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{{#lst:BBTag/Hilda/Data|5BBB Full}} | {{#lst:BBTag/Hilda/Data|5BBB Full}} | ||
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{{Description| | {{Description|21|text= | ||
*Startup to hit standing Ragna is 24 | *Startup to hit standing Ragna is 24 | ||
*Startup to hit crouching Ragna is 26, frame adv listed is based on this. | *Startup to hit crouching Ragna is 26, frame adv listed is based on this. | ||
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{{#lst:BBTag/Hilda/Data|BC Full}} | {{#lst:BBTag/Hilda/Data|BC Full}} | ||
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{{Description| | {{Description|21|text=*100% minimum damage: 0, 2000 (2000) | ||
}} | }} | ||
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{{#lst:BBTag/Hilda/Data|214C Full}} | {{#lst:BBTag/Hilda/Data|214C Full}} | ||
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{{Description| | {{Description|21|text= | ||
*Startup to hit standing Ragna is 27, frame adv listed is based on this. | *Startup to hit standing Ragna is 27, frame adv listed is based on this. | ||
*Startup to hit crouching Ragna is 30 | *Startup to hit crouching Ragna is 30 | ||
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{{#lst:BBTag/Hilda/Data|236BC Full}} | {{#lst:BBTag/Hilda/Data|236BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 90, 20*11, 1383 (1693) | *Minimum Damage 90, 20*11, 1383 (1693) | ||
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{{#lst:BBTag/Hilda/Data|214BC Full}} | {{#lst:BBTag/Hilda/Data|214BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 79*28 (2212) [79*35 (2765)] | *Minimum Damage 79*28 (2212) [79*35 (2765)] | ||
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{{#lst:BBTag/Hilda/Data|j.214BC Full}} | {{#lst:BBTag/Hilda/Data|j.214BC Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 79*28 (2212) [79*35 (2765)] | *Minimum Damage 79*28 (2212) [79*35 (2765)] | ||
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{{#lst:BBTag/Hilda/Data|Distortion Skill Duo Full}} | {{#lst:BBTag/Hilda/Data|Distortion Skill Duo Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 2500 [3000] | *Minimum Damage 2500 [3000] | ||
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{{#lst:BBTag/Hilda/Data|222BC Full}} | {{#lst:BBTag/Hilda/Data|222BC Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
Revision as of 04:34, 12 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash |
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | - | - | - | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | - | Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Special, Super |
5BBB | - | - | 5C | Special, Super |
2B | - | 2BB | - | Reverse Beat, Jump[-], Special, Super |
2BB | - | 5B | - | Special, Super |
5C | - | - | - | - |
2C | - | - | 5C, 2CC | Reverse Beat, Jump[-], Special, Super |
2CC | - | 5B | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | j.BB | j.C | Jump, Special, Super |
j.BB | - | - | j.C | Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Hilda/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •