BBTag/Jubei/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Jubei 17,000 4F 25F (1~7F Inv All) Sneak Behind
Short Hop


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 2 13 -3 100 70 1 11 12 12 16 23 9 +0 +0
5A 1200 All 7 3 16 -2 100 80 3 16 17 17 22 31 11 +0 +2
5AA 900×2 All 11 4(8)3 19 -5 100 80 (once) 3 16 17 17, 27 22 31, 41 11 +0 +2
5AAA 1700 All 17 3 23 100 80 3 16 17 27 + GBounce 22 41 + GBounce 11 +0 +2
5AAAA 1700×2 All 12 10 30 -9 100 85 4 18 19 19 24 34 0/+12 +24 +29
2A 1200 Low 9 3 15 -3 90 80 3 14 17 17 22 31 11 +0 +2
5B 1200×2 All 13 3(7)3 16 -4 80 85 4 14 19 21 24 36 7 +0 +5
5BB 1200×2 All 8 3(7)3 20 -8 80 85 4 14 19 21 24 36 7 +0 +5
5BBB 1700 All 9 3 22+9L -15 100 85 4 18 Launch 60 Launch 75 12 +0 +5
2B 1500 All 12 8 7+8L -4 10~15 H 90 75 4 18 Launch 28 Launch 43 12 +0 +5
5C 800 High 22 3 24 -10 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700×2 Low, All 18 3(4)3 25 -9 90 85 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +5
j.A 1200×2 High 12 2(9)2 14 80 80 3 16 17 21 22 35 11 +0 +2
j.B 1200×2 All 11 3(8)3 23 80 85 4 14 19 21 24 36 7 +0 +5
j.BB 1200×2 All 8 3(7)3 23 80 85 4 14 19 21 24 36 7 +0 +5
j.BBB 1700 All 9 3 35+9L 80 85 4 18 Launch 60 Launch 75 12 +0 +5
j.C 1700×2 All 16 Until L [(25)3] 33 [25] 80, 100 85 4 18 19 19 + Slide 20 24 34 + Slide 20 0/+12 0/+24, 0/+12 +29, +17


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0×2, 4 Launch 60 + Down 23 0, 8 +0
AD Fissuring Impact 1700×2 Air Unblockable 12 4(12)3 25+18L -27 1~15 All 80 60 (Once) 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
j.AD Air Fissuring Impact 1700×2 All 12 4(12)3 Until L+18 1~15 All 80 60 (Once) 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A First Form: Shadow Wolf 2000 Low 13 2 21 -4 90 85 4 18 Launch 60 Launch 75 20 +0 +5
j.B > 6A Followup First Form: Shadow Wolf 2000 Low Until L+5 2 21 -4 90 85 4 18 Launch 60 Launch 75 20 +0 +5
214A Second Form: Demon Fox 1800 High 25 3 9+11L -4 80 85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
j.B > 4A Followup Second Form: Demon Fox 1800 High 18 3 12+9L 80 85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
214B Third Form: Wild Lion 500×7, 1500 All 22 3×7(8)4 24 -11 80 95 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
j.B > 4B Followup Third Form: Wild Lion 500×N, 1500 All 25 3×N(8)4 24 -11 80 95 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
236B Fourth Form: Black Panther 2400 [2880] All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] 100 80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
5B > 6B Followup Fourth Form: Black Panther 2400 [2880] All 19 [28] 3 [1] 18+9L
[14+9L]
-9 [+3] 100 80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
j.B > 6B Air Followup Fourth Form: Black Panther 2400 [2880] All Until L+1 (Min 19)
[Until L+3 (Min 28)]
3 [1] 18+9L
[14+9L]
-9 [+3] 100 80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
66 Sneak Behind 21 4~17 P
j.236A A Shiranui: Steel 800×4 All 29 10×4 Total: 81 ??~68 All 80 95 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
j.214A A Shiranui: Steel 800×4 All 29 10×4 Total: 81 ??~68 All 80 95 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
j.236B B Shiranui: Steel 800×4 All 29 10×4 Total: 81 ??~68 All 80 95 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
j.214B B Shiranui: Steel 800×4 All 29 10×4 Total: 81 ??~68 All 80 95 4 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
22A A Twilight Tiger (Catch) 45 4~25 Guard HB
22A Attack A Twilight Tiger (Attack) 1500 All 9 4 36 -21 80 85 4 18 Launch 40 Launch 55 12 +0 +0
22B B Twilight Tiger (Catch) 45 4~25 Guard F
22B Attack B Twilight Tiger (Attack) 1000×2 Low, All 9 3(4)3 39 -23 80 85 (Once) 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +0


