Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
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1 | 5AAA > 2C > 5BB > 2A > 2B > 5BB > 2A > 2B > 5BBB > 214A | Any | 4699 | [2] Easy | Standard Hilda BnB that leads to okizeme thanks to the Condensity Gloom at the end. As of 12/5/2019, this combo does not seem to work on Naoto K. for whatever reason, as he pops out before the 5BBB hits. Combo 2 is recommended in this case. |
2 | 5AAA > 2C > 5B > j.AB > j.A > 2B > 5B > j.AB > j.A > 2B> 5BBB > 236A | Any | 4769 | [3] Intermediate | Great for corner carry. The trick is to jump cancel the 5B by holding 8 and then use the IAD shortcut. |
3 | 5AAA > 5BB > dl236A > 2BB > dl5BB > 2A > 2B > 5BBB > 214A | Midscreen | 5039 | [4] Hard | A difficult combo involving two delays. Especially tricky is landing the 2BB after the delayed 236A, and then timing the 5B afterward, though with practice it can be done consistently. Rewards you with slightly more meterless damage than normal for a Hilda 5A starter combo. |
4 | 2B > jc > j.AA > j.BB > jc > j.AA > j.BB > j.214A | Any | 5095 | [2] Easy | Anti-air combo into oki ender. Hilda's j.BB teleports her to the opponent, so whether she's above or slightly below the opponent doesn't really matter unless she's so far below them that j.B won't connect. |
5 | 2B> 5BB> 2A > 2B > 5BB > 2A > 2B > 5BBB > 214A | Any | 5272 | [2] Easy | Another BnB off an anti-air 2B starter. |
With Assists
Corner
Solo
With Assists
Combo Theory
Most of Hilda's routing involves low-to-the-ground juggles for the first six seconds, ending in 5BBB > 214A. Due to the nature of Hilda's normals, she's typically unable to extend much beyond that first hitstun decay threshold, so she typically ends her combo there. In the worst case, Hilda can just confirm an anti-air hit into j.AABB > dj.AABBC, which still gets decent damage but heavily sacrifices positioning and oki.
Depending on positioning, various pieces exist for combo filler within this period of full hitstun.
Close
- 2CC > 5B > j.A(dl)A > (land) > 2BB > dl 236A, 2C ...
- 2CC > 5B > iad j.A > (land) > 2B > 5B ...
- 5AAA > j.A(dl)A > (land) > 2BB > dl 236A, 2C ...
Far
- 2CC > 5BB, 2A > 2B > 5B ...
- 5AAA > 2C > 5BB, 2A > 2B > 5B ...
Video Examples
Hilda Basic Combos by Meno
Hilda DP Punish
External Documents and References
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