BBTag/Hilda: Difference between revisions

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Revision as of 18:52, 2 May 2021

Overview

Template:CharaOverview

Normal Moves

5A

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA

  • Jump cancelable.
  • Throw cancelable.

Hilda projects a spinning blade in front of her that cuts four times. Each hit has significant pushback on both hit and block, in order to ensure that chaining into normals such as 2C or 2B won't whiff. Due to being on a common "default" button, this normal is seen a decent amount despite not being great to start pressure or even start a combo. With a P1 of 80, 5A is actually a relatively weak combo starter and if not for being a UNI 5A that allows jump cancel on block, it would be a fairly mediocre pressure button as well. The hitbox has good horizontal reach, but is lower than the actual sprite effect, so 5A is not as useful for catching aerial opponents as it might look.


  • Throw cancelable

Hilda creates a blade above her that spins away, pushing the opponent back. Mostly just combo filler. Can be bad to whiff with in pressure if the opponent happened to pushblock against 5A.


  • Throw cancelable
  • Launches on hit

Hilda uses the blade from 5AA and causes it to spin towards her, bringing the opponent in and launching on hit. Decent launcher for combo routes, and the vacuum pushback on block guarantees Hilda to be in range to connect with 2A afterward.


  • Opponent cannot Cross Burst during this attack
  • Wall bounces on hit

The same animation as Hilda's throw. Hilda materializes a field of darkness around the opponent from the ground that catches them on hit and sends them flying backward. Though it looks like a hit-grab, it's mysteriously able to still hit two characters at once, allowing for a happy birthday Cross Raid afterward.

5B

5C

2A

2B

2C

j.A

j.B

j.C


Universal Moves

Ground Throw

5B+C

Trifurcate

5A+D (Air OK)


Skills

Interference

236A/B

Condensity Gloom

214A (Air OK)

Aspersivity

214B (Air OK)

Extra Skills

Pillar of Revenance

236C

Fallen Pain

214C (Air OK)


Partner Skills

5P

5A

6P

Aspersivity

4P

UNI 5[C]


Distortion Skills

Impalement

236B+C

Nail Torrent

214B+C (Air OK)


Distortion Skill Duo

Impalement

P during Partner's Distortion Skill


Astral Heat

In The Darkness

222B+C


External References

Navigation

To edit frame data, edit values in BBTag/Hilda/Data.