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX First Form: Shadow Wolf 2200 Low 9 2 27 -5 90 75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
j.B > 6C Air EX First Form: Shadow Wolf 2200 Low Until L+3 2 27 -5 90 85 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
214C EX Second Form: Demon Fox 1980 High 20 3 9+11L -4 80 85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
j.B > 4C Followup EX Second Form: Demon Fox 1980 High 14 3 12 80 85 4 18 23 40 + Slide 1 + Down 23 28 55 + Slide 1 + Down 23 12 +0 +5
j.236C EX Shiranui: Steel 800×4 All 20 10×4 Total: 72 ??-59 All 80 95 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
j.214C EX Shiranui: Steel 800×4 All 20 10×4 Total: 72 ??-59 All 80 95 18 Launch 40 + Slide 10×3, 40 Launch 55 + Slide 10×3, 55 0 +0 +2
22C EX Twilight Tiger (Catch) 45 4~25 Guard HBF
22C Attack EX Twilight Tiger (Attack) 2000 All 14 4 33 + 12L -28 80 90 5 20 Launch 40 Launch 56 13 +0 +8


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Fissuring Slash 1000×2, 1500 All (18)+13 2(4)2 [(12)3] 22 [12+8L] -9 70 85 (Once) 4 14×2 19×2, Launch 21×2, 40 7×2, 11 +0×2, +2
6P Rising Justice 1800 All (18)+30 301 Total: (18)+53 +4 70 80 3 16 22 40 0/+11 +11
4P Fourth Form: Black Panther 2200 All (18)+15 3 19+21L -22 70 85 5 20 Launch 60 20 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Thousand Hands: Roaring Pillar 1250×2, 5000
[1250×2, 730×9]
All 12+(40 Flash)+1 12 39 -30 1~24 All 80 100×2, 60 [100×10, 60] 5 20 Crumple 53 Stand 2 2, 0×2 [×10] +8
j.236BC Twin Guardians: Mourning Shore 1700, 100×N, 6000
[1000, 100×N, 1600×5]
All 4+(40 Flash)+2 Until L,3 41 1~(Until L) All 80 100×N+1, 60 5 20 Crumple 100×N+1, Launch 100 + GBounce*N, Stand, 100 Crumple 194×N+1, Launch 116 + GBounce*N, Stand, 116 1 1×N, +0, 20 +8
Distortion Skill Duo Thousand Hands: Roaring Pillar 500×2, 1000
[800×2, 100×9]
All 1+(77 Flash)+1 12 39 -30 1~13 All 100 100 5 20 Crumple 53 Stand 2 2, 0×2 [×10] +8


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Asura: Thunderbird Rising All 4+(35 Flash)+7 3 83 -65 1~13 All 5 20 3


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
BBCF Jubei 5A.png
Guard:
All
Startup:
6
Recovery:
13
Advantage:
-3
[3]
4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A
BBCF Jubei 5B.png
Guard:
All
Startup:
7
Recovery:
16
Advantage:
-2
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBCF Jubei 5C.png
Guard:
All
Startup:
11
Recovery:
19
Advantage:
-5
5AAA (2nd hit) 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA
BBCF Jubei 6C.png
Guard:
All
Startup:
17
Recovery:
23
Advantage:
5AAAA 5B 5C, 2C Special, Super
5AAAA
BBCF Jubei 5D.png
Guard:
All
Startup:
12
Recovery:
30
Advantage:
-9
- - - -
2A
BBCF Jubei 2B.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-3
5A 5B, 2B 5C, 2C Throw, Special, Super
5B
BBCF Jubei FissuringSlash.png
Guard:
All
Startup:
13
Recovery:
16
Advantage:
-4
- 5BB (2nd hit)[+] - Special, Super[+]
5BB
BBCF Jubei FissuringSlash.png
Guard:
All
Startup:
8
Recovery:
20
Advantage:
-8
- 5BBB (2nd hit)[+] - Special, Super[+]
5BBB
BBCF Jubei FissuringSlash2.png
Guard:
All
Startup:
9
Recovery:
22+9L
Advantage:
-15
- - - -
2B
BBCF Jubei 2C.png
Guard:
All
Startup:
12
Recovery:
7+8L
Advantage:
-4
- j.B j.C Jump, Special, Super
5C
BBCF Jubei Crush Trigger.png
Guard:
High
Startup:
22
Recovery:
24
Advantage:
-10
- - - -
2C
BBCF Jubei 6B Attack.png
Guard:
Low, All
Startup:
18
Recovery:
25
Advantage:
-9
- - - Jump, Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBCF Jubei j.C.png
Guard:
High
Startup:
12
Recovery:
14
Advantage:
- j.B j.C Special, Super
j.B
BBCF Jubei FissuringSlash.png
Guard:
All
Startup:
11
Recovery:
23
Advantage:
- j.BB[+] - Special, Super[+]
j.BB
BBCF Jubei FissuringSlash.png
Guard:
All
Startup:
8
Recovery:
23
Advantage:
- - - -
j.C
BBCF Jubei jD.png
Guard:
All
Startup:
16
Recovery:
33 [25]
Advantage:
- - - Special (2nd hit)[-], Super (2nd hit)[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Jubei/Data.