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<center>{{Character Label|BBTag|Es|36px}}</center> | |||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
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{{TOC limit|3}} | {{TOC limit|3}} | ||
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==Glossary== | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | [[Using_Frame_Data|How do I read frame data?]] | ||
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==[[BBTag/Frame Data|System Data]]== | ==[[BBTag/Frame Data|System Data]]== | ||
{{#cargo_query:tables=bbtagCharacters | {{#cargo_query:tables=bbtagCharacters | ||
|fields=name | |fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options | ||
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | |where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}" | ||
|format=table | |format=table | ||
}} | }} | ||
==Normal Moves== | ==Normal Moves== | ||
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==Navigation== | ==Navigation== | ||
<center>{{Character Label|BBTag|Es|36px}}</center> | |||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{#lst:BBTag/Navigation}} | {{#lst:BBTag/Navigation}} |
Revision as of 00:23, 13 March 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
| ||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Es | 17,000 | 4F | 25F (1~7F Inv All) | Arced Forward Air Dash |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 3 | 10 | -1 | B | 100 | 70 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5A | 1500 | All | 9 | 5 | 25 | -13 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 1500 | All | 12 | 3 | 21 | -7 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 1500 | All | 13 | 3 | 18 | -4 | B | 100 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 11 | +0 | +2 | |||
5AAAA | 1700 | All | 17 | 1 | 25 | -7 | B | 100 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | |||
2A | 1250 | Low | 10 | 3 | 15 | -4 | F | 90 | 75 | 2 | 13 | 15 | 14 | 19 | 26 | 10 | +0 | +1 | |||
5B | 1700, 1000 | All | 18 | 5 | 27 | -2 | B, P1 | 100, 70 | 85, 90 | 4,1 | 18, 11 | 19, 17 | 19 + Slide + Down 10, 21 | 24, 21 | 34 + Slide + Down 10, 32 | 12, 0/+6 | +0, 0/+6 | +5, +6 | |||
5BB | 1700, 1000 | All | 27 | 6 | 30 | -12 | B, P1 | 100, 70 | 85, 90 | 4,1 | 18, 11 | 22, 17 | 40, 21 | 27, 21 | 55, 32 | 12, 0/+6 | +0, 0/+6 | +5, +6 | |||
2B | 1500 | All | 10 | 3 | 32 | -18 | B | 10~12 H | 90 | 80 | 3 | 16 | 17 | 22 | 22 | 36 | 11 | +0 | +2 | ||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||||
2C | 1500 | Low | 13 | 3 | 24 | -10 | F | 90 | 80 | 3 | 16 | Launch | 40 | Launch | 54 | 11 | +0 | +2 | |||
j.A | 1000 | High | 9 | 3 | 18 | H | 80 | 85 | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.AA | 1000 | High | 7 | 3 | 18 | H | 80 | 85 | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.B | 1500 | High | 12 | 4 | 26 | H | 80 | 80 | 3 | 16 | 17 | 30 | 22 | 44 | 11 | +0 | +2 | ||||
j.C | 1700, 1000 | High, All | 23 | 5 | 23+8L | H, P1 | 80, 70 | 85, 90 | 4,1 | 18, 11 | Launch, 17 | 25, 21 | Launch, 21 | 40, 32 | 12, 0/+6 | +0, +6 | +5, +6 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Forward Throw | 0, 500×2, 1000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | Launch 60 | 0, 2/-1×2, 8/-1 | |||||||||||
4BC | Back Throw | 0, 2000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | Crumple | 0, 11 | |||||||||||
AD | Type: Slasher "Griflet" | 1400×2 | Air Unblockable | 13 | 3(12)9 | Until L+19 | -41 | B | 1~15 All | 80 | 60 | 4 | 18 | 19, Launch | 55, 55 | 24, Launch | 70 | 12 | +0 | +5 | ||
j.AD | Air Type: Slasher "Griflet" | 1400×2 | All | 10 | 3(12)1 | Until L+19 | H | 1~15 All | 80 | 60 | 4 | 18 | 19, Launch | 55, 55 | 24, Launch | 70 | 12 | +0 | +5 | |||
