< BBTag | Heart Aino

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Heart Aino | 17,000 | 4F | 21F (1~7F Inv All) | Arcana Homing Homing Cancel |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 3 | 12 | -3 | B | 100 | 70 | CSTJP | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5A | 1500 | All | 8 | 5 | 15 | -3 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AA | 1500 | All | 7 | 3 | 18 | -4 | B | 100 | 80 | CSTJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
5AAA | 1500 | All | 10 | 3 | 28 | -14 | B | 100 | 80 | CS(J)P | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
5AAAA | 2500 | All | 10 | 5 | 34 | -20 | B | 100 | 85 | P | 4 | 18 | Launch | 60 | Launch | 75 | 12 | -4 | +1 | ||
2A | 1000 | Low | 7 | 3 | 15 | -4 | F | 90 | 75 | CSTP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5B | 1700 [2200] | All | 11 [41] | 3 | 27 | -11 [-9] | B | 10~13 HBP Clash [10~43 HBP Clash] | 90 | 85 [90] | CSP | 4 [5] | 18 [20] | 19 [21] | 24 [29] | 24 [27] | 39 [43] | 12 | +0 [+5] | +5 [+10] | |
5BB | 1700 | All | 15 | 3 | ??+12L | H | 100 | 85 | CSP | 4 | 18 | Launch | 24 + GBounce | Launch | 39 + GBounce | 12 | +0 | +5 | |||
5BBB | 2000 | Low | 12 | 3 | 20 | -4 | F | 90 | 85 | P | 4 | 18 | Launch | 19 + Down 23 | Launch | 34 + Down 23 | 12 | +0 | +5 | ||
2B | 1700 [2300] | All | 12 [33] | 3 | 27 | -11 | B | [7~Active HBP Clash] | 90 | 75 [95] | CS(J)P [CSP] | 4 | 18 | Launch | 26 [55] | Launch | 41 [70] | 12 [20] | +0 [+5] | +5 [+10] | |
5C | 800+ | High | 22 | 3 | 24 | -10 | H | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 13 | 3 | 24 | -8 | F | 90 | 85 | SP | 4 | 18 | Launch | 30 | Launch | 45 | 12 | +0 | +5 | ||
j.A | 1000 | High | 8 | 6 | 15 | H | 80 | 75 | SJP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
j.AA | 1500 | High | 10 | 3 | 18 | H | 80 | 80 | SJP | 3 | 16 | 17 | 29 | 22 | 43 | 11 | +0 | +2 | |||
j.B | 1500 | High | 9 | 10 | 16 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.BB | 1700 | High | 12 | 3 | 24 | H | 80 | 85 | SP | 4 | 18 | 19 | 40 | 24 | 55 | 12 | +0 | +5 | |||
j.C | CSP |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Forward Throw | 0, 1000×2 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | S | 0, 3, 4 | 30, Launch 60 | 0, 11, 12 | +0 | ||||||||
4BC | Back Throw | 0, 2000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | S | 0, 4 | Launch 60 + Down 23 | 0 | +0 | ||||||||
AD | Heartful Punch | 1200, 1500×2 | Air Unblockable×2, All | 10 | 2(4)12(7)5 | 26+8L | -39 | B | 1~27 All | 80×2, 48 | 60, 100 | 4 | 18 | Launch×2, 19 | 60×2, 30 | Launch×2, 24 | 75×2, 30 | 12×2, 0/+12 | +0×2, +12 | +5×2, +17 | ||
j.AD | Air Heartful Punch | 1100, 1400, 1500 | All | 7 | 3(6)12(7)5 | Until L+8L | H | 1~31 All | 80 | 60, 100 | 4 | 18 | Launch×2, 19 | 60×2, 30 | Launch×2, 24 | 75×2, 30 | 12×2, 0/+12 | +0×2, +12 | +5×2, +17 | |||
AD > X | Followup Attack | 1600 | All | 10 | 3 | Until L+14L | H | 48 | 100 | 3 | 16 | Launch | 42 + Down 33 | Launch | 56 + Down 33 | 11 | +0 | +2 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Iron Fist Punch | 2000 | All | 13 | 4 | 20 | -4 | B | 80 | 80 | P | 3 | 16 | 28 | 30 | 33 | 44 | 11 | +0 | +2 | ||
236B | B Iron Fist Punch | 2300 | All | 25 | 6 | 20 | -2 | B | 7~18 HBP Clash | 80 | 85 | P | 4 | 18 | Launch | 30 | Launch | 45 | 18 | +0 | +5 | |
