BBTag/Elizabeth/Frame Data

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< BBTag‎ | Elizabeth
Revision as of 06:08, 15 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Elizabeth 16,000 4F 22F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 8 2 14 -2 100 75 2 13 14 18 18 30 10 +0 +1
4AA 300×6 All 12 2×6 23 -8 100 80 3 16 17 19 22 33 1 +0 +2
4AAA 300, 200×8 All 10 22 Total: 43 -16 100 100, 80 3 16 Crumple, Launch×8 30, 60×8 Crumple, Launch×8 44, 74 1 +0 +2
4AAAA 2500 [500, 3000] All 23 1 [1(1)1] 48 [46] -18 [-16] 100 85 4 18 Launch 31 Launch 46 0/+12 [0/+2, 0/+12] +12 [+2, +12] +17 [+7, +17]
5A 400×10 All 11 2×3,1,5,1,2×4 22 -5 80 80 3 16 22 22 27 36 1/-1 -1 -1
5AA 200×10 All 5 6,1×9 17 -1 100 80 3 16 17 22 22 36 1 +0 +2
5AAA 250×12 All 9 1×11,2 23 -8 100 80 3 16 17 27 22 41 1 +0 +2
5AAAA 350×10 [300×16] All 12 2,5×9 [2,3×14,5] Until L 100 85 4 18 Launch 33×9, 60 [33×15, 60] Launch 48×9, 75 [48×15, 75] 0 +0 +5
2A 1000 Low 7 2 14 -2 90 75 2 13 14 18 18 30 10 +0 +1
5B 1200×2 All 15 1(17)1 Total 56 -5 90 85 4 18 Launch 29, 36 + GBounce Launch 44, 51 + GBounce 9, 3 +0 +5
5BB 1700 All 23 15 Total 56 -15 Persona 10~21 All Guard 100 85 4 18 Launch 30 Launch 45 12 +5 +10
5BBB 1700 [2000] All 19 7 Total 64 -27 100 85 4 18 Launch 43 Launch 58 12 +0 +5
5B 5C 0×2, 2000, 1000×2 Throw 30 6 Total 48 100 50, 100×4 0×2, 4×3 Launch 60 + WBounce 60 + WStick 25 + Down 23 1, 0×4 +0
5B 2C 2000 Low 18 9 Total 60 -12 90 85 4 18 Launch 30 Launch 45 1/+12 +12 17
2B 1500 All 9 18 13+10L -24 6~29 H 90 70 3 16 Launch 23 Launch 37 7 +0 +2
5C 800 High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500 Low 11 15 8 -6 90 80 3 16 Launch 40 Launch 54 11 +0 +2
j.A 500×6 All 10 1,2,9,2,2,2 15 80 80 3 16 17 17 22 31 1/-1 -1 -1
j.AA 1500 High 7 3 11 3 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 All 14 3 27 80 85 4 18 Launch 29 + Down 23 Launch 34 + Down 23 9 +0 +5
j.C 0×2, 2000, 1000×2 Throw 18 4 Total Until L + 6L 100 50 0 Launch 60 + WBounce 60 + WStick 25 + Down 23 1, 0×4 +0

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 0, 4 Launch 60 + WBounce 60 0, 12 +0
AD Debilitate Total: 45 1~25 All Guard
AD Attack Debilitate (Attack)) 500, 2500 All 11 1 Until L+9L -20 80 100 4 18 Launch 600 0 +0 +5
j.AD Air Debilitate Until L+6L 1~25 All Guard

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Magarudyne 250×15, 500 <230×20, 500> All 15 5×10 [5×11,2×3, 5] <5×11,2×9,5> 16+0L -2 80 85 <75> 4 18 Launch 30×15 [×20], 55 Launch 45×15 [×20], 70 0 +0 +5
236B Maziodyne 220×19 <210×24> All 32 2×19 <2,1×10,2(16)1×12> Total 95 -9 <-4> 80 85 <75> 4 18 Launch 47 + WBounce Launch 62 + WBounce 0 +0 +5
j.236A Air Magarudyne 250×15, 500 <230×20, 500> All 15 5×10 [5×11,2×3, 5] <5×11,2×9,5> Until L 80 85 <75> 4 18 Launch 30×15 [×20], 55 Launch 45×15 [×20], 70 0 +0 +5
j.236B Air Maziodyne 220×19 <210×24> All 32 2×19 <2,1×10,2(16)1×12> Total 84 +2[+7] at best 80 85 <75> 4 18 Launch 47 + WBounce Launch 62 + WBounce 0 +0 +5
214A Mabufudyne 800, 2000, 2000 <1000, 2500, 2000> All 21 2,2 Total 51 -8 Persona 8~22 All 80×2, 72 90×2 (Once), 100 5×2, 4 20 Launch 60 <60×2, 60 + Freeze 50> Launch 76 <76×2, 75 + Freeze 50> 3, 15 3, 15, 0/+12 +8×2, +17
214B Maragidyne 500×N <550×N> All 41 5×N Total 92 +21 80 85 4 18 Launch 29 Launch 44 0 +0 +5

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Mahamaon 330×17 All 107 5×16,10 Total 70 80 75 5 20 21×16, Launch 75 27×16, Launch 91 0 +0 +8
j.236C Mamudoon 700×9 All 94 5×8,70 Total 70 80 80 5 20 Launch 50×8, 50 + WBounce Launch 66×8, 66 + WBounce 0 +0 +8
214C Diarahan 109~277

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 5B 1500×2 All (18)+15 1(17)1 Total (18)+93 -18 70 85 4 18 Launch 29, 36 + GBounce 0/+12 +12
6P Maziodyne 450×10 <310×16> All (18)+62 2×10 <2×16> Total (18)+112 -14 <-2> 70 85 4 18 Launch 90 + WBounce 0 +0
4P Mabufudyne 1800 <1800, 1000> All (18)+17 1 Total (18)+71 -24 70 85 4 18 Launch 60 <60, 60 + Freeze 50> 0/+12 +12

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Ghastly Wail 0×2, 8500 [0×2, 10000] Throw 13+(63 Flash)+0 1 39 1~17 All 80 100×2, 60 0, 4, 5 Launch 60 [60 + Down 23] 0×2, 17 [0×2, 22] +0
214BC Mind Charge All 7+(88 Flash)+0 7~7 All
Distortion Skill Duo Ghastly Wail 0×2, 2500 [0×2, 3000] All 1+(99 Flash)+1 3 34 -27 1~4 All 100 100 0×2, 4 9 Launch 60 [60 + Down 23] 8 0×2, 17 [0×2, 22] +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Megidolaon (Catch) 1+(50 Flash)+0 65 1~33 Guard All
222BC Attack Megidolaon (Attack) All 1+1 3×8 Total 60 -21 1~45 All 3 16 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit) 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) - - -
5AAAA - - - -
2A[3*] 5A, 2A, 4A 5B, 2B 5C, 2C Jump, Special, Super
5B - 5BB (last hit), 2B (last hit) Persona 5C, Persona 2C Jump (last hit), Special, Super
5BB - 5BBB Persona 5C, Persona 2C Special, Super
5BBB - - - -
2B j.A j.B j.C Jump, Special
5C - - - -
2C - - - Special, Super
Persona 5C - - - Special[-], Super[-]
Persona 2C - - - Special
Air Revolver Action Table
A B C Cancel
j.A[1] j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - - Special, Super
j.C - - - Special[-], Super[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can be used a combined total of 3 times per string
  • All cancels from 4AA are on the last hit
  • All cancels except Special from 5AA are on the last hit

Sources

Navigation

To edit frame data, edit values in BBTag/Elizabeth/Data.