Health: | 20,000 |
Prejump: | 6F |
Backdash: | 29F (1~20F Inv All) |
Unique Movements: | No Run, No Double Jump, No Air Dash |
- Backdash can cancel into all actions except back walk 30F onwards
Normal Moves[edit]
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
4A
|
1000
|
All
|
8
|
3
|
11
|
0
|
B
|
-
|
100
|
75
|
-
|
2
|
13
|
14
|
14
|
18
|
26
|
10
|
+0
|
+1
|
-
|
4AA
|
1000
|
Low
|
10
|
3
|
14
|
-3
|
F
|
-
|
90
|
75
|
-
|
2
|
13
|
14
|
14
|
18
|
26
|
10
|
+0
|
+1
|
-
|
4AAA
|
1500
|
All
|
13
|
4
|
19
|
-1
|
B
|
-
|
100
|
80
|
-
|
3
|
21
|
17
|
29
|
22
|
43
|
11
|
+0
|
+2
|
-
|
5A
|
1700
|
All
|
15
|
4
|
18
|
-3
|
B
|
-
|
100
|
80
|
-
|
4
|
18
|
21
|
23
|
26
|
38
|
12
|
+0
|
+5
|
-
|
5AA
|
1700 [2500]
|
All
|
21 [52]
|
7
|
27
|
-15
|
B
|
16~27 [16~58] Guard HBP
|
90
|
80
|
-
|
4
|
18
|
21 [30]
|
25 + Slide 25 [26 + Slide 26]
|
26 [35]
|
40 + Slide 25 [41 + Slide 26]
|
12 [15]
|
+0
|
+5
|
-
|
- Values in [] are for max charge
- On Guard Point, hitstop for Tager is 14F. Opponent hitstop unchanged
|
5AAA
|
2000
|
All
|
20
|
9
|
30
|
-18
|
B
|
-
|
100
|
85
|
-
|
5
|
20
|
Launch
|
30
|
Launch
|
46
|
13
|
+0
|
+8
|
-
|
5AAAA
|
2000
|
High
|
24
|
2
|
33
|
-14
|
B
|
-
|
80
|
85
|
-
|
5
|
20
|
Launch
|
60 + GBounce
|
Launch
|
76 + GBounce
|
13
|
+0
|
+8
|
-
|
2A
|
1700
|
All
|
13
|
2
|
29
|
-12
|
B
|
9~12 H
|
90
|
75
|
-
|
4
|
18
|
Launch
|
25
|
Launch
|
40
|
12
|
+0
|
+5
|
-
|
5B
|
2000 [2500]
|
All
|
32 [61]
|
4
|
19
|
-4
|
B
|
1~36 [1~65] Guard P 9-26 [9~55] Guard HBP
|
80
|
85
|
-
|
4
|
18
|
21
|
40
|
26
|
55
|
12
|
+0
|
+5
|
-
|
- Values in [] are for max charge
- On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
|
5BB
|
1700
|
High
|
19
|
6
|
30
|
-17
|
B
|
1~18 Guard HBP
|
90
|
85
|
-
|
4
|
18
|
Launch
|
19 + Down 23
|
Launch
|
34 + Down 23
|
12
|
+0
|
+5
|
-
|
- On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
|
2B
|
2000
|
All
|
26
|
6
|
22
|
+2
|
F
|
-
|
80
|
90
|
-
|
5
|
20
|
21
|
31 + Slide 10
|
27
|
47 + Slide 10
|
15
|
+0
|
+8
|
-
|
- Tager immediately enters 18F recovery on hit/block
|
5C
|
800
|
High
|
22
|
3
|
24
|
-10
|
B
|
-
|
100
|
100
|
-
|
3
|
16
|
-
|
17 + Down 23
|
-
|
31 + Down 23
|
11
|
+0
|
+2
|
-
|
2C
|
1700
|
Low
|
13
|
3
|
22
|
-6
|
F
|
-
|
90
|
85
|
-
|
4
|
18
|
Launch
|
30
|
Launch
|
45
|
12
|
+0
|
+5
|
-
|
j.A
|
1500
|
High
|
7
|
16
|
20
|
-
|
H
|
-
|
80
|
80
|
-
|
3
|
16
|
17
|
17 + GBounce
|
22
|
31 + GBounce + WBounce 60
|
11
|
+0
|
+2
|
-
|
j.AA
|
1700
|
High
|
13
|
5
|
12
|
-
|
H
|
-
|
80
|
85
|
-
|
4
|
18
|
19
|
22
|
24
|
37
|
12
|
+0
|
+5
|
-
|
j.B
|
2000
|
High
|
22
|
4
|
18+7L
|
-
|
H
|
-
|
80
|
90
|
-
|
5
|
20
|
25
|
25
|
31
|
41
|
15
|
+0
|
+8
|
-
|
j.C
|
1700x2
|
All
|
15
|
3
|
16+3L
|
-
|
H
|
-
|
80
|
85
|
-
|
4
|
18
|
Launch, 19
|
60 + Down 53, 19 + Down 39
|
Launch, 24
|
75 + Down 53, 34 + Down 39
|
12
|
+0
|
+5
|
-
|
Universal Mechanics[edit]
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
