BBTag/Hazama/Data

From Dustloop Wiki
< BBTag‎ | Hazama
Revision as of 07:12, 14 March 2023 by Shtkn (talk | contribs) (→‎2C)

Links

Infobox Data

Portrait Name Health Prejump
BBTag Hazama Portrait.png
Hazama 17,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) 24F (Short) 33F (Long) Run replace with Forward Step Dash
Ouroboros
Icon
BBTag Hazama Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 7 3 12 +2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCS Hazama 5B.png
Jesus Knee
BBTAG Hazama 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 8 1(1)6 21 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 21 24 36 5 +0 +5
BBCS Hazama 5C.png
Whiff this in neutral if you feel like dying.
BBTAG Hazama 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 21 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Hazama MeijaGekkouga.png
BBTAG Hazama 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 2 21 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 35 + Slide 25 22 49 + Slide 25 9/+3 +3 +5
BBCS Hazama jabaki.png
BBTAG Hazama 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 44 -27 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Hazama 5AAAA.png
BBTAG Hazama 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 23 -11 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 25 18 37 10 +0 +1
BBCS Hazama 2B.png
BBTAG Hazama 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 - Total: 64 -22 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters 39F recovery animation on hit/block
BBCS Hazama 5D.png
BBTAG Hazama 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png
I sure do hope I don't get anti-aired...

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 37 -21 B 8~(End of Active) H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 25 Launch 40 12 +0 +5
BBCS Hazama 2C.png
BBTAG Hazama 2B Hitbox.png

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 58 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters 39F recovery animation on hit/block
BBCS Hazama 4D.png
BBTAG Hazama 2BB Hitbox.png

2BBB

2BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png

2BBBB

2BBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Hazama CrushTrigger.png
BBTAG Hazama 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 14 4 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
BBCS Hazama 3C.png
You're inputting it as 3C, aren't you?
BBTAG Hazama 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 10 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +0 +1
BBCS Hazama jC1.png
from CCCCC to AAAAA.....
BBTAG Hazama JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 5 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAA Hitbox.png

j.AAA

j.AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 4 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAAA Hitbox.png

j.AAAA

j.AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 6 3 21 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAAAA Hitbox.png

j.AAAAA

j.AAAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 5 2 26 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 20 18 32 10 +0 +1
BBCS Hazama jC1.png
BBTAG Hazama JAAAAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 73 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters ??F recovery animation on hit/block
BBCS Hazama j6D.png
Who needs 5B?
BBTAG Hazama JB Hitbox.png

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png
Hope they're not anti-airing...

j.BBB

j.BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 14 4 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCS Hazama j2C.png
BBTAG Hazama JC Hitbox.png

j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 73 - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters ??F recovery animation on hit/block
BBCS Hazama j4D.png
BBTAG Hazama J2B Hitbox.png

j.2BB

j.2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png

j.2BBB

j.2BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 70 - - - - 0, 12 -
Minimum Damage 2000
BBCS Hazama FThrow.png
Send them flying or send them bouncing.
BBTAG Hazama Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + WBounce - - - - 0, 15 -
Minimum Damage 2000
BBCS Hazama BThrow.png
BBTAG Hazama Throw Hitbox.png

AD
Rising Fang
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 10 8 16+28L -30 B 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 48 Launch 63 12 +0 +5
Minimum Damage 115
BBCS Hazama gashoukyaku.png
No longer whiffs on crouching and low attacks. Hurray!
BBTAG Hazama RA1 Hitbox.pngBBTAG Hazama RA2 Hitbox.pngBBTAG Hazama RA3 Hitbox.png

Skills

236A

236A
A Falling Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1500 [1500, 2200] All, High 15 2(27~69)4 1+13L -1 B, H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 27 40 + GBounce, 40 32 54 + GBounce, 54 6/+12, 11 +5 +10
Hold back to cancel. Cancel animation 21F
1st hit into 2nd hit is a true blockstring
Minimum Damage 75×2 (150)
BBCF Hazama Jagai.pngBBCS Hazama ressenga.png
add a mixup
BBTAG Hazama 236A1 Hitbox.pngBBTAG Hazama 236A2 Hitbox.png

236B

236B
B Falling Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 30~64 4 1+13L -1 H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 40 24 54 11 +8 +13
Hold back to cancel. Cancel animation 21F
Minimum Damage 110
BBCS Hazama ressenga.png
or just outright bop their heads.
BBTAG Hazama 236A2 Hitbox.png

214A

214A
A Devouring Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1500 [1500, 2200] All, Low 15 2(25~69)4 17 -4 B, F - - 80, 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 27, Launch 40 + GBounce, 40 32, Launch 54 + GBounce, 54 6/+12, 16 [6/+12, 8] +5 +10
Hold back to cancel. Cancel animation 21F
1st hit into 2nd hit is a true blockstring
Minimum Damage 75, 75 [110] (150 [185])
BBCF Hazama Jagai.pngBBCS Hazama zaneiga.png
add some sprinkles
BBTAG Hazama 214A1 Hitbox.pngBBTAG Hazama 214A2 Hitbox.png

