BBTag/Hyde/Frame Data

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< BBTag‎ | Hyde
Revision as of 23:36, 18 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Hyde 17,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 7 2 18 -6 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 1000 All 9 4 18 -8 100 75 CST(J)P 2 13 14 14 18 26 10 +0 +1
5AAA 1500×2 All 8 2(10)2 24 -9 100 70 CS(J)P 3 16 Launch 22 Launch 36 11 +0 +2
5AAAA 2000 All 11+Until Landing 2 30 -11 100 90 P 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
2A 1000 Low 7 2 16 -4 90 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 13 5 19 -7 100 80 CS(J)P 3 16 17 17 22 31 11 +0 +2
5BB 1700 All 15 2 35 -16 100 90 CS(J)P 5 20 21 30 27 46 13 +0 +8
5BBB 1500 All 18 9 Total 53 -15 80 80 CSP 3 16 Launch 32 Launch 46 0/+4 +8 +10
2B 1700 All 11 2 23 -6 5~12 H 90 85 CS(J)P 4 18 19 24 24 39 12 +0 +5
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 12 5 17 -3 90 75 CS(J)P 4 18 Launch 26 Launch 41 12 +0 +5
j.A 1500 High 11 3 19 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 12 3 19 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.B 1100×2 High 14 2,2 23 80 80 SJP 3 16 17 17 22 31 7 +0 +2
j.C 1000, 1700 All 9 3(14)6 21 80 85 SP 4 18 19, Launch 19 + Down 23, 24 24, Launch 34 + Down 23, 39 12, 0/+12 +0, +12 +5, +17

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 100 50 S 0, 4 Launch 60 0, 12
AD Red Clad Craver 680×7 Air Unblockable 10 5, 2×6 (42+)22L -47 1~28 All 80 60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
j.AD Air Red Clad Craver 680×7 All 7 2×7 Until L+17 1~22 All 80 60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Black Orbiter 1500 All 14 Until Hit Total 46 -5 80 80 P 3 16 17 24 22 38 0/+11 +11 +13
236B B Black Orbiter 1500 All 12 Until Hit Total 48 -9 80 80 P 3 16 17 24 22 38 0/+11 +11 +13
236X > 236A Dark Lotus 800×3 All 17 3×2,8 Total 63 -12 80 80 P 3 16 Launch 40 Launch 54 0/+2 +2 +4
236X > 236B Bend Sinister 2000 All 20 2 31 -12 100 90 P 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
214A A Vacant Shift 1100 All 15 4 16+7L -8 80 85 P 4 18 Launch 24 Launch 39 12 +0 +5
214B B Vacant Shift 1300 All 18 4 26+9L -20 80 85 P 4 18 Launch 24 Launch 39 12 +0 +5
j.214A Air A Vacant Shift 1100 All 12 4 Until L+9L 80 85 P 4 18 Launch 24 Launch 39 12 +0 +5
j.214B Air B Vacant Shift 1300 All 12 4 Until L+9L 80 85 P 4 18 Launch 24 Launch 39 12 +0 +5
214A/B > X Second 1100 [1300] All 13 3 Until L+15L 64 100 P 4 18 Launch 28 Launch 43 12 +0 +5
214A/B > X > X Third 1700 All 15 4 Until L+18L 80 75 P 4 18 Launch 60 + Down 28 Launch 75 + Down 28 12 +0 +5

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Black Orbiter 750×5 All 11 Until Hit×5 Total 51 -17 80 80 P 3 16 Launch 24 Launch 38 0/+3 +3 +5
236X > 236C EX Bend Sinister 2500 All 24 2 23L -4 1~25 P 80 80 P 5 20 Launch 50 + GBounce Launch 66 + GBounce 13 +0 +8
214C EX Vacant Shift 800×5, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] 28+18L [21+18L] -23 80 90×6 P 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
j.214C Air EX Vacant Shift 800×4, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] Until L+18L -23 80 90×5 P 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Gyre Vortex 2000, 790×10
[2000, 510×20]
All 1+(62 Flash)+10 5,3×4,5,3,2×4
[5,3×4,5,3,1×4,3,1×4,3,1×4]
70 [73] -52 [-51] 1~24 All 80 90, 96×10
[90, 98×20]
5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
214BC Pale Bringer Arose 1700, 50×N, 960×8
[1700, 50×N, 600×13, 2150]
All 6+(60 Flash)+3 15,5(2)2,2(2)2(2)2 31+26L -43 1~28 All 80 100, 100×N, 60 4 18 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 60×7 [×13], 60 + Down 23 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 75×7 [×13], 75 + Down 23 12, 8, 0×4 12, 0×N, 20, 0×7, 12
[12, 0×N, 20, 0×12, 20]
+5
Distortion Skill Duo Gyre Vortex 600, 140×10 [700, 90×20] All 1+(89 Flash)+1 5,3×4,5,3,2×4
[5,3×4,5,{3,1×4}×3]
58 [67] -38 [-53] 1~20 All 100 100, 96×10 [×20] 5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Gyre Vortex 2000, 790×10
[2000, 510×20]
All 1+(62 Flash)+10 5,3×4,5,3,2×4
[5,3×4,5,3,1×4,3,1×4,3,1×4]
70 [73] -52 [-51] 1~24 All 80 90, 96×10
[90, 98×20]
5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
214BC Pale Bringer Arose 1700, 50×N, 960×8
[1700, 50×N, 600×13, 2150]
All 6+(60 Flash)+3 15,5(2)2,2(2)2(2)2 31+26L -43 1~28 All 80 100, 100×N, 60 4 18 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 60×7 [×13], 60 + Down 23 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 75×7 [×13], 75 + Down 23 12, 8, 0×4 12, 0×N, 20, 0×7, 12
[12, 0×N, 20, 0×12, 20]
+5
Distortion Skill Duo Gyre Vortex 600, 140×10 [700, 90×20] All 1+(89 Flash)+1 5,3×4,5,3,2×4
[5,3×4,5,{3,1×4}×3]
58 [67] -38 [-53] 1~20 All 100 100, 96×10 [×20] 5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Raging Roar All 1+(90 Flash)+19 6 39 -24 1~25 All 5 20 13

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special
5B - 5BB 5C Reverse Beat, Jump[-], Special
5BB - 5BBB 5C Reverse Beat, Jump[-], Special
5BBB - - 5C -
2B - - 5C Reverse Beat, Jump[-], Special
5C - - - -
2C - - - Reverse Beat, Jump[-], Special
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special
j.AA - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Navigation

To edit frame data, edit values in BBTag/Hyde/Data.