Ground Throw
|
0, 2000
|
Throw
|
7~30
|
3
|
23
|
-
|
T
|
-
|
100
|
50 (Once)
|
-
|
0, 4
|
-
|
Launch
|
100 + GBounce
|
-
|
-
|
-
|
0, 12
|
+0
|
-
|
- Minimum Damage 100% (2000)
|
Charged Lightning Reversal Action
|
2760
|
Air Unblockable
|
16
|
5
|
46
|
-32
|
B
|
1~20 Guard All
|
80
|
60
|
-
|
4
|
18, None*2
|
Launch
|
70
|
Launch
|
85
|
12
|
+0
|
+5
|
-
|
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
A Atomic Collider 236A
|
0, 3500
|
Air Unblockable
|
16
|
4
|
19
|
-
|
T
|
4~15 H
|
90
|
100,60
|
-
|
0, 4
|
18
|
-
|
62 + GBounce + Down 23
|
-
|
-
|
-
|
0, 8
|
+0
|
-
|
B Atomic Collider 236B
|
0, 3500
|
Air Unblockable
|
29
|
4~46
|
23
|
-
|
T
|
5~34 H
|
90
|
100, 60
|
-
|
0, 4
|
-
|
-
|
62 + GBounce
|
-
|
-
|
-
|
0, 12
|
+0
|
-
|
A Gigantic Tager Driver 214A
|
0*3,4200
|
Throw
|
6
|
2
|
33
|
-
|
T
|
1~7 T
|
100
|
100*3, 50
|
-
|
0*3, 4
|
-
|
Launch
|
100 + Down 23
|
-
|
-
|
-
|
0*3, 12
|
+0
|
-
|
- Minimum Damage 100% (4200)
|
Wedge Catapult 214B
|
0*2,800
|
Throw
|
30
|
4
|
30
|
-
|
T
|
6~29 All
|
100
|
100
|
-
|
0*3
|
-
|
Launch
|
200 + WBounce
|
-
|
-
|
-
|
0*2, 6
|
+0
|
-
|
A Air Driver j.214A
|
0*3,4500
|
Throw
|
6
|
3
|
41+12L
|
-
|
T
|
-
|
100
|
100*3, 50
|
-
|
0*3, 4
|
-
|
-
|
100 + Down 23
|
-
|
-
|
-
|
0*3, 12
|
+0
|
-
|
- Minimum Damage 100% (4500)
|
B Air Driver j.214B
|
0*3,4500
|
Throw
|
23
|
10
|
42+12L
|
-
|
T
|
-
|
100
|
100*3, 50
|
-
|
0*3, 4
|
-
|
-
|
100 + Down 23
|
-
|
-
|
-
|
0*3, 12
|
+0
|
-
|
- Minimum Damage 100% (4500)
|
Gadget Finger After certain moves > A/B/C
|
0*2,100
|
-
|
7
|
19
|
9
|
+5 on hit
|
-
|
-
|
100
|
65 (Once)
|
-
|
0*3
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
-
|
-
|
- Minimum Damage 100% (100)
|
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
Spark Bolt 236C
|
1700
|
All
|
12
|
Until Hit
|
Total: 47
|
-1
|
P2
|
-
|
80
|
85
|
-
|
4
|
18
|
Launch
|
80 + WBounce 35
|
Launch
|
95 + WBounce 35
|
0/+16
|
+18
|
+18
|
-
|
EX Gigantic Tager Driver 214C
|
0*3,4200
|
Throw
|
6
|
2~10
|
33
|
-
|
T
|
1~7 T
|
100
|
100*3, 50
|
-
|
0*3, 4
|
-
|
Launch
|
100 + Down 23
|
-
|
-
|
-
|
0*3, 12
|
+0
|
-
|
|
EX Air Driver j.214C
|
0*3,4500
|
Throw
|
6
|
2~35
|
41+12L
|
-
|
T
|
-
|
100
|
100*3, 50
|
-
|
0*3, 4
|
-
|
Launch
|
100 + Down 23
|
-
|
-
|
-
|
0*3, 12
|
+0
|
-
|
|
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
5P Sledgehammer
|
2000
|
All
|
(18)+17
|
9
|
19
|
-9
|
B
|
-
|
70
|
85
|
-
|
4
|
18
|
Launch
|
50
|
-
|
-
|
12
|
+0
|
-
|
-
|
6P Spark Bolt
|
1700
|
All
|
(18)+92
|
-
|
Total: (18)+127
|
-1
|
P2
|
-
|
70
|
85
|
-
|
4
|
18
|
Launch
|
80 + WBounce 30
|
-
|
-
|
0/+16
|
+18
|
-
|
-
|
4P Up Spark Bolt
|
1700
|
All
|
(18)+55
|
-
|
Total: (18)+93
|
-4
|
P2
|
-
|
70
|
85
|
-
|
4
|
18
|
Launch
|
80 + WBounce
|
-
|
-
|
0/+16
|
+18
|
-
|
-
|
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
Magna Tech Wheel 236B+C
|
250*19, 4200 [250*19, 4200, 2600]
|
All
|
7+(38 Flash)+6
|
4,2*18 (15) 3
|
33
|
-56
|
