BBTag/Iron Tager/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Iron Tager 20,000 6F 28F (1~20F Inv All) No Run
No Double Jump
No Air Dash
  • Backdash is 40F total, but can cancel into all actions except back walk on 29F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 8 3 11 0 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1000 Low 10 3 14 -3 90 75 2 13 14 14 18 26 10 +0 +1
4AAA 1500 All 13 4 19 -1 100 80 3 21 17 29 22 43 11 +0 +2
5A 1700 All 15 4 18 -3 100 80 4 18 21 23 26 38 12 +0 +5
5AA 1700 [2500] All 21 [52] 7 27 -15 16~27 [16~58] Guard HBP 90 80 4 18 21 [30] 25 + Slide 25
[26 + Slide 26]
26 [35] 40 + Slide 25
[41 + Slide 26]
12 [15] +0 +5
5AAA 2000 All 20 9 30 -18 100 85 5 20 Launch 30 Launch 46 13 +0 +8
5AAAA 2000 High 24 2 33 -14 80 85 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8
2A 1700 All 13 2 29 -12 9~12 H 90 75 4 18 Launch 25 Launch 40 12 +0 +5
5B 2000 [2500] All 32 [61] 4 19 -4 1~36 [1~65] Guard P
9-26 [9~55] Guard HBP
80 85 4 18 21 40 26 55 12 +0 +5
5BB 1700 High 19 6 30 -17 1~18 Guard HBP 90 85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
2B 2000 All 26 6 22 +2 80 90 5 20 21 31 + Slide 10 27 47 + Slide 10 15 +0 +8
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3 22 -6 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1500 High 7 16 20 80 80 3 16 17 17 + GBounce 22 31 + GBounce + WBounce 60 11 +0 +2
j.AA 1700 High 13 5 12 80 85 4 18 19 22 24 37 12 +0 +5
j.B 2000 High 22 4 18+7L 80 90 5 20 25 25 31 41 15 +0 +8
j.C 1700×2 All 15 3 16+3L 80 85 4 18 Launch, 19 60 + Down 53, 19 + Down 39 Launch, 24 75 + Down 53, 34 + Down 39 12 +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 100 + GBounce 0, 12 +0
4BC Back Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 100 + GBounce 0, 12 +0
AD Charged Lightning 2760 Air Unblockable 16 5 46 -32 1~20 Guard All 80 60 4 18, None×2 Launch 70 Launch 85 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Atomic Collider 0, 3500 Air Unblockable 16 4 19 4~15 H 90 100,60 0, 4 18 62 + GBounce + Down 23 0, 8 +0
236B B Atomic Collider 0, 3500 Air Unblockable 29 4~46 23 5~34 H 90 100, 60 0, 4 62 + GBounce 0, 12 +0
214A Gigantic Tager Driver 0×3,4200 Throw 6 2 33 1~7 T 100 100×3, 50 0×3, 4 Launch 100 + Down 23 0×3, 12 +0
214B Wedge Catapult 0×2,800 Throw 30 4 30 6~29 All 100 100 0×3 Launch 200 + WBounce 0×2, 6 +0
j.214A A Air Driver 0×3,4500 Throw 6 3 41+12L 100 100×3, 50 0×3, 4 100 + Down 23 0×3, 12 +0
j.214B B Air Driver 0×3,4500 Throw 23 10 42+12L 100 100×3, 50 0×3, 4 100 + Down 23 0×3, 12 +0
Gadget Finger Gadget Finger 0×2,100 7 19 9 +5 on hit 100 65 (Once) 0×3 0


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Spark Bolt 1700 All 12 Until Hit Total: 47 -1 80 85 4 18 Launch 80 + WBounce 35 Launch 95 + WBounce 35 0/+16 +18 +18
214C EX Gigantic Tager Driver 0×3,4200 Throw 6 2~10 33 1~7 T 100 100×3, 50 0×3, 4 Launch 100 + Down 23 0×3, 12 +0
j.214C EX Air Driver 0×3,4500 Throw 6 2~35 41+12L 100 100×3, 50 0×3, 4 Launch 100 + Down 23 0×3, 12 +0


