 76 9 +0 +8
214A A Herculean Strike 1800 All 11 6 23 -8 90 80 3 19 Launch 31 Launch 45 11 +0 +2
214B B Herculean Strike 2200 All 25 10 18 -4 1~20 T 80 90 5 23 Launch 45 + WBounce 30 Launch 61 + WBounce 30 + WStick 20 13 +0 +8


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Dragon Kick 4500 All 30 12 12 -3 80 90 5 20 Launch 80 Launch 96 13 +0 +8
j.236C Air EX Dragon Kick 4500 All 13 12 12 80 90 5 20 Launch 80 Launch 96 13 +0 +8
214C EX Herculean Strike 2500 All 25 10,1 18 +7 1~20 T 70 90 5 25 Launch 45 + WBounce 40 Launch 61 + WBounce 40 + WStick 35 13 +0 +0


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Herculean Strike > Black Spot 1500, 1700 All (18)+13 7 [(20)12] 25 [13] -12 70 80, 90 3, 4 19, 18 Launch 31, 35 Launch 45, 50 11, 12 +0 +2, +5
6P Dragon Kick 2500 All (18)+23 12 26+14L -31 70 90 5 20 Launch 60 + WBounce 50 Launch 76 + WBounce 50 13 +0 +8
4P P4A 2D 1000*2, 1700 All (18)+12 2(3)2(10)3 Total: 68 -11 70*2, 100 85 (Once) 4 18*3 19*2, Launch 19*2, 60 24*2, Launch 34*2, 75 0/+1*2, 0/+8 +1*2, +8 +6*2, +13


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC God's Hand 6000 [5100, 5000] All 4+(50 Flash)+10 6 [6(27)6] Total: 88 [Total: 130] -41 [-50] 1~22 All 80 60 (Once) 5 20 Launch 21 + Down 53 Launch 37 + Down 53 0/+13 +13 +13
214BC Power Charge 1+(43 Flash)+10
{1+(43 Flash)+56}
1~1 All
[1~1 All
2~End P]
j.236BC Agneyastra 740*10 [960*10] All 11+(41 Flash)+0 X(3){X(5)}*8,X Total: 22 1~10 All 80 95 (Once) 5 20 30 42 36 58 0 +0 +8
Distortion Skill Duo God's Hand 2000 [1000, 1500] All 1+(93 Flash)+1 6 [6(27)6] Total: 65 [Total: 107] -30 [-39] 1~9 All 100 100 5 20 0/+13


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Galactic Punt All 11+(41 Flash)+30 15 Total: 110 -61 1~48 All 5 20 0/+7


Revolver Action Table

Ground Revolver Action Table
A B C Cancels
4A[2] 4A[+], 4AA, 5A, 2A 5B, 2B 5C, 2C Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - 5C, 2C Jump (2nd hit), Special, Super
4AAAA - - - -
5A[3] 5AA, 2A 5B, 2B 5C, 2C Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Dash, Jump, Special, Super
5BB - - 5C, 2C Dash, Special
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Jump, Special, Super
Air Revolver Action Table
A B C Cancels
j.A j.AA j.B j.C Jump, Special, Super
j.AA[1] - j.B j.C Jump, Special, Super
j.B j.AA - j.C Jump, Special, Super
j.C - - - Special, Super
  • X[+] = X is available only on whiff
  • X[#] = X can only be used # times per string

Sources

@Elite_Soba - Blame this guy if anything is inaccurate

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Chie Satonaka/Data.