BBTag/Hilda/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Hilda 17,000 4F 28F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 550*4 All 12 2,2,2,2 24 -9 80 80 (Once) 3 16 17 17 22 31 2*3, 12 +0 +2
5AA 1500 All 11 3 24 -17 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1500 All 16 1 20 -19 100 70 3 16 Launch 22 Launch 36 11 +0 +2
5AAAA 0*2, 2500 All 16 9 33 -20 100 85 4*2, 5 18 19, Launch Stand, 60 + WBounce 3 3, 0/+10
2A 1000 All 11 3 22 -11 100 75 2 13 14 14 18 26 10 +0 +1
5B 1700 All 21 2 Total 52 -7 80 75 3, 4 18 Launch 30 Launch 45 0/+6 +6 +11
5BB 1700 All 21 3 Total 46 -7 80 85 4 18 Launch 36 Launch 51 12 +0 +5
5BBB 1500 High 21 Until L Total 58 -15 80 90 3 16 Launch 60 + GBounce Launch 74 + GBounce 0/+3 +5 +5
2B 1500 All 11 3 21 -17 9~13 H 90 80 3 16 17 22 22 36 11 +0 +2
2BB 1500 13 3 32 -18 100 80 3 16 Launch 32 Launch 46 11 +3 +5
5C 1500 High 26 3 5+13L -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500 Low 14 3 29 -15 90 80 3 16 17 22 22 36 11 +0 +2
2CC 1500 Low 13 3 32 -18 90 80 3 16 Launch 32 Launch 46 11 +3 +5
j.A 1500 High 16 3 20 80 80 3 16 17 22 22 36 11 +0 +2
j.AA 1500 High 10 3 24 80 80 3 16 17 22 22 36 11 +0 +2
j.B 1700 All 21 2 Total Until L+6L 80 75 4 18 Launch 30 Launch 45 6 +0 +5
j.BB 450*4 All 20 X{(3)X}*3 Total Until L+20L 9~15 All 80 80 (Once) 2 13 14 28 18 40 0/+3 +3 +4
j.C 1700 All 15 Until L 22 80 85 4 24 Launch 60 + Down 23 Launch 75 + Down 23 12 +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 5 Launch 60 + WBounce 60 0, 10
AD Trifurcate 1200*3 Air Unblockable 23 5,4*3 34+12L -35 1~26 All 80 60 (Once) 4 18 Launch 60 Launch 75 2 +0 +5
j.AD Air Trifurcate 1200*3 All 23 5,4*3 Until L+12L 1~26 All 80 60 (Once) 4 18 Launch 60 Launch 75 2 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Interference 2000 All 16 3 Total 55 -14 80 90 5 20 Launch 60 + WBounce Launch 76 + WBounce 0/+5 +5 +13
236B B Interference 2000 All 37 3 Total 55 +3 80 90 5 20 Launch 60 + WBounce Launch 76 + WBounce 0/+1 +1 +9
214A Condensity Gloom 500*8 All 65 X{(3)X}*7 Total 42+12L 80 80 (Once) 2 13 14 25 18 30 0/+3 +3 +4
j.214A Air Condensity Gloom 500*8 All 65 X{(3)X}*7 Total Until L+12L 80 80 (Once) 2 13 14 25 18 30 0/+3 +3 +4
214B Aspersivity 800*6 All 55 Until Hit Total 67 +9 80 90 3 16 Launch 43 Launch 57 0/+5 +5 +7
j.214B Air Aspersivity 800*6 All 55 Until Hit Total Until L+6L 80 90 3 16 Launch 43 Launch 57 0/+5 +5 +7


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Pillar of Revenance 1700, 2000 Low 21 3 Total 59 -10 70, 63 90, 100 4 18 Launch 30 Launch 45 0/+10 +10 +15
214C Fallen Pain 1700, 0 High 23 Until L+2 Total 60 -12 80 75 4 18 25, Crumple 55 + Down 10 Stand 30, Crumple 71 + Down 10 Stand 0/+3, 0 +9 +9
j.214C Air Fallen Pain 1700, 0 High 33 Until L+2, 3 Total 62 80 75 4 18 25, Crumple 55 + Down 10 Stand 30, Crumple 71 + Down 10 Stand 0/+3, 0 +9 +9


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 5A 650*4 All (18)+18 2*4 32 -17 70 80 (Once) 3 16 Launch 60 2*3, 12 +0
6P Aspersivity 800*6 All (18)+54 Until Hit Total (18)+66 +9 70 90 3 16 Launch 43 0/+5 +5
4P UNI 5[C] 800*4 All (18)+30 3*4 38 -22 70 85 (Once) 4 18 Launch 60 5 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Impalement 450, 262*11, 7685 [450, 185*33, 7139] All 11+(63 Flash)+9 5 Total 78 -40 1~24 All 80 60 (Once) 4 18 Launch 150, 300*11 [*33], 300 + Down 23 12 12, 0/+1*11 [*33], 0/+20
214BC Nail Torrent 460*28 [460*35] All 9+(28 Flash)+1 X{(2)X}*28 [X{(2)X}*35] Total 45 1~8 All 60 80 (Once) 4 20 23 23 28 48 0/+2 +2 +7
j.214BC Air Nail Torrent 460*28 [460*35] All 9+(28 Flash)+1 X{(2)X}*28 [X{(2)X}*35] Total 45 1~8 All 60 80 (Once) 4 20 23 23 28 48 0/+2 +2 +7
Distortion Skill Duo Impalement 250, 50*11, 1700 [250, 50*33, 1100] All 1+(107 Flash)+1 5 43 -28 100 100 4 18 Launch 150, 300*11 [*33], 300 + Down 23 12 12, 0/+1*11 [*33], 0/+20


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC In The Darkness All 1+(70 Flash)+9 3*5 Total: 102 -55 1~28 All 5 20 0/+5


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - - Reverse Beat, Throw, Jump, Special, Super
5B - 5BB - Jump[-], Special, Super
5BB - 5BBB 5C Special, Super
5BBB - - 5C Special, Super
2B - 2BB - Reverse Beat, Jump[-], Special, Super
2BB - 5B - Special, Super
5C - - - -
2C - - 5C, 2CC Reverse Beat, Jump[-], Special, Super
2CC - 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - j.BB j.C Jump, Special, Super
j.BB - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

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Ambox notice.png To edit frame data, edit values in BBTag/Hilda/Data.