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Sledgehammer 2000 All (18)+17 9 19 -9 70 85 4 18 Launch 50 12 +0
6P Spark Bolt 1700 All (18)+92 Total: (18)+127 -1 70 85 4 18 Launch 80 + WBounce 30 0/+16 +18
4P Up Spark Bolt 1700 All (18)+55 Total: (18)+93 -4 70 85 4 18 Launch 80 + WBounce 0/+16 +18


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Magna Tech Wheel 250×19, 4200
[250×19, 4200, 2600]
All 7+(38 Flash)+6 4,2×18 (15) 3 33 -56 1~34 Guard All 80 100×19, 60
[100×19, 60×2]
4 18 19×19, Launch [×2] 60×19, 80 [, 80 + WBounce] 24×19, Launch [×2] 75×19, 95 [, 95 + WBounce] 0×19, 28 +0 [0×19, 28, 18] +5
214BC Genesic Emerald Tager Buster 0×3, 6120
[0×3, 7120]
Throw 10+(28 Flash)+0 1~25 41 1~11 All 100 100×3, 60 Launch 100 + Down 65 0×3, 20 +0
j.214BC Air Genesic Emerald Tager Buster 0×3, 6120
[0×3, 7120]
Throw 6+0 1~45 41+12L 1~6 All 100 100×3, 60 Launch 100 + Down 65 0×3, 20 +0
Distortion Skill Duo Terra Break 2000 [2500] All 1+(68 Flash)+1 9 42 -32 1~7 All 100 100 4 18 Launch 80 + WBounce Launch 95 + WBounce 18 +0 +5


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC King of Tager 5+(50 Flash)+23 4 76 1~15 All


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
BBCS Tager 5A.png
Guard:
All
Startup:
8
Recovery:
11
Advantage:
0
4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA
BBCS Tager 5B.png
Guard:
Low
Startup:
10
Recovery:
14
Advantage:
-3
4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA
BBCS Tager 4D.png
Guard:
All
Startup:
13
Recovery:
19
Advantage:
-1
- 5B, 2B 5C, 2C Special, Super
5A
BBCS Tager 5C.png
Guard:
All
Startup:
15
Recovery:
18
Advantage:
-3
[1]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBCS Tager 6A.png
Guard:
All
Startup:
21 [52]
Recovery:
27
Advantage:
-15
5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA
BBCS Tager 5D.png
Guard:
All
Startup:
20
Recovery:
30
Advantage:
-18
5AAAA 5B 5C Special, Super
5AAAA
BBCS Tager 6C.png
Guard:
High
Startup:
24
Recovery:
33
Advantage:
-14
- - - Special, Super
2A
BBCS Tager 2C.png
Guard:
All
Startup:
13
Recovery:
29
Advantage:
-12
5A 5B, 2B 5C, 2C Special, Super
5B
BBCS Tager Sledge.png
Guard:
All
Startup:
32 [61]
Recovery:
19
Advantage:
-4
2A[-] 5BB[+] 5C[-], 2C[-] -
5BB
BBCS Tager Hammer.png
Guard:
High
Startup:
19
Recovery:
30
Advantage:
-17
- - - -
2B
BBCS Tager 2D.png
Guard:
All
Startup:
26
Recovery:
22
Advantage:
+2
2A 5B 5C, 2C Special, Super
5C
BBCP Tager CrushTrigger.png
Guard:
High
Startup:
22
Recovery:
24
Advantage:
-10
- - - -
2C
BBCS Tager 3C.png
Guard:
Low
Startup:
13
Recovery:
22
Advantage:
-6
- 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBCS Tager jB.png
Guard:
High
Startup:
7
Recovery:
20
Advantage:
j.AA j.B j.C -
j.AA
BBCS Tager jC.png
Guard:
High
Startup:
13
Recovery:
12
Advantage:
- j.B j.C -
j.B
BBCS Tager jD.png
Guard:
High
Startup:
22
Recovery:
18+7L
Advantage:
- - j.C -
j.C
BBCP Tager CrimsonPunish.png
Guard:
All
Startup:
15
Recovery:
16+3L
Advantage:
- - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Early Proration Data from Hima based on the beta Link

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Iron Tager/Data.