BBTag/Es/Frame Data: Difference between revisions

From Dustloop Wiki
< BBTag‎ | Es
No edit summary
Line 15: Line 15:
|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4A Full}}
{{#lst:{{BASEPAGENAME}}/Data|4A}}
{{#lst:{{BASEPAGENAME}}/Data|4A Extra}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Extra}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Extra}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 43: Line 50:
|-
|-
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5BB}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 53: Line 61:
|-
|-
{{AttackVersion|name= 2B|subtitle=}}
{{AttackVersion|name= 2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data| 2B Full}}
{{#lst:{{BASEPAGENAME}}/Data| 2B}}
{{#lst:{{BASEPAGENAME}}/Data| 2B Extra}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 87: Line 102:
|-
|-
{{AttackVersion|name=Forward Throw|subtitle=}}
{{AttackVersion|name=Forward Throw|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
|-
{{AttackVersion|name=Back Throw|subtitle=}}
{{AttackVersion|name=Back Throw|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
|-
{{AttackVersion|name=Type: Slasher "Griflet" |subtitle=Reversal Action}}
{{AttackVersion|name=Type: Slasher "Griflet" |subtitle=Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|AD}}
{{#lst:{{BASEPAGENAME}}/Data|AD Extra}}
|-
|-
{{AttackVersion|name=Air Type: Slasher "Griflet" |subtitle=Air Reversal Action}}
{{AttackVersion|name=Air Type: Slasher "Griflet" |subtitle=Air Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Extra}}
|-
|-
{{AttackVersion|name=Crest Followup|subtitle=|rowspan=2}}
{{AttackVersion|name=Crest Followup|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|AD X Full}}
{{#lst:{{BASEPAGENAME}}/Data|AD X}}
{{#lst:{{BASEPAGENAME}}/Data|AD X Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 115: Line 135:
|-
|-
{{AttackVersion|name=A Type: Shooter "Breunor" |subtitle=236A}}
{{AttackVersion|name=A Type: Shooter "Breunor" |subtitle=236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
|-
{{AttackVersion|name=B Type: Shooter "Breunor" |subtitle=236B}}
{{AttackVersion|name=B Type: Shooter "Breunor" |subtitle=236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
|-
{{AttackVersion|name=Followup Breunor |subtitle=Breunor > A/B}}
{{AttackVersion|name=Followup Breunor |subtitle=Breunor > A/B}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Breunor Full}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Breunor}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Breunor Extra}}
|-
|-
{{AttackVersion|name=Powered Up Shot|subtitle=}}
{{AttackVersion|name=Powered Up Shot|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|Powered Up Shot Full}}
{{#lst:{{BASEPAGENAME}}/Data|Powered Up Shot}}
{{#lst:{{BASEPAGENAME}}/Data|Powered Up Shot Extra}}
|-
|-
{{AttackVersion|name=Air A Type: Shooter "Breunor" |subtitle=j.236A}}
{{AttackVersion|name=Air A Type: Shooter "Breunor" |subtitle=j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
|-
{{AttackVersion|name=Air B Type: Shooter "Breunor" |subtitle=j.236B}}
{{AttackVersion|name=Air B Type: Shooter "Breunor" |subtitle=j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Extra}}
|-
|-
{{AttackVersion|name=Followup Air Breunor|subtitle=Air Breunor > A/B}}
{{AttackVersion|name=Followup Air Breunor|subtitle=Air Breunor > A/B}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Air Breunor Full}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Air Breunor}}
{{#lst:{{BASEPAGENAME}}/Data|Followup Air Breunor Extra}}
|-
|-
{{AttackVersion|name=Type: Assaulter "Erec" |subtitle=214A|rowspan=2}}
{{AttackVersion|name=Type: Assaulter "Erec" |subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 144: Line 172:
|-
|-
{{AttackVersion|name=Type: Slasher "Gawain" |subtitle=214B|rowspan=2}}
{{AttackVersion|name=Type: Slasher "Gawain" |subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
|-
{{Description|21|text=
{{Description|21|text=
Line 150: Line 179:
|-
|-
{{AttackVersion|name=Type: Slasher "Gawain" Charged |subtitle=214[B]|rowspan=2}}
{{AttackVersion|name=Type: Slasher "Gawain" Charged |subtitle=214[B]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214[B] Full}}
{{#lst:{{BASEPAGENAME}}/Data|214[B]}}
{{#lst:{{BASEPAGENAME}}/Data|214[B] Extra}}
|-
|-
{{Description|21|text=
{{Description|21|text=
Line 156: Line 186:
|-
|-
{{AttackVersion|name=Type: Slasher "Mordred" |subtitle=214C}}
{{AttackVersion|name=Type: Slasher "Mordred" |subtitle=214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
|-
{{AttackVersion|name=Mordred Followup |subtitle=Mordred > A/B/C}}
{{AttackVersion|name=Mordred Followup |subtitle=Mordred > A/B/C}}
{{#lst:{{BASEPAGENAME}}/Data|214C X Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C X}}
{{#lst:{{BASEPAGENAME}}/Data|214C X Extra}}
|}
|}


Line 171: Line 203:
|-
|-
{{AttackVersion|name=EX Type: Shooter "Breunor" |subtitle=236C}}
{{AttackVersion|name=EX Type: Shooter "Breunor" |subtitle=236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
|-
{{AttackVersion|name=EX Air Type: Shooter "Breunor" |subtitle=j.236C}}
{{AttackVersion|name=EX Air Type: Shooter "Breunor" |subtitle=j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|}
|}


Line 185: Line 219:
|-
|-
{{AttackVersion|name=5P |subtitle=Type: Slasher "Mordred"|rowspan=2}}
{{AttackVersion|name=5P |subtitle=Type: Slasher "Mordred"|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
|-
{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
Line 194: Line 229:
|-
|-
{{AttackVersion|name=6P |subtitle=Type: Shooter "Breunor"|rowspan=2}}
{{AttackVersion|name=6P |subtitle=Type: Shooter "Breunor"|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
|-
{{Description|21|text=
{{Description|21|text=
Line 200: Line 236:
|-
|-
{{AttackVersion|name=4P |subtitle=BBCF 6D|rowspan=2}}
{{AttackVersion|name=4P |subtitle=BBCF 6D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4P Full}}
{{#lst:{{BASEPAGENAME}}/Data|4P}}
{{#lst:{{BASEPAGENAME}}/Data|4P Extra}}
|-
|-
{{Description|21|text=
{{Description|21|text=
Line 216: Line 253:
|-
|-
{{AttackVersion|name=Type: Shooter "Palamedes" |subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Type: Shooter "Palamedes" |subtitle=236B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|236BC}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 225: Line 263:
|-
|-
{{AttackVersion|name=Air Type: Shooter "Palamedes" |subtitle=j.236B+C|rowspan=2}}
{{AttackVersion|name=Air Type: Shooter "Palamedes" |subtitle=j.236B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 234: Line 273:
|-
|-
{{AttackVersion|name=Type: Slasher "Galahad" |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Type: Slasher "Galahad" |subtitle=214B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|214BC}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 243: Line 283:
|-
|-
{{AttackVersion|name=Type: Slasher "Galahad" |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Type: Slasher "Galahad" |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Full}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
Line 260: Line 301:
|-
|-
{{AttackVersion|name=Type: Exterminator "Artorius" |subtitle=222B+C}}
{{AttackVersion|name=Type: Exterminator "Artorius" |subtitle=222B+C}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|222BC}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Extra}}
|}
|}



Revision as of 07:35, 6 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A


5A


5AA


5AAA


5AAAA


2A


5B


  • Frame advantage listed assumes crest hits opponent
  • Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes
5BB


  • Frame advantage listed assumes crest hits opponent
  • Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes
2B


5C


2C


j.A


j.AA


j.B


j.C


  • Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Forward Throw


Back Throw


Type: Slasher "Griflet"
Reversal Action


Air Type: Slasher "Griflet"
Air Reversal Action


Crest Followup


  • Considered part of preceding attack, no additional damage scaling applied

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Type: Shooter "Breunor"
236A


B Type: Shooter "Breunor"
236B


Followup Breunor
Breunor > A/B


Powered Up Shot


Air A Type: Shooter "Breunor"
j.236A


Air B Type: Shooter "Breunor"
j.236B


Followup Air Breunor
Air Breunor > A/B


Type: Assaulter "Erec"
214A


  • Can only hit standing opponents not in blockstun (hitstun is ok)
Type: Slasher "Gawain"
214B


Type: Slasher "Gawain" Charged
214[B]


Type: Slasher "Mordred"
214C


Mordred Followup
Mordred > A/B/C


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Type: Shooter "Breunor"
236C


EX Air Type: Shooter "Breunor"
j.236C


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Type: Slasher "Mordred"


  • Values in [] are for followup
  • Only performs followup on hit
6P
Type: Shooter "Breunor"


4P
BBCF 6D


  • Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Type: Shooter "Palamedes"
236B+C


  • Values in [] are for Enhanced version
  • Minimum Damage: 1400 [1750]
Air Type: Shooter "Palamedes"
j.236B+C


  • Values in [] are for Enhanced version
  • Minimum Damage: 1400 [1750]
Type: Slasher "Galahad"
214B+C


  • Values in [] are for Enhanced version
  • Minimum damage: 500, 1419 (1919) [500, 62*6, 1290 (2162)]
Type: Slasher "Galahad"
Distortion Skill Duo


  • Values in [] are for Enhanced version
  • Minimum Damage: 2500 [3000]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Type: Exterminator "Artorius"
222B+C


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA - 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C[-] Special[-], Super[-]
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Es/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.