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How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Characters
Character Comparisons
Character
|
Health |
Backdash Duration |
Backdash Inv |
Prejump |
5C Startup |
5C Advantage
|
Ragna
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Jin
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Noel
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Rachel
|
17,000 |
26* |
1-7 All |
4 |
22 |
-10
|
Tager
|
20,000 |
30* |
1-20 All |
6 |
22 |
-10
|
Nu
|
16,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Hazama
|
17,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Makoto
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Azrael
|
18,000 |
28 |
1-20 All |
4 |
26 |
-4
|
Es
|
17,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Platinum
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Jubei
|
17,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Hakumen
|
18,000 |
15 |
1-7 All |
4 |
22 |
-10
|
Izayoi
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Nine
|
17,000 |
42 |
1-4 P, 5-32 All |
4 |
26 |
-4
|
Mai
|
17,000 |
25 |
1-7 All |
4 |
26 |
-4
|
Naoto K.
|
17,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Celica
|
17,000 |
25 |
1-7 All |
4 |
22 |
-10
|
Susano'o
|
18,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Yu
|
17,000 |
23 |
1-7 All |
4 |
22 |
-10
|
Chie
|
17,000 |
24 |
1-7 All |
4 |
22 |
-10
|
Yosuke
|
16,000 |
23 |
1-7 All |
4 |
22 |
-10
|
Yukiko
|
16,000 |
29 |
1-7 All |
4 |
26 |
-4
|
Aegis
|
17,000 |
29 |
1-7 All |
4 |
26 |
-4
|
Naoto S.
|
16,000 |
23 |
1-7 All |
4 |
22 |
-10
|
Kanji
|
18,000 |
24 |
1-7 All |
4 |
22 |
-10
|
Mitsuru
|
17,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Akihiko
|
18,000 |
23 |
1-7 All |
4 |
22 |
-10
|
Labrys
|
17,000 |
23 |
1-7 All |
4 |
22 |
-10
|
Teddie
|
17,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Elizabeth
|
16,000 |
29 |
1-7 All |
4 |
26 |
-4
|
Adachi
|
17,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Hyde
|
17,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Linne
|
17,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Waldstein
|
20,000 |
29 |
1-7 All |
6 |
26 |
-4
|
Gordeau
|
18,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Orie
|
17,000 |
41 |
1-11 All |
4 |
26 |
-4
|
Carmine
|
18,000 |
32* |
1-7 All |
4 |
26 |
-4
|
Vatista
|
17,000 |
27 |
1-7 All |
4 |
26 |
-4
|
Merkava
|
17,000 |
37 |
1-7 All |
6 |
26 |
-4
|
Yuzuriha
|
17,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Mika
|
18,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Seth
|
16,000 |
35 (Air)/ 41 (Ground) |
1-7 All |
4 |
26 |
-4
|
Hilda
|
17,000 |
28 |
1-7 All |
4 |
26 |
-4
|
Ruby
|
17,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Weiss
|
17,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Blake
|
16,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Yang
|
18,000 |
24 |
1-7 All |
4 |
26 |
-4
|
Neo Politan
|
17,000 |
22 |
1-7 All |
4 |
26 |
-4
|
Heart
|
17,000 |
21 |
1-7 All |
4 |
22 |
-10
|
Yumi
|
17,000 |
23 |
1-7 All |
4 |
26 |
-4
|
Akatsuki
|
17,000 |
22 |
1-7 All |
4 |
22 |
-10
|
Blitztank
|
20,000 |
23 |
1-7 All |
6 |
26 |
-4
|
- Rachel's backdash animation lasts for 46F, but can cancel into all actions except back walk on 27F
- Tager's backdash animation lasts for 41F, but can cancel into all actions except back walk on 31F
- Carmine's backdash animation lasts for 41F but can cancel into allactions on 33F
Character
|
Forward Walk Speed |
Back Walk Speed |
Initial Run Speed |
Max Run Speed |
Acceleration |
Horizontal Jump Speed |
Vertical Jump Speed |
Horizontal Superjump Speed |
Vertical Superjump Speed |
Gravity |
Forward Airdash Duration |
Forward Airdash Speed |
Air Backdash Duration |
Air Backdash Speed
|
Ragna
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Jin
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Noel
|
8000 |
6000 |
20000 |
30000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Rachel
|
8000 |
6000 |
15000 |
28000 |
440 |
10000 |
25000 |
13230 |
32000 |
1400 |
18 |
31000 |
16 |
24000
|
Tager
|
8000 |
4500 |
- |
- |
- |
6000 |
26000 |
8500 |
36000 |
1250 |
- |
- |
- |
-
|
Nu
|
8000 |
6000 |
20000 |
30000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Hazama
|
8000 |
6000 |
9000 |
- |
- |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Makoto
|
8000 |
6000 |
20000 |
30000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Azrael
|
8000 |
6000 |
- |
- |
- |
8400 |
34000 |
13230 |
43000 |
1800 |
14 |
28000 |
14 |
24000
|
Es
|
8000 |
6000 |
18000 |
32000 |
1000 |
8400 |
30000 |
13230 |
37000 |
1500 |
18 |
23000 |
16 |
24000
|
Platinum
|
8000 |
6000 |
20000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Jubei
|
8000 |
6000 |
17500 |
30000 |
2500 |
10000 |
