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BBTag Elizabeth Portrait.png

Health: 16,000
Prejump: 4F
Backdash Time 29F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Mid-range, Aggressive
Team role


"I, Elizabeth, humbly accept your challenge."


Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.


Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.


When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.


Strengths Weaknesses
  • Far reaching normals which can pull your opponent towards you.
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners
  • Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
  • Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
  • Strong throw game :)
  • NO OVERHEADS aside from Clash
  • Slow ground movement
  • Low hp, which could result in an early death (life or death playstyle).

Normal Moves[edit]

P4Arena Elizabeth 5A.png
A little bop!
P4AU Elizabeth 5AA.png
A little swirl!
P4AU Elizabeth 5AAA.png
A little tornado!
P4Arena Elizabeth Mabufudyne.png
A little chilly, huh?
Version Damage Guard Startup Active Recovery Frame Adv.
4A 1000 All 8 2 14 -2

A tap with the card. Pretty decent poke due to its speed, but nothing special.

4AA 300*6 All 12 2*6 23 -8

Elizabeth throws out her book, which swirls around. Combo filler.

4AAA 300, 200*8 All 10 22 Total: 43 -16

Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!

4AAAA 2500 [3500] All 25 1 46 -16

Elizabeth calls upon Thanatos to knock the opponent up and freeze them. Becomes stronger in Awakening.

P4Arena Elizabeth 5B.png
Ah yes neutral
P4AU Elizabeth 5BB.png
Please read
P4AU Elizabeth 5BBB.png
The storm before the storm
P4Arena Elizabeth Magarudyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 400*10 All 11 2*3,1,5,1,2*4 22 -5

Elizabeth tosses out a ring that returns to her after a set distance. On hit or block, the opponent gets dragged in to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.

5AA 200*10 All 5 6,1*9 17 -1

A wave of cards. Combo filler.

5AAA 250*12 All 9 1*11,2 23 -8

Elizabeth sends out a swirl of cards. Due to its lengthy animation, this is also ideal for partner shenanigans.

5AAAA 350*10 [300*16] All 12 2,5*9 [2,3*14,5] Until L -

Elizabeth uses a move that's similar to her 236A. Similar is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.

P4Arena Elizabeth 5C.png
Hack, slash
P4Arena Elizabeth 2C.png
Little roar
P4Arena Elizabeth Maziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1200*2 All 15 1(17)1 Total 56 -5

Elizabeth calls upon Thanatos to do a two hit swipe with its sword. Has pretty great range, making it a nice tool to have in neutral.

5BB 1700 All 23 15 Total 56 -15

Thanatos roars, making a shockwave around it. Combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.

5BBB 1700 [2000] All 19 7 Total 64 -18

Thanatos fires a beam that's similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.

P4Arena Elizabeth 5D.png
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2000, 1000*2 Throw 30 6 Total 48 -

After a slight delay, Elizabeth calls on Thanatos to leap forward and grab the opponent. This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it. Mix this in with your other mix-up tools to keep your opponent guessing.

P4Arena Elizabeth 2D.png
I need some MeMentos™, Mori
Damage Guard Startup Active Recovery Frame Adv.
2000 Low 18 9 Total 60 -11

Thanatos hunches down and lets out a poison-filled breath. Hits low, and can only be done from 5B or 5BB. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed by 5B>5C, using this will catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos, but remember that 5BB naturally does this as well.

P4Arena Elizabeth AOA.png
Take a look, it's in a book
Damage Guard Startup Active Recovery Frame Adv.
800 High 26 3 18 -4

Standard overhead. Somewhat slow to come out, but safe on block.

P4Arena Elizabeth 2A.png
Pick a card.
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 2 14 -2

P4Arena Elizabeth 2B.png
Don't whiff this.
Damage Guard Startup Active Recovery Frame Adv.
1500 All 9 18 13+10L -24

Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.

P4Arena Elizabeth Sweep.png
Holy shit this thing is 5 frames?
Damage Guard Startup Active Recovery Frame Adv.
1500 Low 11 15 8 -6

Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.

P4Arena Elizabeth jB.png
P4Arena Elizabeth jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 500*6 All 10 1,2,9,2,2,2 15 -
j.AA 1500 High 7 3 11 3

P4Arena Elizabeth jC.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All 14 3 27 -

Also not a high, usually used in order to pick up with 2A. Not many notable things about it.

P4Arena Elizabeth jD.png
If you ever wished for BBTag to have airthrows, I got good news for ya.
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2000, 1000*2 Throw 18 4 Total Until L + 6L -

Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.

Universal Moves[edit]

Ground Throw[edit]
Ground Throw
P4Arena Elizabeth GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
0, 2000 Throw 7~30 3 23 -

5A+D (Air OK)
P4AU Elizabeth Debilitate.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - - - Total: 45 -
Air - - - - Until L+6L -

A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.


236A(Air OK)
P4Arena Elizabeth Magarudyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 250*15, 500 <230*20, 500> All 15 5*10 [5*11,2*3, 5] <5*11,2*9,5> 16+0L -2
Air 250*15, 500 <230*20, 500> All 15 5*10 [5*11,2*3, 5] <5*11,2*9,5> Until L -

This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)

236B(Air OK)
P4Arena Elizabeth Maziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 220*19 <210*24> All 32 2*19 <2,1*10,2(16)1*12> Total 95 -9 <-4>
Air 220*19 <210*24> All 32 2*19 <2,1*10,2(16)1*12> Total 84 -

Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string.

P4Arena Elizabeth Mabufudyne.png
Damage Guard Startup Active Recovery Frame Adv.
800, 2000, 2000 <1000, 2500, 2000> All 21 2,2 Total 51 -8

I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special. Thanotos is also invincible to projectiles during awakening.

P4Arena Elizabeth Maragidyne.png
did someone hail a taxi to the corner?
Damage Guard Startup Active Recovery Frame Adv.
500*10 <550*10> All 41 5*10 Total 92 +21

This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.

Extra Skills[edit]

P4Arena Elizabeth Mahamaon.png
I'm sorry, everyone... I had to trade in the insta-kill for better start-up
Damage Guard Startup Active Recovery Frame Adv.
330*17 All 107 5*16,10 Total 70 -

Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!

P4Arena Elizabeth Diarahan.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - 109~277 -

P4Arena Elizabeth Mamudoon.png
Don't lie, you forgot she had this move too
Damage Guard Startup Active Recovery Frame Adv.
700*9 All 94 5*8,70 Total 70 -

Partner Skills[edit]

P4Arena Elizabeth 5C.png
Damage Guard Startup Active Recovery Frame Adv.
1500*2 All (18)+15 1(17)1 Total (18)+93 -18

P4Arena Elizabeth Maziodyne.png
Damage Guard Startup Active Recovery Frame Adv.
450*10 <310*16> All (18)+62 2*10 <2*16> Total (18)+112 -14 <-2>

P4Arena Elizabeth Mabufudyne.png
Damage Guard Startup Active Recovery Frame Adv.
1800 <1800, 1000> All (18)+17 1 Total (18)+71 -24

Distortion Skills[edit]

Ghastly Wail
P4Arena Elizabeth GhastlyWail.png
Yes the tank somehow fits into the coffin
Damage Guard Startup Active Recovery Frame Adv.
0*2, 8500 [0*2, 10000] Throw 13+0 1 39 -

Mind Charge
P4Arena Elizabeth MindCharge.png
Atarax570 putting fear into his opponents. also the closest to RC we gonna get
Damage Guard Startup Active Recovery Frame Adv.
- All 7+0 - - -

Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.

Distortion Skill Duo[edit]

Ghastly Wail
P during Main Character's Distortion Skill
P4Arena Elizabeth GhastlyWail.png
"Memento Mori."
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2500 [0*2, 3000] All 1+1 3 34 -27

Astral Heat[edit]

P4Arena Elizabeth Megidolaon.png
I now present to you... Megidolaon, MONEY SHOT!!!
Version Damage Guard Startup Active Recovery Frame Adv.
Catch - - 1+0 - 65 -
Attack - All 1+1 3*8 Total 60 -21

Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain.


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