B
|
1~34 Guard All
|
80
|
100*19, 60 [100*19, 60*2]
|
-
|
4
|
18
|
19*19, Launch [*2]
|
60*19, 80 [, 80 + WBounce]
|
24*19, Launch [*2]
|
75*19, 95 [, 95 + WBounce]
|
0*19, 28
|
+0 [0*19, 28, 18]
|
+5
|
-
|
- Values in [] are for Enhanced version
- Enhanced version only does the wall punch on hit
- On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
- Minimum Damage 50*19, 966 (1916) [50*19, 966, 208 (2124)]
|
Genesic Emerald Tager Buster 214B+C
|
0*3, 6120 [0*3, 7120]
|
Throw
|
10+(28 Flash)+0
|
1~25
|
41
|
-
|
T
|
1~11 All
|
100
|
100*3, 60
|
-
|
-
|
-
|
Launch
|
100 + Down 65
|
-
|
-
|
-
|
0*3, 20
|
+0
|
-
|
- Values in [] are for Enhanced version
- Minimum Damage 6120 [7120]
- Can also be inputted as a 720. In this case, final hit's damage increased by 500
|
Air Genesic Emerald Tager Buster j.214B+C
|
0*3, 6120 [0*3, 7120]
|
Throw
|
6+0
|
1~45
|
41+12L
|
-
|
T
|
1~6 All
|
100
|
100*3, 60
|
-
|
-
|
-
|
Launch
|
100 + Down 65
|
-
|
-
|
-
|
0*3, 20
|
+0
|
-
|
- Values in [] are for Enhanced version
- Minimum Damage 6850 [7850]
- Can also be inputted as a j.720. In this case, final hit's damage increased by 500
|
Terra Break Distortion Skill Duo
|
2000 [2500]
|
All
|
1+(68 Flash)+1
|
9
|
42
|
-32
|
B
|
1~7 All
|
100
|
100
|
-
|
4
|
18
|
Launch
|
80 + WBounce
|
Launch
|
95 + WBounce
|
18
|
+0
|
+5
|
-
|
- Values in [] are for Enhanced version
- Minimum Damage 2000 [2500]
|
Astral Heat[edit]
Name
|
Damage
|
GuardHow this attack can be guarded
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.Attribute and Hitbox Invincibility information.
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
|
LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
HitboxHitbox link for this move
|
King of Tager 222B+C
|
-
|
-
|
5+(50 Flash)+23
|
4
|
76
|
-
|
-
|
1~15 All
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Revolver Action Table[edit]
Ground Revolver Action Table
|
A |
B |
C |
Cancel
|
4A
|
4AA, 5A, 2A |
5B, 2B |
5C, 2C |
Throw, Jump, Special, Super
|
4AA
|
4AAA, 5A, 2A |
5B, 2B |
5C, 2C |
Throw, Jump, Special, Super
|
4AAA
|
- |
5B, 2B |
5C, 2C |
Special, Super
|
5A[1]
|
5AA, 2A |
5B, 2B |
5C, 2C |
Throw, Jump, Special, Super
|
5AA
|
5AAA, 2A |
5B, 2B |
5C, 2C |
Throw, Special, Super
|
5AAA
|
5AAAA |
5B |
5C |
Special, Super
|
5AAAA
|
- |
- |
- |
Special, Super
|
2A
|
5A |
5B, 2B |
5C, 2C |
Special, Super
|
5B
|
2A[-] |
5BB[+] |
5C[-], 2C[-] |
-
|
5BB
|
- |
- |
- |
-
|
2B
|
2A |
5B |
5C, 2C |
Special, Super
|
5C
|
- |
- |
- |
-
|
2C
|
- |
5B |
- |
Special, Super
|
Air Revolver Action Table
|
A |
B |
C |
Cancel
|
j.A
|
j.AA |
j.B |
j.C |
-
|
j.AA
|
- |
j.B |
j.C |
-
|
j.B
|
- |
- |
j.C |
-
|
j.C
|
- |
- |
- |
-
|
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources[edit]
Early Proration Data from Hima based on the beta
Link
Navigation[edit]
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [★] for character's full frame data
System Explanations