29000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Hakumen
|
10000 |
8000 |
- |
- |
- |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Izayoi
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
12~36* |
22560~53280* |
16 |
24000
|
Nine
|
10000 |
8000 |
- |
- |
- |
12500 |
28000 |
20000 |
30000 |
1200 |
- |
- |
- |
-
|
Mai
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Naoto K.
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Celica
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Susanoo
|
8250 |
6600 |
10000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Yu
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Chie
|
8000 |
6000 |
20000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Yosuke
|
8000 |
8500 |
23000 |
41000 |
440 |
10000 |
41000 |
13230 |
48000 |
2000 |
18 |
31000 |
13 |
24000
|
Yukiko
|
8000 |
6000 |
16000 |
28000 |
440 |
8400 |
34000 |
13230 |
38000 |
1650 |
18 |
31000 |
13 |
24000
|
Aegis
|
8000 |
6000 |
15000 |
24000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Naoto S.
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Kanji
|
8000 |
6000 |
10000 |
19000 |
70 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
18000 |
13 |
18000
|
Mitsuru
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Akihiko
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
30000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Labrys
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Teddie
|
8000 |
6000 |
15000 |
22400 |
352 |
8400 |
34000 |
13230 |
43000 |
1500 |
18 |
27000 |
13 |
24000
|
Elizabeth
|
7200 |
5400 |
16000 |
20000 |
100 |
8400 |
28000 |
13230 |
43000 |
1650 |
18 |
31000 |
13 |
22000
|
Adachi
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Hyde
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Linne
|
8000 |
6000 |
18000 |
32000 |
1000 |
8400 |
31500 |
13230 |
38000 |
1800 |
33 |
23000 |
13 |
24000
|
Waldstein
|
- |
- |
- |
- |
- |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Gordeau
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Orie
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
36000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Carmine
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Vatista
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Merkava
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
29000 |
13230 |
36000 |
1500 |
33 |
23000 |
13 |
24000
|
Yuzuriha
|
8000 |
6000 |
15000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Yuzuriha (stance)
|
1200 |
1200 |
- |
- |
- |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Mika
|
8000 |
6000 |
18000 |
32000 |
1000 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Seth
|
3000 |
5200 |
23000 |
41000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Hilda
|
8000 |
6000 |
16000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Ruby
|
8000 |
6000 |
18000 |
32000 |
1000 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Weiss
|
8000 |
6000 |
20000 |
28000 |
300 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Blake
|
8000 |
6000 |
20000 |
35000 |
750 |
8400 |
34000 |
13230 |
43000 |
1800 |
15 |
35000 |
12 |
25000
|
Yang
|
8000 |
6000 |
20000 |
28000 |
360 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Neo Politan
|
8000 |
6000 |
20000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Heart
|
8000 |
6000 |
18000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
16 |
24000
|
Yumi
|
8000 |
6000 |
9000 |
35000 |
1200 |
8400 |
34000 |
13230 |
43000 |
1800 |
18 |
31000 |
13 |
24000
|
Akatsuki
|
8000 |
6000 |
16000 |
28000 |
440 |
8400 |
34000 |
13230 |
43000 |
1800 |
33 |
23000 |
13 |
24000
|
Blitztank
|
8000 |
6000 |
- |
- |
- |
4000 |
19000 |
6600 |
24000 |
1200 |
- |
- |
- |
-
|
- All characters walk forward for the first 6 frames
- Frame 7 is (initial run speed + acceleration), then add acceleration each frame
- You stop instantly from a walk
- Deceleration from a run is a 10% decrease of current speed each frame, always rounded down
- You can attack from an airdash or air backdash sooner than the duration would suggest, but not block
- Initial rising frame from a jump or superjump is vertical velocity - gravity, then subtract gravity each frame
- Horizontal speed values for jumping do not account for additional run momentum
- Forward jump causes you to stop running, which puts normal deceleration on each jump startup frame
- Your resultant horizontal velocity once you've left the ground is (horizontal jump velocity) + (forward velocity before leaving ground)
- If you forward jump before running (like during a walk frame), the first frame of your jump startup will gain forward velocity (initial run velocity × 0.8 × 0.9)
- Izayoi's forward airdash can be held for a longer duration and accelerates the longer it is held.