AD > X | Griflet Followup | 1500 | All | 22 | 8 | Total: Until L+19 | P1 | 48 | 100 | 3 | 16 | Launch | 60 + GBounce 60 | Launch | 74 + GBounce 60 | 0/+11 | +11 | +13 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Type: Shooter "Breunor" | 1500 | All | 15 | Until Hit | Total: 42 | -8 | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | |||
236B | B Type: Shooter "Breunor" | 1500 | All | 27 | Until Hit | Total 48 | 0 | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | |||
236A 236A | Followup Breunor | 1500 | All | 13 | Until Hit | Total 42 | -8 | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | |||
236B 236A | Powered Up Breunor | 2500 | All | Until Hit | -2 | P2 | 80 | 80 | 3 | 16 | Launch | 38 + Slide | Launch | 52 + Slide | 0/+11 | +11 | +13 | |||||
j.236A | Air A Type: Shooter "Breunor" | 1500 | All | 17 | Until Hit | Total 47+9L | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | ||||
j.236B | Air B Type: Shooter "Breunor" | 1500 | All | 17 | Until Hit | Total 47+9L | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | ||||
j.236A j.236A | Followup Air Breunor | 1500 | All | 10 | Until Hit | Total 39+9L | P1 | 80 | 80 | 2 | 13 | 17 | 22 | 21 | 34 | 0/+8 | +8 | +9 | ||||
214A | Type: Assaulter "Erec" | 0, 2500 | Throw | 26 | 9 | Until L+24 | H | 100 | 100, 75 | 3 | Launch 100 | 0, 16/-1 | ||||||||||
214B | Type: Slasher "Gawain" | 1700 | High | 27 | 4 | 5+13L | -3 | H | 9~30 FT | 80 | 85 | 4 | 18 | 22 | 40 | 27 | 55 | 12 | +0 | +5 | ||
214[B] | Type: Slasher "Gawain" | 2200 | High | 36 | 3 | 13 | +3 | H | 9~38 FT | 80 | 75 | 4 | 18 | Launch | 40 + GBounce | Launch | 55 + GBounce | 12 | +0 | +5 | ||
214C | Type: Slasher "Mordred" | 2000 | All | 17-22 | 2 | 24 | -7 | B | 80 | 85 | 4 | 18 | 24 | 40 | 29 | 55 | 12 | +0 | +5 | |||
214C > X | Mordred Followup | 2000 | All | 11 | 4 | 24+13L | -22 | B | 100 | 85 | 4 | 18 | Launch | 55 | Launch | 70 | 12 | +0 | +5 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | Type: Shooter "Breunor" | 2500 | All | 20 | Until Hit | Total 50 | -3 | P2 | 80 | 70 | 3 | 16 | Launch | 60 + Slide + WBounce | Launch | 74 + Slide + WBounce | 0/+11 | +11 | +13 | |||
j.236C | Air Type: Shooter "Breunor" | 1500×2 | All | 12 | P(11)P | Total 38 | P1 | 80 | 80×2 | 2 | 13 | Launch | 30 | Launch | 42 | 0/+6 | +6 | +7 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Type: Slasher "Mordred" | 1700×2 | All | (18)+17~22 | 2 [(13)4] | 24 [25+16L] | -7 | B | 70 | 85×2 | 4 | 18 | 24, Launch | 40, 55 | 12 | +0 | ||||||
6P | Type: Shooter "Breunor" | 2000 | All | (18)+40 | Until Hit | Total: (18)+69 | -2 | P2 | 70 | 80 | 3 | 16 | Launch | 60 + Slide + WBounce | 0/+11 | +11 | ||||||
4P | BBCF 6D | 1700, 1000 | All | (18)+17 | 4(11)3 | 3+10L | 0 | B, P1 | 70 | 85, 90 | 4, 1 | 18, 11 | Launch, 17 | 46, 60 | 12, 0/+4 | +0, +4 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Type: Shooter "Palamedes" | 4200 [5200] | All | 3+(50 Flash)+6 | Until Hit | Total: 32+12L | -11 | P2 | 1~12 All | 80 | 60 | 4 | 18 | Launch | 40 | Launch | 55 | 0/+6 | +6 | +11 | ||
j.236BC | Air Type: Shooter "Palamedes" | 4200 [5200] | All | 3+6 | Until Hit | Until L+15L | P2 | 1~12 All | 80 | 60 | 4 | 18 | Launch | 40 | Launch | 55 | 0/+6 | +6 | +11 | |||
214BC | Type: Slasher "Galahad" | 2500, 4300 [2500, 250×6, 4300] | All | 4+(40 Flash)+9 | 9 | 24 | -14 | B | 1~21 All | 80 | 100 | 4 | 18 | 60, Crumple [×7] | Stand | 12 | 12, 0 [×7] | +5 | ||||
Distortion Skill Duo | Type: Slasher "Galahad" | 700, 1800 [700, 80×6, 1820] | All | 1+(79 Flash)+1 | 9 | 24 | -14 | B | 1~10 All | 100 | 100 | 4 | 18 | 60, Crumple [×7] | Stand | 12 | 12, 0 [×7] | +5 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Type: Exterminator "Artorius" | All | 4+(55 Flash)+12 | 3 | 68 | -30 | B | 1~18 All | 5 | 20 | 0/+20 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Es/Data.
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss