Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
4AAA>DP>5AAA>2C>5AAA>5B>j.C (6369)
5AAA>2B>jA>jAA>jB>2A>5AAA>5B>jC (6451)
5AAA>2B>jA>jAA>jB>2A>4AAA>A+D
-4AAA>A+D sets up safejump. Look at the Okizeme section for more information.
5AAA>2B>jAA>jB>2A>5AAA>2C>5AAA>5BBB>236CD
-Requires 2 meter. Input jump after the 2B.
5A>2B>jA>jB>2A>5AAA>2C>4AAADP (5601)
- Leads to all techs safejump.
4AAA>DP>4AA~A>236C>214C>5AAA>5BB>214A (6045)
- Requires 2 meter, delay the last 4A before 236C.
Throw>run>5AAA>2C>5AAA>2C>4A>5AAA>5BB>j.C (6131)
2B>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (5854)
- Anti air 2B combo
2B>jA>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (6334)
- Grounded 2B combo
2C>214A (4032)
- Baby 2C combo
(CH)236A>5AAA>2C>5AAA>5B>j.B (7906)
- Counter hit required
With Assists
2C>214A>5P>run>5AAA>2C>5AAA>5B>jC (9381)
Corner
Solo
5A>5B>5AAA>2C>5AAA>5B>jC (7712)
5AAA>5BBB>236B>5AAA>5BBB>214A (7701)
5BBB>236B>5AAA>2B>jAA>4A>(jC) (8688)
- Possible to do a j.C reset at the end
5BBB>236B>5AA>5BBB>236BC (10401)
-2 meter
5B>5AA>2B>jA>jB>2A>4AAA>236C>236C>214BC>hj236C>2C>236BC>236BC (12926)
- Requires 4 meter, high health, and counter hit
Throw>5BBB>236B>5AAA>5BBB damage (6573)
With Assists
Combo Theory
Video Examples
External Documents and References
Discord document by Ethral:
https://www.evernote.com/shard/s652/sh/d1558809-b3d8-457b-8c17-0f29064ff925/414cf6e872ceda3e34bcecf75add3331
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •