BBTag/Kanji Tatsumi/Combos: Difference between revisions

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! # !! Combo !! Position !! Damage !! Difficulty !! Notes
! # !! Combo !! Position !! Damage !! Difficulty !! Notes
|-
|-
| 1
| 1A
| (2A) > 4AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 214B~A/B/C || Any || 6828 (6339) || <span style="color:blue">[2] Easy</span> || 4A Smart Combo extension via an assist.
| (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C || Any || 6718 (6216) || <span style="color:blue">[2] Easy</span> || 4A Smart Combo extension via an assist. Replace air Primal Force with air A Cruel Attack to make the combo more consistent at the cost of damage.
|-
|-
| 2
| 1B
| (2A) > 4AAA > j.236A > [Call Assist] > dash 5AAA > 5BB > 2B > 214B~A/B/C || Any || 6679 (6238) || <span style="color:blue">[2] Easy</span> || Variant of the previous assist that replaces Air Primal Force with A Air Cruel Attack, making the combo more consistent.
| (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5BB > 5AAAAA || Any || 8259 (7718) || <span style="color:blue">[2] Easy</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 3
| 2A
| (2A) > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8362 (7307) || <span style="color:blue">[2] Easy</span> || 5A Smart Combo extension via an assist.
| (2A) > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8472 (7397) || <span style="color:blue">[2] Easy</span> || 5A Smart Combo extension via an assist.
|-
|-
| 4
| 2B
| (2A) > 5AAA > 2C > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7825 (6927) || <span style="color:blue">[2] Easy</span> || Variant of the previous assist that replaces Primal Force with sweep, making the combo more consistent.
| (2A) > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 9813 (8767) || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 5
| 3A
| '''CH''' 5A or '''CH''' 5AA > 5BB > 2C > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8970 || <span style="color:blue">[2] Easy</span> || Counter hit 5A or 5AA combo extension via an assist.
| '''CH''' 5A or '''CH''' 5AA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 9457 || <span style="color:blue">[2] Easy</span> || Counter hit 5A or 5AA combo extension via an assist.
|-
|-
| 6
| 3B
| '''CH''' 5AAA > 5BB > 2C > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 10434 || <span style="color:blue">[2] Easy</span> || Counter hit 5AAA combo extension via an assist.
| '''CH''' 5A or '''CH''' 5AA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 10786 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 7
| 4A
| '''CH''' 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 10984 || <span style="color:blue">[2] Easy</span> || Counter hit 5AAA combo extension via an assist.
|-
| 4B
| '''CH''' 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 12293 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
| 5A
| 5BB > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8381 || <span style="color:blue">[2] Easy</span> || 5B Smart Combo extension via an assist.
| 5BB > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8381 || <span style="color:blue">[2] Easy</span> || 5B Smart Combo extension via an assist.
|-
| 5B
| 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 9841 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
| 6A
| [5B]([B]) > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 10172 (10820) || <span style="color:red">[4] Hard</span> || Charged 5B Smart Combo extension via an assist.
|-
| 6B
| [5B]([B]) > 5AAAA > [Call Assist] > dash 5BB > 5AAAAA || Any || 11632 (12280) || <span style="color:red">[4] Hard</span> || Variant of the previous combo that ends with a Cross Raid.
|-
| 7A
| '''CH''' 2B > 236B > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C || Any || 8642 || <span style="color:blue">[2] Easy</span> || Counter hit 2B combo extended with an assist.
|-
| 7B
| '''CH''' 2B > 236B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 10273 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 8
| 8
| [5B]([B]) > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 10103 (10751) || <span style="color:red">[4] Hard</span> || Variant of the previous combo which uses a charged 5B and either a charged or uncharged 5BB.
| [Call Assist] > 2C > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7435 || <span style="color:blue">[2] Easy</span> || 2C combo extended with a preemptive assist call.
|-
|-
| 9
| 9
| '''CH''' 2B > 236B > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 214B~A/B/C || Any || 8767 || <span style="color:blue">[2] Easy</span> || Counter hit 2B combo extended with an assist.
| [Call Assist] > 2C > IAD j.B > 5BB > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C || Any || 8425 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that uses a second assist thanks to the fact that the first was called preemptively.
|-
| 10A
| j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 6747 (7269) || <span style="color:blue">[2] Easy</span> || j.A or j.B combo extended with an assist.
