BBTag/Izayoi/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Izayoi 17,000 4F 22F Hover Dash
Mirage Thruster


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 9 0 100 70 1 11 12 12 16 23 9 +0 +0
5A 1000 All 7 5 16 -7 100 75 2 13 14 14 18 26 10 +0 +1
5AA 1500 All 11 6 18 -7 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 14 5 28 -14 100 85 4 18 17 26 22 41 12 +0 +5
5AAAA 2300 All 15 3 30 -14 100 85 4 18 Launch 60 Launch 75 12 +0 +5
2A 1000 Low 9 3 15 -4 90 75 2 13 14 14 18 26 10 +0 +1
5B 1500 All 11 6 18 -7 100 80 3 16 17 17 22 31 11 +0 +2
5BB 1700 All 14 3 30 -14 100 85 4 18 19 19 24 34 12 +0 +5
2B 1100*2 All 12 3(6)3 18 -4 100 80 (Once) 3 16 17 26 22 40 11 +0 +2
5C 800 High 22 3 4+20L -10 100 100 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 6 21 -8 90 85 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1300 High 9 6 15 80 80 3 16 19 17 24 31 11 +0 +2
j.AA 1300 High 7 3 12 80 80 3 16 19 21 24 35 11 +0 +2
j.B 1800 High 11 7 21 80 85 4 16 19 19 24 34 12 +0 +5
j.C 1700 High 11 6 18 80 75 4 16 19 40 24 55 12 +2 +7


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0*2, 2000 Throw 7~30 3 23 100 50 (Once) 0*2, 4 Crumple 80, Launch 60 + WBounce 0*2, 0/+12 +0*2, +12
AD Aegis Blade 1800 Air Unblockable 14 3 46 -32 1~16 All 80 60 3 16 Launch 45 Launch 59 6 +0 +2
j.AD Noir Edge 1800 All 10 5 Until L+12L 1~14 All 80 60 3 16 Launch 46 Launch 60 11 +0 +2
AD > X Strike Fall 1300 All 28 Until L 31L 1~(Until L) All 48 100 4 18 Launch 100 + GBounce Launch 115 + GBounce 2 +6 +6


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Sonic Saber 1500 All 20 Until Hit Total: 48 -5 80 80 3 16 19 19 24 33 0/+7 +10 +11
j.236A Air A Sonic Saber 1500 All 16 Until Hit Total: 45+6L 80 80 3 16 22 22 27 36 0/+10 +10 +12
236B B Sonic Saber 1200, 500*4 All 44 Until Hit Total: 64 +28 80 80 (Once) 3 16*5 22, 17*4 22 27, 22*4 36 0/+34, 0/+4*4 +34, +4*4 +36, +5*4
j.236B Air B Sonic Saber 1200, 500*4 All 31 Total: 55 80 80 (Once) 3 16*5 22, 17*4 22 27, 22*4 36 0/+34, 0/+4*4 +34, +4*4 +36, +5*4
214A Crusade Seraphim Gamma 1500 Low 11 3 18 -4 90 80 3 16 Launch + Down 23 30 Launch + Down 23 44 6 +5 +5
214B Crusade Seraphim Alpha 1700 All 10 3 20 -4 4~12 H 90 85 4 18 Launch 60 Launch 75 6 +0 +5
j.214A Air Crusade Seraphim Gamma 1850 All 11 3 Until L 90 85 4 18 Launch 45 Launch 60 6 +0 +5
j.214B Air Crusade Seraphim Alpha 2000 All 11 3 Until L 90 85 4 18 Launch 45 Launch 60 6 +0 +5
214A > A/B Valkyrie Astrea 1700 All 9 3 35 -19 90 85 4 18 Launch 56 Launch 71 12 +5 +5
214B > X Strike Fall 1700 [750*3] All 31 Until L [1,1,Until L] 36L 4~18 All 90 85 (Once) 4 18 Launch 100 + GBounce Launch 115 + GBounce 2 +6 +6
236X > A A Mirage Thruster Total: 43 15~24 All
236X > B B Mirage Thruster Total: 34 15~25 All


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Sonic Saber 1500*3 All 20 Until Hit Total 42 +4 80 80 3 16 19 19 24 33 0/+10 +10 +2
j.236C Air EX Sonic Saber 1500*3 All 16 Until Hit Total 45 80 80 3 16 19 19 24 33 0/+10 +10 +2
214C EX Mirage Thruster Total: 31 10~20 All


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Valkyrie Astrea 2400 All (18)+13 3 37 -21 70 80 4 18 Launch 50 6 +5
6P Sonic Saber 1200, 500*4 All (18)+44 Total: (18)+66 +27 70 80 (once) 3 16*5 22, 17*4 22 0/+34, 0/+4*4 +34, +4*4
4P Crusade Seraphim Alpha 1500*2 All (18+)10 3 [3(20)Until L] 38 [34L] -22 70 80 4 18 Launch 50, 100 + GBounce 6 6, 2


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Justice Phorizer 5500 [6500] All 7+(78 Flash)+10 9 49 -39 1~25 All 80 60 4 18 Launch 40 + Slide 20 Launch 55 + Slide 20 12 +0 +5
214BC Banshee Lancer 2200, 2500*2, 3600
[2200, 1500*6, 2200]
All 8+(69 Flash)+6 3 46 -22 1~16 All 80 60 (Once) 5, 4*3 [*7] 26 Crumple 65, 180*2 [*6], Launch Stand, 180*2 [*6], 60 20 20, 3*2, 0
{20, 3*6, 0}
+0
Distortion Skill Duo Justice Phorizer 2000 [2500] All 1+(119 Flash)+1 9 49 -39 1~10 All 100 100 4 18 Launch 40 + Slide 20 Launch 55 + Slide 20 12 +0 +8


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Judge of Destiny All 4+(131 Flash)+11 9 35 -30 1~23 All 4 18 20/-5


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

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Ambox notice.png To edit frame data, edit values in BBTag/Izayoi/Data.