BBTag/Hilda/Frame Data: Difference between revisions

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< BBTag‎ | Hilda
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{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
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{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
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{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Extra}}
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|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Extra}}
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{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
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{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
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|-
{{AttackVersion|name=5BB|subtitle=}}
{{AttackVersion|name=5BB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5BB}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Extra}}
|-
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{{AttackVersion|name=5BBB|subtitle=|rowspan=2}}
{{AttackVersion|name=5BBB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB Extra}}
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{{Description|21|text=
{{Description|21|text=
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{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
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{{AttackVersion|name=2BB|subtitle=}}
{{AttackVersion|name=2BB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|2BB}}
{{#lst:{{BASEPAGENAME}}/Data|2BB Extra}}
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{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
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{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
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{{AttackVersion|name=2CC|subtitle=}}
{{AttackVersion|name=2CC|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2CC Full}}
{{#lst:{{BASEPAGENAME}}/Data|2CC}}
{{#lst:{{BASEPAGENAME}}/Data|2CC Extra}}
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{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
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{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
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{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
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{{AttackVersion|name=j.BB|subtitle=}}
{{AttackVersion|name=j.BB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB Extra}}
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{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|}
|}


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{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
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{{Description|21|text=*100% minimum damage: 0, 2000 (2000)
{{Description|21|text=*100% minimum damage: 0, 2000 (2000)
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{{AttackVersion|name=Trifurcate|subtitle=Reversal Action}}
{{AttackVersion|name=Trifurcate|subtitle=Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|AD}}
{{#lst:{{BASEPAGENAME}}/Data|AD Extra}}
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{{AttackVersion|name=Air Trifurcate|subtitle=Air Reversal Action}}
{{AttackVersion|name=Air Trifurcate|subtitle=Air Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Extra}}
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|}
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{{AttackVersion|name=A Interference |subtitle=236A}}
{{AttackVersion|name=A Interference |subtitle=236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
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{{AttackVersion|name=B Interference |subtitle=236B}}
{{AttackVersion|name=B Interference |subtitle=236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
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{{AttackVersion|name=Condensity Gloom |subtitle=214A}}
{{AttackVersion|name=Condensity Gloom |subtitle=214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
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{{AttackVersion|name=Air Condensity Gloom |subtitle=j.214A}}
{{AttackVersion|name=Air Condensity Gloom |subtitle=j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}}
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{{AttackVersion|name=Aspersivity|subtitle=214B}}
{{AttackVersion|name=Aspersivity|subtitle=214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
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{{AttackVersion|name=Air Aspersivity|subtitle=j.214B}}
{{AttackVersion|name=Air Aspersivity|subtitle=j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}}
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|}
|}
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{{AttackVersion|name=Pillar of Revenance|subtitle=236C}}
{{AttackVersion|name=Pillar of Revenance|subtitle=236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
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{{AttackVersion|name=Fallen Pain |subtitle=214C|rowspan=2}}
{{AttackVersion|name=Fallen Pain |subtitle=214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
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{{Description|21|text=
{{Description|21|text=
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{{AttackVersion|name=Air Fallen Pain |subtitle=j.214C}}
{{AttackVersion|name=Air Fallen Pain |subtitle=j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}}
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|}
|}
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{{AttackVersion|name=5P |subtitle=5A}}
{{AttackVersion|name=5P |subtitle=5A}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
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{{AttackVersion|name=6P |subtitle=Aspersivity}}
{{AttackVersion|name=6P |subtitle=Aspersivity}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
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{{AttackVersion|name=4P |subtitle=UNI 5[C]}}
{{AttackVersion|name=4P |subtitle=UNI 5[C]}}
{{#lst:{{BASEPAGENAME}}/Data|4P Full}}
{{#lst:{{BASEPAGENAME}}/Data|4P}}
{{#lst:{{BASEPAGENAME}}/Data|4P Extra}}
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|}
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{{AttackVersion|name=Impalement |subtitle=236BC|rowspan=2}}
{{AttackVersion|name=Impalement |subtitle=236BC|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|236BC}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Extra}}
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{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Nail Torrent |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Nail Torrent |subtitle=214B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|214BC}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Extra}}
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{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Air Nail Torrent |subtitle=j.214B+C|rowspan=2}}
{{AttackVersion|name=Air Nail Torrent |subtitle=j.214B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.214BC Extra}}
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{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Impalement |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Impalement |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Full}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Extra}}
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{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=In The Darkness |subtitle=222B+C|rowspan=2}}
{{AttackVersion|name=In The Darkness |subtitle=222B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|222BC}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Extra}}
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{{Description|21|text=
{{Description|21|text=

Revision as of 07:35, 6 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A


5AA


5AAA


5AAAA


2A


5B


5BB


5BBB


  • Startup to hit standing Ragna is 24
  • Startup to hit crouching Ragna is 26, frame adv listed is based on this.
2B


2BB


5C


2C


2CC


j.A


j.AA


j.B


j.BB


j.C


Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw


  • 100% minimum damage: 0, 2000 (2000)
Trifurcate
Reversal Action


Air Trifurcate
Air Reversal Action


Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Interference
236A


B Interference
236B


Condensity Gloom
214A


Air Condensity Gloom
j.214A


Aspersivity
214B


Air Aspersivity
j.214B


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Pillar of Revenance
236C


Fallen Pain
214C


  • Startup to hit standing Ragna is 27, frame adv listed is based on this.
  • Startup to hit crouching Ragna is 30
Air Fallen Pain
j.214C


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
5A


6P
Aspersivity


4P
UNI 5[C]


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Impalement
236BC


  • Values in [] are for Enhanced version
  • Minimum Damage 90, 20*11, 1383 (1693)
  • [Minimum Damage 90, 14*33, 1142 (1694)]
Nail Torrent
214B+C


  • Values in [] are for Enhanced version
  • Minimum Damage 79*28 (2212) [79*35 (2765)]
Air Nail Torrent
j.214B+C


  • Values in [] are for Enhanced version
  • Minimum Damage 79*28 (2212) [79*35 (2765)]
Impalement
Distortion Skill Duo


  • Values in [] are for Enhanced version
  • Minimum Damage 2500 [3000]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
In The Darkness
222B+C


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - - Reverse Beat, Throw, Jump, Special, Super
5B - 5BB - Jump[-], Special, Super
5BB - 5BBB 5C Special, Super
5BBB - - 5C Special, Super
2B - 2BB - Reverse Beat, Jump[-], Special, Super
2BB - 5B - Special, Super
5C - - - -
2C - - 5C, 2CC Reverse Beat, Jump[-], Special, Super
2CC - 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - j.BB j.C Jump, Special, Super
j.BB - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Hilda/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.