System Data
Movement Values
- Ground Ukemi (all directions)
- 32F, completely invincible
- Air Ukemi (all directions)
- 15F, completely invincible
Jump Landing
Upon Landing:
- Back walk, Backdash, and all Jumps are disabled for 5F
- All other actions are available immediately
Clash Assault Damage
Clash Assault Damage
Participants |
Initial Hit |
Follow-Up Sequence |
Good |
Excellent |
Marvelous |
Extra Assault
|
Solo
|
800 |
640, 640 |
960 (3040 total) |
1200 (3280 total) |
1440 (3520 total) |
-
|
Pair
|
800 |
640,320, 640, 320 |
960+800 (4480total) |
1200+900 (4720 total) |
1440+800 (4960 total) |
1920+1920 (6560 total)
|
Cross Burst
- Cross Burst has startup 0+(21 Flash)+8F, is active for 3F, and is invulnerable from 1~10F
- Startup post super flash assumes opponent stays at approximately the same altitude
- Cross Burst does 1000 damage and cannot KO a character
Duo Change
- Duo Change animation is 33 frames total
- The change occurs on 4F
- Frames 4~7 are fully invincible
Resonance
- Ground Resonance Blaze Activation
- 3+(?? Flash)+37, fully invincible
- Air Resonance Blaze Activation
- 3+(?? Flash)+until landing in the air, fully invincible, suspended in the air until 36F
Resonance Level
Resonance Level Building
Action
|
Clash Assault |
Clash Assault + Extra Assault |
Raw Partner Skill |
Active Partner Skill |
Cross Raid |
Cross Combo |
Cross Burst |
Distortion Skill Duo
|
Units Gained
|
60 |
100 |
45 |
30 |
30 |
30 |
30 |
60
|
- Resonance Gauge is 300 units, each 100 units is 1 level.
- Clash Assault only builds Resonance Level if partner participates during the follow-up sequence
Resonance Blaze
Resonance Benefits Based on Level
Level
|
Skill Units Gained Per Frame
|
Time to Gain 1 Skill
|
Red Health Gained Per Frame
|
Bonus Chip Damage (%)
|
Chip for Normals
|
Bonus Skill Gauge Gain (%)
|
Level 1
|
11 |
455F |
1.5 |
+200% |
10% |
+20%
|
Level 2
|
22 |
228F |
3 |
+400% |
20% |
+50%
|
Level 3
|
33 |
152F |
4.5 |
+600% |
30% |
+80%
|
Level 4
|
44 |
114F |
6 |
+800% |
40% |
+110%
|
Hitstun Decay
Hitstun/Untechable Decay vs. Time
Combo Duration |
0~359F |
360~599F |
600F~
|
Decay
|
None |
-10F |
Reduced to 1F
|
Attack Level
|
Lvl 0
|
Lvl 1
|
Lvl 2
|
Lvl 3
|
Lvl 4
|
Lvl 5
|
Hitstop
|
8
|
9
|
10
|
11
|
12
|
13
|
Hitstop (Counter Hit)
|
+0
|
+0
|
+1
|
+2
|
+5
|
+8
|
Hitstun (Standing)
|
10
|
12
|
14
|
17
|
19
|
21
|
Hitstun (Ground Counter Hit)
|
+4
|
+4
|
+4
|
+5
|
+5
|
+6
|
Crumple Duration
|
20
|
22
|
24
|
27
|
29
|
31
|
Crumple Fall
|
53
|
55
|
57
|
60
|
62
|
64
|
Crumple Fall (Counter Hit)
|
67
|
70
|
73
|
78
|
81
|
84
|
Untechable (Air Hit)
|
12
|
12
|
14
|
17
|
19
|
21
|
Untechable (Air Counter Hit)
|
+11
|
+11
|
+12
|
+14
|
+15
|
+16
|
Blockstun (Ground)
|
9
|
11
|
13
|
16
|
18
|
20
|
Damage
|
|
1000
|
1000
|
1500
|
1700
|
2000
|
P1
|
100
|
100
|
100
|
100
|
100
|
100
|
P2
|
|
70
|
75
|
80
|
85
|
90
|
- Blockstun (Air) = Ground Blockstun + 2
- Crumple Duration (Counter Hit) = Crumple Duration × 2
- Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
- The above formula is the non-fall part of Crumple Fall × 1.5. The Fall animation is 24F.
- Additional hitstop on Counter Hit only applies to the person being hit
- Air hitstun is the same as ground hitstun by default.
Skill Gain
Situation |
Formula
|
Opponent getting hit |
Scaled Damage × 0.72
|
Getting hit |
Scaled Damage × 0.4
|
Opponent blocking attack |
Base Damage × 0.18
|
Blocking attack |
Base Damage × 0.18 (× 0.36 during Guard Bonus)
|
- Each Stock is 5,000 units
- Values are truncated after the decimal. Ex: 100.3 becomes 100, 35.8 becomes 35
- Thus a move that generates 100.2 units and a move that generate 100.6 units actually generate the same amount of heat (100 units)
- Distortion Skills do not build any Skill Gauge for the attacker, however, Extra Skills do
- Note: Formula for hitting opponent is suspected to be Scaled Damage × 1.2 × Character Combo Rate
Skill Cooldown
Skill Cooldown
Action |
Cooldown Time |
Notes
|
Extra Skills
|
180F |
- Skill is used on 4F
- During Resonance Blaze, Jin's Hishousetsu has 0F cooldown time
|
Extra Assault
|
0 |
|
Distortion Skills
|
180F |
- Skill is used at start of super flash, super flash time counts towards cooldown time
- During Resonance Blaze, passive Skill Gain is disabled until the Distortion Skill ends
|
Reject Guard
|
300F |
|
- Cooldown timer starts when Skill is used
- Combos that are started during the cooldown period will suffer reduced Skill gain throughout the entire combo, even if it lasts beyond the cooldown period.
- Starting a second cooldown will override the cooldown time with the second cooldown's value
- EX: Reject Guard > Distortion Skill will only have the Distortion Skill's cooldown
Cross Gauge Cooldown
Cross Gauge Cooldown
Action |
Partner Skill Available |
Cooldown Until Cross Gauge Begins Recovering
|
Duo Change |
Available on 24F of Duo Change. Duo Change is 33F total. |
when Partner Skill is available
|
Partner Skill |
110F after taunt animation begins |
when Partner Skill is available
|
Distortion Duo |
106F after taunt animation begins |
when Partner Skill is available
|
Active Partner Skill |
110F after taunt animation begins |
30F after Partner Skill available
|
Active Change |
110F after taunt animation begins |
Cooldown equal to whatever type of Partner Skill was used for Active Switch
|
Cross Combo |
110F after taunt animation begins |
150F after Partner Skill available
|
Cross Burst |
132F after super flash ends (takes longer when done in the air) |
300F after Partner Skill available. Point character must also return to neutral state after Cross Burst.
|
- If you do any of the above actions during the Cooldown of another action, cooldown is not reset - it will use whichever cooldown value is bigger.
- For example, if you do a Cross Burst (300F cooldown), then wait 50F and use a Partner Skill (0F cooldown), then the cooldown after the Partner Skill is 250F.
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