214A | Roz Sfaira | 1500 | All | 51 | 300 | Total: 51 | +25 | P | 80 | 80 | 3 | 16 | 17 | 27 | 22 | 41 | 0/+9 | +9 | +11 | |||
j.214A | Air Roz Sfaira | 1500 | All | 51 | 300 | Total: Until L+0L | P | 80 | 80 | 3 | 16 | 17 | 27 | 22 | 41 | 0/+9 | +9 | +11 | ||||
214B | Tria Sfaira | 1500×3 | All | 61 | P(3)P(3)P | Total: 70 | +22 | P | 80 | 80×3 | 3 | 16 | 17 | 27 | 22 | 41 | 0/+9 | +9 | +11 | |||
j.214B | Air Tria Sfaira | 1500×3 | All | 61 | P(3)P(3)P | Total: Until L+0L | P | 80 | 80×3 | 3 | 16 | 17 | 27 | 22 | 41 | 0/+9 | +9 | +11 | ||||
j.236A | A Special Kick | 2200 | High | 14 | Until L | 18L | H | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | ||||
j.236B | B Special Kick | 2200 | High | 23 | Until L | 21L | H | 80 | 80 | 4 | 18 | Launch | 30 + Down 26 | Launch | 45 + Down 26 | 12 | +0 | +5 | ||||
Projectile Clash | Roz Sfaira (from clash) | 1200 | All | 300 | P1 | 80 | 80 | 3 | 16 | 17 | 27 | 22 | 41 | 0/+9 | +9 | +11 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Iron Fist Punch | 2600 | All | 13 | 8 | 20 | -2 | B | 80 | 85 | 4 | 18 | Launch | 29 + WBounce 40 | Launch | 44 + WBounce 40 | 20 | +5 | +10 | |||
214C | Roz Toxo | 2400 | All | 19 | 6 | Total: 46 | 0 | P1 | 100 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 0/+9 | +9 | +14 | |||
j.214C | Air Roz Toxo | 2400 | All | 19 | 6 | Total: Until L | P1 | 100 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 0/+9 | +9 | +14 | ||||
j.236C | EX Special Kick | 2800 | High | 14 | Until L | 18L | H | 80 | 85 | 4 | 18 | Launch | 45 + Down 26 | Launch | 60 + Down 26 | 12 | +0 | +5 | ||||
Homing Cancel | Homing Cancel | CSP |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Iron Fist Punch | 2000 | All | (18)+13 | 4 | 30 | -15 | B | 70 | 85 | 4 | 18 | Launch | 70 | 20 | +0 | ||||||
6P | Roz Toxo | 2400 | All | (18)+28 | 6 | Total: 70 | -15 | P | 70 | 85 | 4 | 18 | Launch | 60 | 0/+9 | +9 | ||||||
4P | 2B | 1500 | All | (18)+10 | 6 | 28 | -17 | B | 70 | 80 | 3 | 16 | Launch | 70 | 11 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Iron Fist Punch of Love | 5200 [6200] | All | 7+(72 Flash)+8 | 12 | 39 | -19 | B | 1~16 All | 80 | 60 | 5 | 20 | Launch | 120 [+ Down 39] | Launch | 136 [+ Down 39] | 20 | -2 | +3 | ||
214BC | Amazing Heartful Punch | 1500, 3500 <1500, 800×14> [1500, 600×22] | All | 4+(44 Flash)4 | 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] | 45+8L [<??+51L>] | -41 | B | 1~17 All | 80 | 60 | 5 | 20 | Launch | 90, 90 + Down 23×14 [×22] | Launch | 106, 106 + Down 23×14 [×22] | 13, 1×13 [×22] | +0 | +8 | ||
j.236BC | Amazing Special Kick | 5800, 3000 [6800, 3000] | High, All | 4+(43 Flash)2 | Until L(3)3 | 15 | +1 | H, P | 1~4 All | 80 | 60 | 5, 4 | 20 | Launch | 60 + GBounce, 60 | Launch | 76 + GBounce, 75 | 13, 0 | +0 | +8, +5 | ||
Distortion Skill Duo | Iron Fist Punch of Love | 2000 [2500] | All | 1+(93 Flash)+1 | 12 | 39 <84> | -30 | B | 1~13 All | 100 | 100 | 5 | 20 | Launch | 120 [+ Down 39] | Launch | 136 [+ Down 39] | 20 | -2 | +3 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Super Amazing Iron Fist Punch of Love | All | 1+(80 Flash)+3 | 12 | 30+8L | -29 | B | 5 | 20 | 30 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources

To edit frame data, edit values in BBTag/Heart Aino/Data.
Systems Pages