|-
| 10B
| j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 8123 (8645) || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 10
| 11A
| [Call Assist] > 2C > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7268 || <span style="color:blue">[2] Easy</span> || 2C combo extended with a preemptive assist call.
| '''CH''' j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 2B > 236B~j.214B~A/B/C || Any || 8372 || <span style="color:green">[3] Intermediate</span> || Counter hit j.B combo extended with an assist.
|-
|-
| 11
| 11B
| [Call Assist] > 2C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C || Any || 8429 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that uses a second assist thanks to the fact that the first was called preemptively. May require slight delays during the first 5B and 5A Smart Combos to buy time for the assist to be available again.
| '''CH''' j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 9834 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 12
| 12
| j.A or j.B > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 6663 (7188) || <span style="color:blue">[2] Easy</span> || j.A or j.B combo extended with an assist.
| j.C > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7408 || <span style="color:blue">[2] Easy</span> || j.C combo extended with an assist. Also works with preemptive assist calls depending on partner choice.
|-
| 13A
| '''CH''' j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 2B > 214B~A/B/C || Any || 8920 || <span style="color:blue">[2] Easy</span> || Counter hit j.C combo extended with an assist.
|-
|-
| 13
| 13B
| '''CH''' j.B > 5BB > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 214B~A/B/C || Any || 8381 || <span style="color:blue">[2] Easy</span> || Counter hit j.B combo extended with an assist.
| '''CH''' j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 5AAAAA || Any || 10470 || <span style="color:blue">[2] Easy</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 14
| 14
| j.C > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7245 || <span style="color:blue">[2] Easy</span> || j.C combo extended with an assist. Also works with preemptive assist calls depending on partner choice.
| [Call Assist] > 236A > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7110 || <span style="color:blue">[2] Easy</span> || A Cruel Attack combo extended with a preemptive assist call.
|-
| 15A
| '''CH''' 236A > 4A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C || Any || 6772 || <span style="color:blue">[2] Easy</span> || Counter hit A Cruel Attack combo extended with a preemptive assist call.
|-
|-
| 15
| 15B
| '''CH''' j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C || Any || 8763 || <span style="color:blue">[2] Easy</span> || Counter hit j.C combo extended with an assist.
| '''CH''' 236A > 4A > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA || Any || 8329 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
|-
| 16
| 16
| [Call Assist] > 236A > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 6848 || <span style="color:blue">[2] Easy</span> || A Cruel Attack combo extended with a preemptive assist call.
| 236B > 2A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7529 || <span style="color:blue">[2] Easy</span> || B Cruel Attack combo extended with an assist.
|-
|-
| 17
| 17
| '''CH''' 236A > 4A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 214B~A/B/C || Any || 6886 || <span style="color:blue">[2] Easy</span> || Counter hit A Cruel Attack combo extended with a preemptive assist call.
| 214(A or C)~A/B/C > [Assist Call] > dash 5AAA > 5BB > 214B~A/B/C || Any || 6304 (6704) || <span style="color:blue">[2] Easy</span> || This'll Hurt! combo extended with an assist.
|-
| 18A
| 214B > [Assist Call] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 5388 || <span style="color:blue">[2] Easy</span> || Gotcha! combo extended with an assist.
|-
| 18B
| 214B > [Assist Call] > IAD j.B > 5BB > 5AAAAA || Any || 6757 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
| 19A
| 214[B] > 5AAAA > [Assist Call] > 5AAA > 5BB > 214B~A/B/C || Any || 5841 || <span style="color:blue">[2] Easy</span> || Charged Gotcha! combo extended with an assist.
|-
| 19B
| 214[B] > 5AAAA > [Assist Call] > IAD j.B > 5BB > 5AAAAA || Any || 7382 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo that ends with a Cross Raid.
|-
| 20
| [Assist Call] > A+D > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 5692 || <span style="color:blue">[2] Easy</span> || What a Pain! combo extended with a preemptive assist call.
|-
|-
| 18
| 21
| 236B > 2A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C || Any || 7529 || <span style="color:green">[3] Intermediate</span> || B Cruel Attack combo extended with an assist.
| 214B+C > dash 2C~A/B/C > [Assist Call] > 214[B] || Any || 8157 || <span style="color:green">[3] Intermediate</span> || Burn to a Crisp! combo extended with an assist. Can add Ass Whoopin', Tatsumi-Style for more damage.
|-
|-
|}
|}
<br style="clear:both;"/>


