BBTag/Hyde/Data

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< BBTag‎ | Hyde
Revision as of 06:00, 26 October 2021 by Shtkn (talk | contribs)

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Infobox Data

Portrait Name Health Prejump
BBTag Hyde Portrait.png
Hyde 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All)
Icon
BBTag Hyde Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 18 -6 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5A.png
BBTag Hyde 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 4 18 -8 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5AA.png
BBTag Hyde 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 8 2(10)2 24 -9 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 (once) 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Hyde 5AAA.png
BBTag Hyde 5AAA1 Hitbox.pngBBTag Hyde 5AAA2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11+Until Landing 2 30 -11 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
BBTag Hyde 5AAAA.png
BBTag Hyde 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 16 -4 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 2A.png
BBTag Hyde 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 19 -7 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde 5B.png
BBTag Hyde 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 2 35 -16 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 30 27 46 13 +0 +8
BBTag Hyde 5BB.png
BBTag Hyde 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 18 9 Total 53 -15 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 Launch 46 0/+4 +8 +10
BBTag Hyde 5BBB.png
BBTag Hyde 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 2 23 -6 B 5~12 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Hyde 2B.png
BBTag Hyde 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Hyde 5C.png
BBTag Hyde 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 17 -3 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Hyde 2C.png
BBTag Hyde 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jA.png
BBTag Hyde jA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jAA.png
BBTag Hyde jAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 High 14 2,2 23 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 17 22 31 7 +0 +2
BBTag Hyde jB.png
BBTag Hyde jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 9 3(14)6 21 - H, P1 - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 19, Launch 19 + Down 23, 24 24, Launch 34 + Down 23, 39 12, 0/+12 +0, +12 +5, +17
BBTag Hyde jC.png
BBTag Hyde jC1 Hitbox.pngBBTag Hyde jC2 Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 (Once) 0, 4 - Launch 60 - - - 0, 12 -
Minimum damage 2000
BBTag Hyde GroundThrow.png
BBTag Hyde Throw Hitbox.png

AD
Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 Air Unblockable 10 5, 2×6 (42+)22L -47 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png

j.AD

j.AD
Air Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 All 7 2×7 Until L+17 - H 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png

Skills

236A

236A
A Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 Until Hit Total 46 -5 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
BBTag Hyde BlackOrbiter.png
BBTag Hyde 236A Hitbox.png

236B

236B
B Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 Until Hit Total 48 -9 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
BBTag Hyde BlackOrbiter.png
BBTag Hyde 236A Hitbox.png

236A > 236A

236A > 236A
Dark Lotus
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All 17 3×2,8 Total 63 - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 40 Launch 54 0/+2 +2 +4
BBTag Hyde DarkLotus.png
BBTag Hyde 236A-236A Hitbox.png

236A > 236B

236A > 236B
Bend Sinister
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 20 2 31 -12 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
BBTag Hyde BendSinister.png
BBTag Hyde 5AAAA Hitbox.png

214A

214A
A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 15 4 16+7L -8 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
BBTag Hyde VacantShift.png
BBTag Hyde 214A Hitbox.png

214B

214B
B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 18 4 26+9L -20 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
BBTag Hyde VacantShift.png
BBTag Hyde 214A Hitbox.png

j.214A

j.214A
Air A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
BBTag Hyde VacantShift.png
BBTag Hyde 214A Hitbox.png

j.214B

j.214B
Air B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
BBTag Hyde VacantShift.png
BBTag Hyde 214A Hitbox.png

j.214A > X

j.214A > X
Second
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 [1300] All 13 3 Until L+15L - H - P 64
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 28 Launch 43 12 +0 +5
Values in [] are when done from B Vacant Shift
BBTag Hyde VacantShift.png
BBTag Hyde 214AA Hitbox.png

j.214A X X

j.214A > X > X
Third
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 4 Until L+18L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + Down 28 Launch 75 + Down 28 12 +0 +5
BBTag Hyde VacantShift.png
BBTag Hyde 214AAA Hitbox.png

Extra Skills

236C

236C
EX Black Orbiter
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×5 All 11 Until Hit×5 Total 51 -17 P - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 24 Launch 38 0/+3 +3 +5
BBTag Hyde BlackOrbiter.png
BBTag Hyde 236C Hitbox.png