214B

214B
B Devouring Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 26~62 4 17 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 16 +8 +13
Hold back to cancel. Cancel animation 21F
Minimum Damage 110
BBCS Hazama zaneiga.png
just scoop the ice cream instead
BBTAG Hazama 214A2 Hitbox.png

j.214A

j.214A
Shadow Serpent
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 13 Until L 16L 0 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 50 Launch 64 11 +0 +2
Minimum Damage 90
BBCF Hazama j214B.png
The Brakes
BBTAG Hazama J214A Hitbox.png

j.214B

j.214B
Flying Sickle Thrust
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 6 Until L+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 50 + Down 23 Launch 65 + Down 23 12 +0 +5
Minimum Damage 115
BBCS Hazama hirentotsu.png
BBCS loops are back, yay
BBTAG Hazama J214B1 Hitbox.pngBBTAG Hazama J214B2 Hitbox.pngBBTAG Hazama J214B3 Hitbox.png

Extra Skills

236C

236C
Hungry Coils
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All 11 - Total: 53 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 - 120 + WBounce + Down 33 - - 12/+7 12/+30, 0 +30, +0
Minimum Damage 0, 330 (330)
BBCS Hazama jakou.png
send em back to the corner
BBTAG Hazama 236C Hitbox.png

214C

214C
Bloody Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2 Throw 15~37 3 31 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 0, 3 - 45 - - - - 0, 6 +0
Minimum Damage 0×2
BBCS Hazama gasaishou.png
GOTCHA 2: The Snakequel
BBTAG Hazama 214C Hitbox.png

j.214C

j.214C
EX Flying Sickle Thrust
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 10 6 Until L+2L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 50 + Down 28 Launch 65 + Down 28 6 +0 +5
Minimum Damage 250
BBCS Hazama hirentotsu.png
The Emergency Brakes
BBTAG Hazama J214B1 Hitbox.pngBBTAG Hazama J214B2 Hitbox.png

Partner Skills

5P

5P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+13 3 19+22L -27 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 11 +0 -
Minimum Damage 75
BBTag Hazama 5P.png
Mini Houtenjin
BBTAG Hazama 5P Hitbox.png

6P

6P
Hungry Coils
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All (18)+11 - Total: (18)+53 - T - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 - 120 + WBounce + Down 34 - - 12/+7 12/+30, 0 -
Minimum Damage 0, 165 (165)
BBCS Hazama jakou.png
Drag them back for more pain.
BBTAG Hazama 6P Hitbox.png

4P

4P
Vengeful Viper > Rising Fang
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+10 2(18)8 29 -18 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce, 58 - - 6/+9, 12 +9, +0 -
Minimum Damage 85×2 (170)
BBCF Hazama Jagai.pngBBCS Hazama gashoukyaku.png
hit, and launch
BBTAG Hazama 4P1 Hitbox.pngBBTAG Hazama 4P2 Hitbox.png

Distortion Skills

236BC

236BC
Serpent's Infernal Rapture
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3980 [4980] All 4+(40 Flash)+1 3 19+31L -32 B 1~Flash All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 120 Launch 136 30 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 796 [996]
BBCS Hazama Jayoku Houtenjin.png
Going Up!
BBTAG Hazama 236BC Hitbox.png

214BC

214BC
Eternal Coils of the Dragon Serpent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×10, 2900
[500×2, 250×24, 1250×2]
All 1+(30 Flash)+14 2 Total: 70 -46 P 1~Flash All
2~19 P
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 0 9 Launch 100×8, 50 + Slide 39
[100×25, 100 + Wallbounce + Down 74]
- - 0 0/+60, 1×8, 12
[0/+60, 2×24, 13×2]
-
Values in [] are for Enhanced version
Minimum damage 100×10, 957 (1957) [100×2, 50×24, 363×2 (2126)]
BBCS Hazama Mizuchi Rekkazan.png
BBTAG Hazama 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Eternal Coils of the Dragon Serpent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×8, 1200
[50×24, 650×2]
All 1+(70 Flash)+1 See Notes 92 [115] -76 [-99] B 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 1×8, 4
[1×24, 4×2]
- Launch 100×8, 50 + Slide 20 + Down 35
[100×25, 100 + Wallbounce + Down 73]
- - 1×8, 12
[2×24, 13, 20]
+0 +0
Values in [] are for Enhanced version
Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2(56)3
[Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2(51)2(10)3]
Minimum Damage: 2000 [2500]
BBCS Hazama Mizuchi Rekkazan.png
BBTAG Hazama DSD1 Hitbox.pngBBTAG Hazama DSD2 Hitbox.png

Astral Heat

222BC

222BC
Hungry Darkness of 1000 Souls
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
DESTROYED All 1+(46 Flash)+16 X{(3)X}×8 Total: 115 -44 - 1~91 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
BBCS Hazama Senkon Meiraku.png
RIP pretzel motion 2010-2018
BBTAG Hazama 222BC Hitbox.png

Category

BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins

Click [★] for character's full frame data

Essentials
HUDControls
The Basics
Movement/CancelingOffenseDefenseGaugesAttack Attributes
Detailed & Advanced Information
Damage/ComboFrame Data & System DataMisc
Archived Information
Patch Notes