===Corner===
===Corner===

Revision as of 05:57, 2 May 2020

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Link to Kanji Combo Doc (from BBTag Discord)

Midscreen

Solo
# Combo Position Damage Difficulty Notes
1 (2A) > 4AAA > j.214A~A/B/C Any 4410 (4528) [1] Very Easy 4A Smart Combo extension.
2 (2A) > 4AA > 5AAA > 2C~A/B/C Any 4560 (4636) [1] Very Easy 4A to 5A combo that drops after 5A at max range.
3 AA 4AA > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 6108 [2] Easy Anti-air 4A combo. Used when catching opponents trying to jump out of pressure or throw mix-ups. If opponents are too high, 5A will whiff.
4 AA 4AA > sjc > j.AA > j.B > djc > j.AA > j.214A~A/B/C Any 5255 [2] Easy Anti-air 4A combo. Easier to execute, more consistent, and has higher corner carry than the previously listed versions but deals less damage.
5 CH 4AA > 5BB > 2B > 236B~j.214B~A/B/C Any 6986 [2] Easy Counter hit 4AA combo.
6 5AAA > 2C~A/B/C Any 4736 [1] Very Easy Basic 5A Smart Combo extension. 5AA whiffs at max 5A range.
7 5AAA > 2B > 214B~A/B/C Any 5787 [1] Very Easy Point-blank 5A Smart Combo extension.
8 AA 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7319 [2] Easy Anti-air 5A combo. Both 5AA and 5AAA may whiff if 5A wasn't done close enough to the opponent.
9 CH 5A or CH 5AA > 5BB > 2B > 236B~j.214B~A/B/C Any 6986 [2] Easy Counter hit 5A or 5AA combo.
10 CH 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 8199 [2] Easy Counter hit 5AAA combo.
11 CH 5AAA > 236B > 2A > 5AAA > 5BB > 2B > 214B~A/B/C Any 9276 [3] Intermediate Advanced counter hit 5AAA combo that only works at close range that isn't point-blank.
12 CH 5AAA > 236C > 2A > 2C > 2A > 2C > 2A > 2C > 4AAA > j.214A~A/B/C Any 9226 [3] Intermediate Variation of the previous combo that uses EX Cruel Attack, allowing this combo to work regardless of positioning.
13a 5BB > 2B > 236B~j.214B~A/B/C Any 6056 [2] Easy Basic 5B combo.
13b 5[B]([B]) > 2B > 236B~j.214B~A/B/C Any 7559 (8207) [4] Hard Variation of the previous combo which uses a charged 5B and either a charged or uncharged 5BB. If 5B hit at max range, then 2B requires a slight delay.
14a 5BB > 5AAA > 2B > 214B~A/B/C Any 6705 [1] Very Easy Point-blank range 5B combo.
14b [5B]([B]) > (delay) 5AAA > 2B > 214B~A/B/C Any 8289 (8937) [4] Hard Variation of the previous combo which uses a charged 5B and either a charged or uncharged 5BB. If both 5B and 5BB are charged, then 5A requires a slight delay.
15a CH 5B > 236B > 2A > 5AAA > 5BB > 2B > 214B~A/B/C Any 7847 [3] Intermediate 5B punish combo. Whiffs at close range and far range, requiring moderate spacing so that the B Cruel Attack connects properly.
15b CH [5B] or [5B] > 236B > 2A > 5AAA > 5BB > 2B > 214B~A/B/C Any 9651 (9351) [4] Hard Variation of the previous combo which uses a charged 5B, with or without counter hit.
16a CH 5B > 236C > 4AA > 5AAA > 5BB > 2B > 214B~A/B/C Any 7532 [3] Intermediate 5B punish combo. This combo works regardless of positioning.
16b CH [5B] or [5B] > 236C > 4AA > 5AAA > 5BB > 2B > 214B~A/B/C Any 9311 (9071) [4] Hard Variation of the previous combo which uses a charged 5B, with or without counter hit.
17 2B > 214B~A/B/C Any 4084 [1] Very Easy Max range 2B combo.
18 2B > 236B~j.214B~A/B/C Any 4514 [2] Easy Close range 2B combo.
19 CH 2B > 214[B] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7170 [3] Intermediate Counter hit 2B combo.
20 CH 2B > 236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 8128 [3] Intermediate Counter hit 2B combo that works both at max 2B range and point-blank range.
21 CH 2C > 2A > 4AAA > j.214A~A/B/C Any 5360 [1] Very Easy Basic counter hit sweep combo.
22 CH 2C > 4AA > 5AAA > 5BB > 2B > 214B~A/B/C Any 6280 [2] Easy Point-blank range counter hit sweep combo.
23 CH 2C > 2A > 2C > 2A > 2C > 2A > 2C > 2A > 4AAA > j.214A~A/B/C Any 6726 [3] Intermediate Counter hit sweep combo using Kanji's sweep loop.
24 j.A > 2A > 4AAA > j.214A~A/B/C Any 4419 [1] Very Easy Jump-in j.A combo.
25 j.B > 5AAA > 2C~A/B/C Any 4715 [1] Very Easy Jump-in j.B combo.
26 CH j.A or CH j.B > 5BB > 5AAA > 2B > 236B~j.214B~A/B/C Any 5917 (6403) [2] Easy Counter hit jump-in j.A or j.B combo.
27 CH j.B > j.236B > 2A > 2C > 2A > 2C > 2A > 2C > 4AAA > j.214A~A/B/C Any 6989 [3] Intermediate Counter hit jump-in j.B combo. B Cruel Attack may whiff if the opponent is too far or too close.
28 CH j.C > j.236B > 2A > 2C > 2A > 2C > 2A > 4AAA > j.214A~A/B/C Any 7445 [3] Intermediate Counter hit jump-in j.C combo. Jump and as soon as Kanji lands from the j.C to do the air version of B Cruel Attack, which has more range and thus consistency compared to the ground version.
29 CH 236A > 4AAA > j.214A Any 5064 [1] Very Easy Counter hit A Cruel Attack combo.
30 j.236A > 4A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 6125 [3] Intermediate Air A Cruel Attack combo. Only works against airborne opponents and only if Kanji hit them from a lower elevation.
31 236B > 2A > 5AAA > 5BB > 2B > 214B~A/B/C Any 6821 [2] Easy B Cruel Attack combo.
32 j.236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7084 [3] Intermediate Air B Cruel Attack combo. Only works against airborne opponents and only if Kanji hit them from a lower elevation.
33 (j)236C > 2A > 2C > 2A > 2C > 2A > 2C > 2A > 4AAA > j.214A~A/B/C Any 6947 [3] Intermediate EX Cruel Attack combo.
34 AA CH A+D > 4A > 5AAA > 5BB > 2B > 214B~A/B/C Any 5245 [4] Hard Anti-air counter hit What a Pain. Must connect against an opponent with the last active frame against an opponent who is as high up as possible.
35 AA CH A+D > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 5787 [3] Intermediate Anti-air What a Pain when the counter attack is triggered near the end of the active frames.
36 B+C > 236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 6087 [2] Easy Throw combo utilizing B Cruel Attack.
With Assists
  • Exact damage and the assist needed for proper extension varies depending on partner choice.
# Combo Position Damage Difficulty Notes
1A (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C Any 6718 (6216) [2] Easy 4A Smart Combo extension via an assist. Replace air Primal Force with air A Cruel Attack to make the combo more consistent at the cost of damage.
1B (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5BB > 5AAAAA Any 8259 (7718) [2] Easy Variant of the previous combo that ends with a Cross Raid.
2A (2A) > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 8472 (7397) [2] Easy 5A Smart Combo extension via an assist.
2B (2A) > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 9813 (8767) [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
3A CH 5A or CH 5AA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 9457 [2] Easy Counter hit 5A or 5AA combo extension via an assist.
3B CH 5A or CH 5AA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 10786 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
4A CH 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 10984 [2] Easy Counter hit 5AAA combo extension via an assist.
4B CH 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 12293 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
5A 5BB > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 8381 [2] Easy 5B Smart Combo extension via an assist.
5B 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 9841 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
6A [5B]([B]) > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 10172 (10820) [4] Hard Charged 5B Smart Combo extension via an assist.
6B [5B]([B]) > 5AAAA > [Call Assist] > dash 5BB > 5AAAAA Any 11632 (12280) [4] Hard Variant of the previous combo that ends with a Cross Raid.
7A CH 2B > 236B > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C Any 8642 [2] Easy Counter hit 2B combo extended with an assist.
7B CH 2B > 236B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 10273 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
8 [Call Assist] > 2C > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7435 [2] Easy 2C combo extended with a preemptive assist call.
9 [Call Assist] > 2C > IAD j.B > 5BB > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C Any 8425 [3] Intermediate Variant of the previous combo that uses a second assist thanks to the fact that the first was called preemptively.
10A j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 6747 (7269) [2] Easy j.A or j.B combo extended with an assist.
10B j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 8123 (8645) [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
11A CH j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 2B > 236B~j.214B~A/B/C Any 8372 [3] Intermediate Counter hit j.B combo extended with an assist.
11B CH j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 9834 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
12 j.C > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7408 [2] Easy j.C combo extended with an assist. Also works with preemptive assist calls depending on partner choice.
13A CH j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 2B > 214B~A/B/C Any 8920 [2] Easy Counter hit j.C combo extended with an assist.
13B CH j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 5AAAAA Any 10470 [2] Easy Variant of the previous combo that ends with a Cross Raid.
14 [Call Assist] > 236A > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7110 [2] Easy A Cruel Attack combo extended with a preemptive assist call.
15A CH 236A > 4A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C Any 6772 [2] Easy Counter hit A Cruel Attack combo extended with a preemptive assist call.
15B CH 236A > 4A > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA Any 8329 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
16 236B > 2A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 7529 [2] Easy B Cruel Attack combo extended with an assist.
17 214(A or C)~A/B/C > [Assist Call] > dash 5AAA > 5BB > 214B~A/B/C Any 6304 (6704) [2] Easy This'll Hurt! combo extended with an assist.
18A 214B > [Assist Call] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 5388 [2] Easy Gotcha! combo extended with an assist.
18B 214B > [Assist Call] > IAD j.B > 5BB > 5AAAAA Any 6757 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
19A 214[B] > 5AAAA > [Assist Call] > 5AAA > 5BB > 214B~A/B/C Any 5841 [2] Easy Charged Gotcha! combo extended with an assist.
19B 214[B] > 5AAAA > [Assist Call] > IAD j.B > 5BB > 5AAAAA Any 7382 [3] Intermediate Variant of the previous combo that ends with a Cross Raid.
20 [Assist Call] > A+D > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Any 5692 [2] Easy What a Pain! combo extended with a preemptive assist call.
21 214B+C > dash 2C~A/B/C > [Assist Call] > 214[B] Any 8157 [3] Intermediate Burn to a Crisp! combo extended with an assist. Can add Ass Whoopin', Tatsumi-Style for more damage.

Corner

Solo
# Combo Position Damage Difficulty Notes
1 (2A) > 4AAA > j.236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 6769 (6234) [2] Easy 4A Smart Combo.
2 AA 4AAAA or AA 5AAAA > 4AAA > j.236B > 5AAA > 5BB > 2B > 214B~A/B/C Corner 8236 [4] Hard Anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way.
3 CH AA 4AAAA or CH AA 5AAAA > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 8960 [4] Hard Counter hit anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way.
4 CH 2C > 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 7082 [2] Easy Counter hit 2C combo.
5 j.A or j.B > 4AAA > j.236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 5714 (6179) [2] Easy j.A or j.B jump-in combo.
6 CH j.A or CH j.B > 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 6769 (7310) [2] Easy Counter hit j.A or j.B jump-in combo.
7 CH 236A > 4AAA > j.236B > 5AAA > 5BB > 2B > 214B~A/B/C Corner 6631 [2] Easy Counter hit A Cruel Attack combo.
8 (j)236B or (j)236C > 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 6945 (7253) [2] Easy B or EX Cruel Attack combo.
9 214A or 214C > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 6605 (7005) [2] Easy This'll Hurt! converted into a combo.


With Assists
  • Exact damage and the assist needed for proper extension varies depending on partner choice.
# Combo Position Damage Difficulty Notes
1 AA 4AAAA or AA 5AAAA > 4A > 5AAAA > [Call Assist] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 8572 [4] Hard Anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way.
2 CH AA 4AAAA or CH AA 5AAAA > 5AAAA > [Call Assist] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C Corner 9897 [4] Hard Counter hit anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way.
3 CH 2C > 2A > 5AAAA > [Call Assist] > 5AAAA > 5BB > 2B > 214B~A/B/C Corner 7698 [2] Easy Counter hit sweep combo extended with an assist.
4 214A or 214C > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C Corner 6850 (7250) [2] Easy This'll Hurt! combo extended with an assist.


Combo Theory


Video Examples

Kanji Combos


External Documents and References


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