236A > 236C

236A > 236C
EX Bend Sinister
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 24 2 23L -4 H 1~25 P P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 50 + GBounce Launch 66 + GBounce 13 +0 +8
BBTag Hyde BendSinister.png
BBTag Hyde 5AAAA Hitbox.png

214C

214C
EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×5, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] 28+18L [21+18L] -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
BBTag Hyde VacantShift.png
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png

j.214C

j.214C
Air EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] Until L+18L -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
BBTag Hyde VacantShift.png
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png

Partner Skills

5P

5P
Pale Bringer
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+13 6 [(14)4(2)2(2)2] 23+17L -33 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 40 - - 12, 0 +0 -
Immediately transitions into values in [] on hit/block. Else goes into [] after first set of active frames
BBTag Hyde PaleBringer.png
BBTag Hyde 5P1 Hitbox.pngBBTag Hyde 5P2 Hitbox.pngBBTag Hyde 5P3 Hitbox.png

6P

6P
Black Orbiter
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+16 Until Hit Total: (18)+53 +9 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 40 - - 0/+3 +3 -
BBTag Hyde BlackOrbiter.png
BBTag Hyde 236A Hitbox.png

4P

4P
Dark Lotus
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All (18)+17 3,3,8 Total: (18)+63 -18 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 60 - - 0/+2 +2 -
BBTag Hyde DarkLotus.png
BBTag Hyde 4P Hitbox.png

Distortion Skills

236BC

236BC
Gyre Vortex
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 790×10
[2000, 510×20]
All 1+(62 Flash)+10 5,3×4,5,3,2×4
[5,3×4,5,3,1×4,3,1×4,3,1×4]
70 [73] -52 [-51] B, P3×10 [×20] 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90, 96×10
[90, 98×20]
5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
Values in [] are for Enhanced version
Minimum Damage: 600, 134×10 (1940)
[Minimum Damage: 600, 76×20 (2120)]
BBTag Hyde GyreVortex.png
BBTag Hyde 236BC1 Hitbox.pngBBTag Hyde 236BC2 Hitbox.pngBBTag Hyde 236BC3 Hitbox.png

214BC

214BC
Pale Bringer
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 50×N, 960×8
[1700, 50×N, 600×13, 2150]
All 6+(60 Flash)+3 15,5(2)2,2(2)2(2)2 31+26L -43 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 100×N, 60×8 [×15] (Once) 4 18 Crumple 29×(N+1), Launch×5 [×14] Stand×(N+1), 60×7 [×13], 60 + Down 23 Crumple 58×(N+1), Launch×5 [×14] Stand×(N+1), 75×7 [×13], 75 + Down 23 12, 8, 0×4 12, 0×N, 20, 0×7, 12
[12, 0×N, 20, 0×12, 20]
+5
Values in [] are for Enhanced version
If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once)
Minimum Damage: 340, 11×N, 192×8 (1726+11×N)
[Minimum Damage: 340, 10×N, 102×14, 365 (2133+10×N)]
BBTag Hyde PaleBringer.png
BBTag Hyde 214BC1 Hitbox.pngBBTag Hyde 214BC2 Hitbox.pngBBTag Hyde 214BC3 Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Gyre Vortex
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600, 140×10 [700, 90×20] All 1+(89 Flash)+1 5,3×4,5,3,2×4
[5,3×4,5,{3,1×4}×3]
58 [67] -38 [-53] B, P3×10 [×20] 1~20 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 96×10 [×20] 5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Hyde GyreVortex.png
BBTag Hyde 236BC1 Hitbox.pngBBTag Hyde 236BC2 Hitbox.pngBBTag Hyde 236BC3 Hitbox.png

Astral Heat

222BC

222BC
Raging Roar
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(90 Flash)+19 6 39 -24 B 1~25 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13 - -
BBTag Hyde RagingRoar.pngBBTag Hyde RagingRoar2.png
BBTag Hyde 222BC1 Hitbox.pngBBTag Hyde 222BC2 Hitbox.png

Category